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Poll: How do you think bone-based damage should be added to Xonotic?
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In the damage code and enabled by default (replace the current damage system)
35.71%
10 35.71%
In the damage code but disabled by default
3.57%
1 3.57%
As a mutator (disabled by default)
28.57%
8 28.57%
Don't even bother coding this, the idea is too bad
32.14%
9 32.14%
Total 28 vote(s) 100%
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Bone based damage system (feature vote and debate)

#28
But then any server with this system disabled will be unpure. Which in practice mean those servers that already are unpure - say XPM - will likely depart even more from the mainstream. Whereas those servers that prefer to be pure will stream here loads of players with ideas on how to get the old feeling back.
And yes, it does affect the weapon system as it redefines what many balance numbers mean in practice. These numbers were made for the current damage calculator and will change in an convoluted way with the new calculator (e.g. splash vs. hit-scan).
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RE: Bone based damage system (feature vote and debate) - by _Subzero_ - 05-15-2012, 07:27 AM

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