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Videos of what you're doing.

#1
Hey there's no videos of what you're doing thread yet! Tongue
A picture says more than a thousand words. A video says more than a thousand pictures right? Tongue
So someone pin this, I'll start off with this video:
http://www.youtube.com/watch?v=Ac3197XbkkM

ps. Aw, no youtube embeds? :<
edit by MrBougo: [yt]http://www.youtube.com/watch?v=Ac3197XbkkM[/yt] (also this post is being edited by everyone!)

edit by -z-: Sorry for hijacking your first post but I wanted to let everyone know:

if you share your videos with our youtube account: http://www.youtube.com/xonotic -- we'll add them as favorites and they can end up on the mainsite. Also, don't forget to subscribe for exclusive information about youtube based contests.
Links to my: SoundCloud and bandcamp accounts
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#2
(05-15-2010, 06:42 PM)FruitieX Wrote: http://www.youtube.com/watch?v=Ac3197XbkkM
that looks epic

<3
[Image: 769.png]
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#3
amazing!
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#4
http://www.youtube.com/watch?v=cnhndqznFiE

Controlling bones in CSQC to get the arms to move with the weapon. Still needs a lot more tweaking but you get the idea.
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#5
(05-15-2010, 06:42 PM)FruitieX Wrote: Hey there's no videos of what you're doing thread yet! Tongue
A picture says more than a thousand words. A video says more than a thousand pictures right? Tongue
So someone pin this, I'll start off with this video:
http://www.youtube.com/watch?v=Ac3197XbkkM

ps. Aw, no youtube embeds? :<

when will that be available in git ??
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#6
(05-23-2010, 09:38 AM)XV22 Wrote:
(05-15-2010, 06:42 PM)FruitieX Wrote: Hey there's no videos of what you're doing thread yet! Tongue
A picture says more than a thousand words. A video says more than a thousand pictures right? Tongue
So someone pin this, I'll start off with this video:
http://www.youtube.com/watch?v=Ac3197XbkkM

ps. Aw, no youtube embeds? :<

when will that be available in git ??
It is already, in the fruitiex/newpanelhud branch Wink


cd xonotic/data/xonotic-data.pk3dir && git checkout fruitiex/newpanelhud
cd ../../ && ./all compile

Then in the game, exec the different hud_*.cfg files for examples. Design your own too with the "hud_configure" command, export with hud_save Wink. Check out the hud_* cvars to see more info, also you can create your own skins by placing the stuff in data/gfx/hud/yourskin (see the other folders in that dir for examples). If you make your own, better post it as pk3 on the forum here. Best one will be default in Xonotic Wink
Links to my: SoundCloud and bandcamp accounts
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#7
(05-24-2010, 02:18 PM)FruitieX Wrote:
(05-23-2010, 09:38 AM)XV22 Wrote:
(05-15-2010, 06:42 PM)FruitieX Wrote: Hey there's no videos of what you're doing thread yet! Tongue
A picture says more than a thousand words. A video says more than a thousand pictures right? Tongue
So someone pin this, I'll start off with this video:
http://www.youtube.com/watch?v=Ac3197XbkkM

ps. Aw, no youtube embeds? :<

when will that be available in git ??
It is already, in the fruitiex/newpanelhud branch Wink


cd xonotic/data/xonotic-data.pk3dir && git checkout fruitiex/newpanelhud
cd ../../ && ./all compile

Then in the game, exec the different hud_*.cfg files for examples. Design your own too with the "hud_configure" command, export with hud_save Wink. Check out the hud_* cvars to see more info, also you can create your own skins by placing the stuff in data/gfx/hud/yourskin (see the other folders in that dir for examples). If you make your own, better post it as pk3 on the forum here. Best one will be default in Xonotic Wink

thanks a lot, but why isn't it available in master? if I switch to ur branch I lose Ignis player model ( in "diabolik" branch ) and air control in master branch.
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#8
If its not in master it means its not completed or contains bugs or div0 hasn't had the time to check it over and merge(which takes time).
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#9
Feel free to merge them locally though:

checkout panelhud branch: git checkout fruitiex/newpanelhud
create a new branch: git checkout -b mybranch
merge with master: git merge master
merge any other branches: git merge branchname

You'll now have a local branch called mybranch where all these other branches are merged together (if it worked)
Links to my: SoundCloud and bandcamp accounts
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#10
(05-28-2010, 05:13 AM)FruitieX Wrote: Feel free to merge them locally though:

checkout panelhud branch: git checkout fruitiex/newpanelhud
create a new branch: git checkout -b mybranch
merge with master: git merge master
merge any other branches: git merge branchname

You'll now have a local branch called mybranch where all these other branches are merged together (if it worked)

It didn't work with the newpanelhud branch, but I could merge gakplayermodel with master.
Thanks a lot for ur help.
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#11
(05-21-2010, 08:31 PM)DiaboliK Wrote: http://www.youtube.com/watch?v=cnhndqznFiE

Controlling bones in CSQC to get the arms to move with the weapon. Still needs a lot more tweaking but you get the idea.

Player model look up/down now? Tongue
#deathmatchers
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#12
(05-21-2010, 08:31 PM)DiaboliK Wrote: http://www.youtube.com/watch?v=cnhndqznFiE

Controlling bones in CSQC to get the arms to move with the weapon. Still needs a lot more tweaking but you get the idea.

This looks pretty awesome. Is this an early version of umbra/badly scaled weapons? Why does it look like it's not gripping the weapons?
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#13
http://www.youtube.com/watch?v=p2wExv7_4PA
Links to my: SoundCloud and bandcamp accounts
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#14
wow, cool!
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#15
Is that an alignment grid there? Big Grin
Also, go a little slower next time Wink
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#16
http://akion.planetnexuiz.de/xonotic/dpvideo001.ogv
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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#17
http://omploader.org/vNHh5ag/dbvideo.ogg

Is likely glitchy. The point is, sticky electro secondary (as per my weapon plan).
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#18
Xonotic Red Planet dynamic lighting test
http://www.youtube.com/watch?v=gsOMNmM44Ak
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back Smile
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#19
Awesome, if only we had god rays.
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#20
Very Profession work! Looks good! Big Grin
MY NOOB STATS:
[Image: 788.png]
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#21
Just one word, Cuinnton: Awesome!
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#22
Those doors are also awesome. Thumbs up Smile
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#23
http://www.youtube.com/watch?v=LK7_Wndseno

I recommend 720p because the quality sucks mostly Tongue
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#24
That looks really good, Samual! I think that should show comic-like graphics Smile
I like it, good progress of the git.
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#25
Cool!
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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