Hi Brot,
Nice work! You improved a lot since your first map
The map layout is simple and it should work good for 1v1 or 2v2CTF games.
Having a vortex in such a small map will be very challenging :p
A few technical issues though:
- When you load the map, there's a warning in console about a spawnpoint inside a brush (it means you won't be able to spawn here!). It's that one:
- Please use the caulk texture, it will improve the map performance!
You should put caulk on every surface that the players can't see, especially the surfaces "outside" of the map (screenshot above) and the surfaces at the intersection of 2 brushes, like these ones:
To avoid "caulking" everything manually, you can check these 2 options in NetRadiant preferences:
With these options, every new brush you create will be covered with caulk, and every time you use the clipping tool, the new surfaces you create will be caulked too.
- You can also make use of detail brushes (select the brushes then press Ctrl+M).
The lamps, the ramps and maybe even the bridges should be detail brushes. If a brush isn't essential to the geometry of the map, make it detail, that way your map will compile faster and will perform better in-game.
See this tutorial for more information:
http://fr.ws.q3df.org/level_design/detail_brushes/
Keep up the good work and have fun with mapping!