05-13-2012, 02:35 PM
(05-13-2012, 12:43 PM)Mepper Wrote: Just one thing, how is this going to work with forced models? If I choose a small model, but my enemy forces (in his game) the model to a bigger model. What would happen then?
Yeah, I forgot that with CSQC models you can now override them locally. In this case I can't think of a solution. Most logical and ok way would be to calculate damage based on the server-side skeleton (since that's how everyone else sees you and if you don't the client could use this to become invincible). But that would still be incorrect... though at the same time most acceptable.