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Poll: How do you think bone-based damage should be added to Xonotic?
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In the damage code and enabled by default (replace the current damage system)
35.71%
10 35.71%
In the damage code but disabled by default
3.57%
1 3.57%
As a mutator (disabled by default)
28.57%
8 28.57%
Don't even bother coding this, the idea is too bad
32.14%
9 32.14%
Total 28 vote(s) 100%
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Bone based damage system (feature vote and debate)

#17
(05-14-2012, 06:17 AM)MirceaKitsune Wrote: Only thing I don't agree with is the idea that Xonotic is too fast-paced for such a feature. A good damage system doesn't go to waste because movement and firing are fast. No matter how fast, one will probably notice when a shot aimed toward the head takes more damage and one fired at the legs takes less.
I think you're overestimating the accuracy of twitch aim. I doesn't come down to aiming at specific body parts, so a 1v1 would come down to luck more than aim. And as someone else stated, splash damage weapons would be far more effective than hit scan because they could hit the sweet spot without even intentionally aiming at it. In a twitch shooter that would be a game changer. I think the weapon balance is damn good now, and something like this would mean back to the drawing boards with the balance, if the same balance could even be achieved again.
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Messages In This Thread
RE: Bone based damage system (feature vote and debate) - by W4RP1G - 05-14-2012, 11:33 AM

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