05-03-2010, 12:47 AM
I'm going to tackle each one as listed.
First, laser and shotty together is a good idea. The same shotgun model could be used. Primary is laser, secondary is double barrel shot blast with a wide spread.
Machine gun and camping rifle = double barreled weapon with smaller MG under and slightly larger sniper rifle over. May not work well if MG is hitscan and camp keeps bullet drop. May induce feeling that one hits and the other doesn't. MG should climb or move after the first second of full auto fire.
Mortar is fine the way it is, except for smaller damage radius of explosion.
Crylink, primary is ok. Secondary, possibly a large plasma ball that detonates on second bounce, sprays plasma in a hemisphere.
Electro: Slower primary. Secondary, faster shots, does less damage unless detonated.
Hagar: Kick
RL: Smaller damage radius.
Nex: 3 level charge weapon, 1 second charge time per level. First level does 50 damage and 0 kick/deflection, 2nd level does 65 damage and strong kick, 3rd level does 125 damage and strong kick.
HLAC: Would it be really necessary? I mean, what advantage does it offer over any other weapon.
Fireball/Phoenix: Its fine the way it is, the extended fire damage is good.
Weapon switch time should be the same for all weapons, and server adjustable.
Essentially, if we need more weapons, they should be radically different from one another.
First, laser and shotty together is a good idea. The same shotgun model could be used. Primary is laser, secondary is double barrel shot blast with a wide spread.
Machine gun and camping rifle = double barreled weapon with smaller MG under and slightly larger sniper rifle over. May not work well if MG is hitscan and camp keeps bullet drop. May induce feeling that one hits and the other doesn't. MG should climb or move after the first second of full auto fire.
Mortar is fine the way it is, except for smaller damage radius of explosion.
Crylink, primary is ok. Secondary, possibly a large plasma ball that detonates on second bounce, sprays plasma in a hemisphere.
Electro: Slower primary. Secondary, faster shots, does less damage unless detonated.
Hagar: Kick
RL: Smaller damage radius.
Nex: 3 level charge weapon, 1 second charge time per level. First level does 50 damage and 0 kick/deflection, 2nd level does 65 damage and strong kick, 3rd level does 125 damage and strong kick.
HLAC: Would it be really necessary? I mean, what advantage does it offer over any other weapon.
Fireball/Phoenix: Its fine the way it is, the extended fire damage is good.
Weapon switch time should be the same for all weapons, and server adjustable.
Essentially, if we need more weapons, they should be radically different from one another.