06-24-2011, 07:10 PM
(06-14-2011, 04:18 AM)C.Brutail Wrote: Turning on/off lights is not possible in q3bsp, forget it.
Or possibly not? If the light has a decently small number of variations, compile multiple lightmaps, then discard unchanged data and interpolate between frames. "Dynamic" lighting without the performance hit. The only more serious improvement would be to remove the Dynamic World Lights completely(replace with this) and use a simpler shadow volume method.