(11-07-2011, 01:11 AM)Vargos Wrote: About porting Xonotic and implementing stuff... Imho, devs answer looks like this--->
Yup.
Seriously, no one EVER understands this: IT IS ENTIRELY INFEASIBLE TO PORT XONOTIC CODE TO ANY OTHER ENGINE.
Xonotic code is the most dependent on builtins/functions of DP of any other code i've worked with. It LITERALLY would require an entire re-write of the game in order for it to work, and other engines (Like for example FTE) which use QC VMs STILL would require a massive amount of work considering how tied in Xonotic code is to darkplaces.
People: Give up on the idea that we're going to switch engines.
Additionally, there isn't much we can take from id Tech 4 that would actually benefit our engine really... Especially not if it requires any kind of workload above some intermediate work, as no one cares enough to do that.