S1lencer! You read my mind with the crylink corridor idea! I removed it entirely and also changed a bit item placement(althoug teleporter still remains). I will try to scale down map a bit more (paaain! gaaaaaaaaa...) and will relase beta2 very soon. About the route above crylink: I added lava pit there to discourage players (instead of hole leading to crylink corrifor)
. You will judge.
Missing texture problem fixed!
Majki! Its a beta of beta, it has no clipping yet! (I know: No excuse for not doing that, bla bla bla)
I know I can light the map in a better way, Im currently working on that.
BTW, guys and girls: You like this idea of shards on the platforms above? Or is it bad? For duel ofc....
I have an idea of removing the small jumppad corrior behind the nexgun area, what you say?
. You will judge.Missing texture problem fixed!
Majki! Its a beta of beta, it has no clipping yet! (I know: No excuse for not doing that, bla bla bla)
I know I can light the map in a better way, Im currently working on that.BTW, guys and girls: You like this idea of shards on the platforms above? Or is it bad? For duel ofc....
I have an idea of removing the small jumppad corrior behind the nexgun area, what you say?
My maps:
ErbiumlCrystalCave|Distortion|SilentSiege |Catharsis|Spatium|Imprisoned|Cubes|SpiderCtf
My portfolio: conradjustin.com
ErbiumlCrystalCave|Distortion|SilentSiege |Catharsis|Spatium|Imprisoned|Cubes|SpiderCtf
My portfolio: conradjustin.com

