05-05-2010, 06:14 PM
(05-04-2010, 03:29 PM)GT_Gene Wrote: Yes, I suggested to reduce the nex power because it will not super reward those those with the fastest finger, or get reduced to 10 life upon spawn.Because rewarding fast reactions is not something we want to do.
(05-04-2010, 03:29 PM)GT_Gene Wrote: Either he gets you for a decent amount damage...50 is hardly any damage, and it's still fast fingers.
(05-04-2010, 03:29 PM)GT_Gene Wrote: Besides, the camping rifle should do maximum damage because it takes more accuracy to use. Why use the camping rifle if the nex shoots flatter, is instant, and does max damage? Separating the two firing mechanisms makes each one better for a specific purpose. That way, the camping rifle is used more by campers, and the nex can be used offensively and defensively.Crifle and nex should be merged. It's stupid having two weapons with basically the same firing mechanism. As tzork said, secondary for scope is a great way to waste a firing mode. I've had zoom bound for a loong time, and I can adjust the level, something that is not doable with nex zoom.
(05-04-2010, 03:29 PM)GT_Gene Wrote: Nex snipers will no longer juggle ppl with accurate shots, and other players will have more opportunity to eliminate those who rely on the nex so much.I've never seen people juggle other people with the nex. This would require being directly under them, in which case a guided rocket can throw the attacker off. As for snipers, come up behind them and hagar them off their perch, or nex them.
(05-04-2010, 03:29 PM)GT_Gene Wrote: By the way, instant weapons switching was in nex before, and it was removed. People were defeating the reload time by switching quickly and getting more rapid shots, like switching from nex then back to get more nex shots.Simple solution to this. Each weapon has a reload timer not influenced by switching to and fro, so if you shoot a weapon with a 1sec reload, switch to laser, then switch back, you still need to wait .5 secs or however long it took you to do three switches.
(05-04-2010, 03:29 PM)GT_Gene Wrote: Having the laser and shotty in the same weapon will not eliminate the need for other weapons. Laser does min damage and decent push. Shotty does min push and decent damage. Eventually, you'll run out of shotgun ammo, then you just have laser. Either way, you won't do nearly as much damage as with any other weapon.People who are fast with laser will laser to where they need to go, shoot whoever is in front of them, then laser back.
(05-04-2010, 03:29 PM)GT_Gene Wrote: The reason for changing the electro is to reward more for exploding the balls instead of just dropping them. You get some reward for dropping them, but you should be rewarded more for exploding them.As I said, hitting a target with a ball is much more difficult than leaning on secondary then tapping primary.
(05-04-2010, 03:29 PM)GT_Gene Wrote: I have played with the fireball. Its a nice effect and a decent weapon. The big fireball and explosion make it totally different than all the other weapons. The mines should burn faster. The fireball should explode into 5 or 6 firemines spaced evenly with a large amount of damage at the center.What a great way to totally unbalance the game. Exploding into firemines? Burning faster (i.e. more damage)? Sounds like all one needs is an asston of rockets and they can just spam the enemy base and cripple them.