Kicking idling players from servers is - if I understand - a feature to keep the servers clean and ready to welcome active players.
But when there is not much happening on the server, why kick these few people? Let them idle if it doesn't hurt anyone!
I was kicked a lot of times because I wasn't touching the client, because I didn;t have time just to play, but the servers where pretty uncluttered, so they could have kept me until I was a total waste of CPU time.
How about making servers kick idle players only when there is less then 1 free slot on the server?
An example (made right up):
A server has 8 slots, 2 players is playing and there are 4 idling, watching them or just having the game running while doing other stuff.
Then another 2 players join in and start playing. We have 8 players, which is more than server_max - 1. Now the server switches to "kick the idlers" mode
It searches for a player that is doing nothing and kicks the one who has been inactive for the longest time period. This frees up 1 slot, so the server can welcome another player. If another players joins, the server will kick another idler (if there is one) and so on.
The whole point is to eliminate unneeded idlers kicking and do it only when server is getting full or overloaded
I assume that server load is no problem. The server could also kick idlers if it has trouble with performance and if the game is suffering stuttering
But when there is not much happening on the server, why kick these few people? Let them idle if it doesn't hurt anyone!
I was kicked a lot of times because I wasn't touching the client, because I didn;t have time just to play, but the servers where pretty uncluttered, so they could have kept me until I was a total waste of CPU time.
How about making servers kick idle players only when there is less then 1 free slot on the server?
An example (made right up):
A server has 8 slots, 2 players is playing and there are 4 idling, watching them or just having the game running while doing other stuff.
Then another 2 players join in and start playing. We have 8 players, which is more than server_max - 1. Now the server switches to "kick the idlers" mode
It searches for a player that is doing nothing and kicks the one who has been inactive for the longest time period. This frees up 1 slot, so the server can welcome another player. If another players joins, the server will kick another idler (if there is one) and so on.
The whole point is to eliminate unneeded idlers kicking and do it only when server is getting full or overloaded
I assume that server load is no problem. The server could also kick idlers if it has trouble with performance and if the game is suffering stuttering
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain