09-15-2012, 11:02 AM
1 - engine is too slow for that many dynamic lights
2 - it annoys me too, maybe can be fixed when div0 will finish animation blending
3 - needs div0 to code animation blending.
4 - I never had stuttering
5 - we need normal bloom/ hdr settings in the first place, also each map can change client settings already
6 - you can make such button, I use it all the time when I make new models, also for vehicles I think it should either make chase cam for everyone or for no one, I dont like switch-able features that gives advantage to some players
7 - others said it well why we cant have that
8 - it wont spice up game, just make it more convoluted
9 - play minsta or overkill, this would change normal xonotic too much
10 - needs div0 to code animation blending.
11 - I would rather have some melee weapon instead
12 - xonotics recording function is useless for that
13 - we dont even show which team have won and you want awards and medals
14 - I dont see how that could help, ppl chose bad maps on purpose, because they are small, simple and easy to remember
15 - just change variables on console
16 - too much work to do
2 - it annoys me too, maybe can be fixed when div0 will finish animation blending
3 - needs div0 to code animation blending.
4 - I never had stuttering
5 - we need normal bloom/ hdr settings in the first place, also each map can change client settings already
6 - you can make such button, I use it all the time when I make new models, also for vehicles I think it should either make chase cam for everyone or for no one, I dont like switch-able features that gives advantage to some players
7 - others said it well why we cant have that
8 - it wont spice up game, just make it more convoluted
9 - play minsta or overkill, this would change normal xonotic too much
10 - needs div0 to code animation blending.
11 - I would rather have some melee weapon instead
12 - xonotics recording function is useless for that
13 - we dont even show which team have won and you want awards and medals
14 - I dont see how that could help, ppl chose bad maps on purpose, because they are small, simple and easy to remember
15 - just change variables on console
16 - too much work to do