06-19-2016, 01:02 PM
(This post was last modified: 06-19-2016, 01:09 PM by Smilecythe.)
Here's some personal stats and tips to show whats at least possible with the standard Xonotic physics, they're human executed though which means some of the values are not the result of 100% perfect technique:
I could also do the same with jump height via ramp jumps, however that depends on the shape and height of the ramp. Also what matters there as well is mostly your speed. So I don't think stats on ramp jumping will be reliable.
- Default straightforward run speed is 360 qu/s.
- By steering in ground, you can accelerate up to 548 qu/s before jumping.
- Proceed by steering in air, it's possible to reach up to 640 qu/s with one jump.
- It's possible to reach up to 714 qu/s with two jumps.
- If you don't steer while jumping, the speed will be approximately 520 qu/s after 2 jumps. The difference in not utilizing the space in front of you is huge.
- It takes so many jumps to reach 900 qu/s that I lost motivation to count.
- Acceleration slows down gradually until it stops at 900 qu/s, after this steering will no longer give you more speed.
- You can go beyond 900 qu/s by landing and jumping from a downhill or by boosting yourself with splash weapons.
I could also do the same with jump height via ramp jumps, however that depends on the shape and height of the ramp. Also what matters there as well is mostly your speed. So I don't think stats on ramp jumping will be reliable.