Thought i might as well add this since there's one for movies. Final points given can be any system you like, out of 10, 100%, 101 , so long as there is a bound. oh, and explain why you gave it the points you did, it doesn't help slapping a game with a 2 out of 10 without reason.
So first up.
Crysis 2
Okay, the basis of this review comes from the fact that i played the crysis 1 and warhead after that. I liked those games, i would give them an 8/10 on a bad day. They were open, they had an actual colour palette. The missions felt cohesive, the story was merely filler, not great, but not tragically lame.
And of course, it looked killer, even on my weak card (8600GT).
Enter Crysis 2.
I bought a graphics card for this game. I installed windows for this game.
I have to say it, i won't be happy until i do. Crysis 2 does not come close to the first two on the graphics front. This is not to say that it looks bad, it's just not as good as its predecessors. I compare it to the first games because this game has a number 2 at the end, practically begging for comparison. Version n means it's supposed to be better than version n-1.
Okay graphics don't make a game. I'm still excited about the gameplay though. basic shooter mechanics, check. Included the feature to slide on my backside, sweet. Suit powers, check.
Wait a minute. Go back to the suit powers. Armour mode drains energy even when i'm not getting hit, i can't sprint without draining energy, to activate strength i have to press and hold the melee button. What is this? Is this Nanosuit V2 or Nanosuite V0.5 RC? Cloak seems to work fine though. Needless to say,the streamlining of suite powers is disappointing. I liked being able to sprint on my own steam, i liked having to manage the trade-offs of using one power instead of another. Apparently, you can combine powers now. Hardly useful. and another thing, barely counts though, i find the suit voice obnoxious.
But, the powers are still there. so onward. New York, being destroyed, switched out the tropical jungle for the urban. Boring walls, boring corridors, boring stairs; you can practically sense the boxes that were built for combat spaces and the corridors between them, no longer the seamless transition of the battlefield in the first. Objectives. Half-baked checkpoints; you never seem able to complete them, something is always there to ruin your effort, you get nowhere fast; although this is only in the first half, second half is marginally better.
Weapon customization is still there. But this has also been tainted. Now each attachment is weapon specific. You argue why would i want to put a sniper scope on a shotgun; well, because i can .
There are Nanosuit upgrades, but honestly, you can complete the game without them, in fact, the game's more of a challenge that way, but you'll have to turn up the difficulty.
I found myself getting up to go make tea, never did that with the first one.
Replayability. Zero. Truth of the matter is, there isn't that many ways to go through the levels. Crysis 1 had two ways of going through a level, but that's still two more than Crysis 2. Oh, and there are collectibles; i never bother with these, so their value is entirely up to the player.
Multiplayer! Multiplayer!
Usual, nothing entirely extraodinary here. You've played xonotic, you've played crysis 2. But they have removed Power Struggle, which i liked.
Some of you may argue that all i have done was point out the bad. Well, when V2 does nothing better than V1, why would i. I was expecting to add another point to the 8 i gave for V1, but after forking over the 420 bucks (US$60), i don't feel like i got the +1.
Maybe i should buy a gamepad, and it might earn that +1? ... Nah.
i'll be sticking to donating to open source projects.
Verdict
I can't make myself give a game a two, not even this one though, so -0.5 for each point above. If you feel you should subtract the full mark, then do so. 5/10.
So first up.
Crysis 2
Okay, the basis of this review comes from the fact that i played the crysis 1 and warhead after that. I liked those games, i would give them an 8/10 on a bad day. They were open, they had an actual colour palette. The missions felt cohesive, the story was merely filler, not great, but not tragically lame.
And of course, it looked killer, even on my weak card (8600GT).
Enter Crysis 2.
I bought a graphics card for this game. I installed windows for this game.
I have to say it, i won't be happy until i do. Crysis 2 does not come close to the first two on the graphics front. This is not to say that it looks bad, it's just not as good as its predecessors. I compare it to the first games because this game has a number 2 at the end, practically begging for comparison. Version n means it's supposed to be better than version n-1.
Okay graphics don't make a game. I'm still excited about the gameplay though. basic shooter mechanics, check. Included the feature to slide on my backside, sweet. Suit powers, check.
Wait a minute. Go back to the suit powers. Armour mode drains energy even when i'm not getting hit, i can't sprint without draining energy, to activate strength i have to press and hold the melee button. What is this? Is this Nanosuit V2 or Nanosuite V0.5 RC? Cloak seems to work fine though. Needless to say,the streamlining of suite powers is disappointing. I liked being able to sprint on my own steam, i liked having to manage the trade-offs of using one power instead of another. Apparently, you can combine powers now. Hardly useful. and another thing, barely counts though, i find the suit voice obnoxious.
But, the powers are still there. so onward. New York, being destroyed, switched out the tropical jungle for the urban. Boring walls, boring corridors, boring stairs; you can practically sense the boxes that were built for combat spaces and the corridors between them, no longer the seamless transition of the battlefield in the first. Objectives. Half-baked checkpoints; you never seem able to complete them, something is always there to ruin your effort, you get nowhere fast; although this is only in the first half, second half is marginally better.
Weapon customization is still there. But this has also been tainted. Now each attachment is weapon specific. You argue why would i want to put a sniper scope on a shotgun; well, because i can .
There are Nanosuit upgrades, but honestly, you can complete the game without them, in fact, the game's more of a challenge that way, but you'll have to turn up the difficulty.
I found myself getting up to go make tea, never did that with the first one.
Replayability. Zero. Truth of the matter is, there isn't that many ways to go through the levels. Crysis 1 had two ways of going through a level, but that's still two more than Crysis 2. Oh, and there are collectibles; i never bother with these, so their value is entirely up to the player.
Multiplayer! Multiplayer!
Usual, nothing entirely extraodinary here. You've played xonotic, you've played crysis 2. But they have removed Power Struggle, which i liked.
Some of you may argue that all i have done was point out the bad. Well, when V2 does nothing better than V1, why would i. I was expecting to add another point to the 8 i gave for V1, but after forking over the 420 bucks (US$60), i don't feel like i got the +1.
Maybe i should buy a gamepad, and it might earn that +1? ... Nah.
i'll be sticking to donating to open source projects.
Verdict
- Good graphics, not great
- Passable gameplay, gimmicky additions
- Stripped down nanosuit, both design and implementation
- Console port, PC pedigree is nowhere to be found
- Weapons only look cooler, not useful, one weapon can finish the game
- I was actually able to let my mouse go
I can't make myself give a game a two, not even this one though, so -0.5 for each point above. If you feel you should subtract the full mark, then do so. 5/10.
How long is a piece of string?