02-06-2012, 11:22 AM
(This post was last modified: 02-06-2012, 01:03 PM by Lee_Stricklin.)
As in bring in some of it's ideas and execute them better? Xonotic has better overall mechanics and variety and to my understanding (speaking from in-game experience in huge Nexuiz and Xonotic maps as well as the current Tribes: Ascend beta) can pull off what Tribes does, better than any of the five Tribes games can and from what I've seen the community has demonstrated they're capable of cranking out maps that show it.
Tribes: Ascend maps have the following things:
They're big (at least as big as CTF: Go, sometimes bigger), but I've seen bigger in Nexuiz 2.5.2 (Some distance fog covered map comes to mind... forgot the name of it though, it's massive, has ships and that sort of thing lying around as decoration and has rolling terrain, there's also a lake somewhere in it)
They're usually rolling terrain with only a minor structure here or there with player bases being the exception (Think ONS-Reborn and there's a Nexuiz map I'm thinking of but forgot the name of that uses distance fog. Massive Xonotic maps that rely on more than just rolling terrain would instantly beat what Tribes has to offer.)
Vehicle spawn points (in Tribes you buy them where they spawn, in Xonotic they can be warped in or already just be there and be raised to ground level by hitting a terminal. Obviously there'd be some sort of limitation and you wouldn't be able to do this if your base generator is destroyed on a map that has generators)
Base defenses such as turrets that can be destroyed (and repaired, in Xonotic they would just respawn)
Base generators that can be destroyed and cause defenses and vehicle spawn points to be useless until repaired (Newtonian nightmare actually does a similar concept with the generators, except that they respawn instead of get repaired and they only control jump pads. Usually generators are tucked away in a basement or something.)
Jetpacks (this is actually a game mechanic, Tribes has jetpacks that regenerate fuel, maybe a few maps in Xonotic can spawn you with them as well)
Skiing (already done in Xonotic, just done differently. Instead of sliding like you do in Tribes: Ascend, Xonotic has you bunnyhop repeatedly like you would in StarSiege: Tribes and Tribes 2.)
Tribes in general is fast (but not fast enough... feels a tad slow compared to Nexuiz and Xonotic)
Tribes Ascend has limited hit scan weapons (actually almost none, though I don't think the ones in Xonotic are overpowered, however I can see them dominating in large maps, just something to think about)
Tribes: Ascend maps have the following things:
They're big (at least as big as CTF: Go, sometimes bigger), but I've seen bigger in Nexuiz 2.5.2 (Some distance fog covered map comes to mind... forgot the name of it though, it's massive, has ships and that sort of thing lying around as decoration and has rolling terrain, there's also a lake somewhere in it)
They're usually rolling terrain with only a minor structure here or there with player bases being the exception (Think ONS-Reborn and there's a Nexuiz map I'm thinking of but forgot the name of that uses distance fog. Massive Xonotic maps that rely on more than just rolling terrain would instantly beat what Tribes has to offer.)
Vehicle spawn points (in Tribes you buy them where they spawn, in Xonotic they can be warped in or already just be there and be raised to ground level by hitting a terminal. Obviously there'd be some sort of limitation and you wouldn't be able to do this if your base generator is destroyed on a map that has generators)
Base defenses such as turrets that can be destroyed (and repaired, in Xonotic they would just respawn)
Base generators that can be destroyed and cause defenses and vehicle spawn points to be useless until repaired (Newtonian nightmare actually does a similar concept with the generators, except that they respawn instead of get repaired and they only control jump pads. Usually generators are tucked away in a basement or something.)
Jetpacks (this is actually a game mechanic, Tribes has jetpacks that regenerate fuel, maybe a few maps in Xonotic can spawn you with them as well)
Skiing (already done in Xonotic, just done differently. Instead of sliding like you do in Tribes: Ascend, Xonotic has you bunnyhop repeatedly like you would in StarSiege: Tribes and Tribes 2.)
Tribes in general is fast (but not fast enough... feels a tad slow compared to Nexuiz and Xonotic)
Tribes Ascend has limited hit scan weapons (actually almost none, though I don't think the ones in Xonotic are overpowered, however I can see them dominating in large maps, just something to think about)
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
Oh wait.