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Anyway to take a .bsp and make it a .map file again?

#1
I have some old quake 2 maps i made but I no longer have the .map files. I would like to know if I can convert these old .bsp's to a .map file.

Cheers!
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#2
look for a BSP decompiler
BRLOGENSHFEGLE (core dumped)

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#3
Yup. You can decompile them.

I think I used this before when I was playing about with Q2 maps:
http://planetquake.gamespy.com/View.php?...tail&id=21

You will probably need to get GTK Radiant to open them, I couldn't seem to do it in NetRadiant if I remember correctly...
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#4
Ah Smile

Radished once showed me something to compile quake .bsp's to .map's for nexuiz:
http://en.wikibooks.org/wiki/Q3Map2#Deco...nto_a_.map

That should help. If you compile the .map file after it, unfortunately the light sources will be deleted Dodgy
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#5
(10-25-2010, 03:16 AM)Debugger Wrote: That should help. If you compile the .map file after it, unfortunately the light sources will be deleted Dodgy

This is not true anymore. You can use the "sv_saveentfile" command of the darkplaces engine to export all available entities into a seperate file. See
http://www.alienTRAP.org/forum/viewtopic...995#p26995 for more info.

But i doubt that this will work for your maps as they're q2 bsp's and iirc darkplaces supports only q3 and q1-bsp's out of the box. So the best way would be to search for a q2bsp to map converter like div suggested.

Just to mention: Also the texture-coordinates problem when converting a q3bsp to a map file has been fixed by divVerent. The q3map2 compiler bundled with NetRadiant should support this. I don't know if you need an additional switch to force that or if it works by default. Correct me if i'm wrong.
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#6
(10-25-2010, 05:53 AM)Strahlemann Wrote: But i doubt that this will work for your maps as they're q2 bsp's and iirc darkplaces supports only q3 and q1-bsp's out of the box. So the best way would be to search for a q2bsp to map converter like div suggested.

Light entities are normally not compiled into the bsp, only if keepLights was used... Otherwise there's no way to retrieve the light ents.
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#7
Thanks for all your responses. Much appreciated.

Cheers!
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