06-20-2012, 11:33 PM
Hello fraggers and fraggees, Chronos here! In my everlasting search for a proper FPS (You know, one where hiding behind a box the entire match doesn't work), I've found my way back to Xonotic, which I only spent a small bit of time on about a year ago.
I don't know why I didn't stick around last time, but damn it is this game awesome, so I intend to keep playing this time. I tend to fall off the maps a lot at the moment, and am not fully acquainted with each weapon yet, but once I learn wtf I am doing, it's on.
I've also developed for various games in various ways over the years, and while I'm not probably up for anything serious here (From what I've seen, I couldn't keep up with the awesome devs here anyway these days ), I'd really like to get into mapping here, so we'll see how that goes.
One question for those of you who know all the "goings ons" around Xonotic here. Are there any plans regarding changes to the current movement system? I actually love the system that's being used, it is why I like the game in the first place, but I notice that regular bunny hopping seems to limit at about 800 qu's (or 73 km/h I think). This is actually plenty for normal play, and I wouldn't want it going any higher for the "hold down space and forward and gain speed" system, but I think it would be nice to have the possibility to go faster without using external forms of acceleration somehow.
As I mentioned earlier, I would like to get into mapping, and I am a bit of a whore for advanced movement so I would like to make trick and race maps. I'm a big fan of long bunny courses, and while it's easily possible to make these with the current system, it is really rewarding in other games to get near the end of a long course doing huge jumps thanks to all the speed you've built up, so is there any consideration for things like this? I'm certainly loving this game either way and will take advantage of it either way, just figured I'd ask.
This is getting kind of wordy, so, see you guys in-game!
I don't know why I didn't stick around last time, but damn it is this game awesome, so I intend to keep playing this time. I tend to fall off the maps a lot at the moment, and am not fully acquainted with each weapon yet, but once I learn wtf I am doing, it's on.
I've also developed for various games in various ways over the years, and while I'm not probably up for anything serious here (From what I've seen, I couldn't keep up with the awesome devs here anyway these days ), I'd really like to get into mapping here, so we'll see how that goes.
One question for those of you who know all the "goings ons" around Xonotic here. Are there any plans regarding changes to the current movement system? I actually love the system that's being used, it is why I like the game in the first place, but I notice that regular bunny hopping seems to limit at about 800 qu's (or 73 km/h I think). This is actually plenty for normal play, and I wouldn't want it going any higher for the "hold down space and forward and gain speed" system, but I think it would be nice to have the possibility to go faster without using external forms of acceleration somehow.
As I mentioned earlier, I would like to get into mapping, and I am a bit of a whore for advanced movement so I would like to make trick and race maps. I'm a big fan of long bunny courses, and while it's easily possible to make these with the current system, it is really rewarding in other games to get near the end of a long course doing huge jumps thanks to all the speed you've built up, so is there any consideration for things like this? I'm certainly loving this game either way and will take advantage of it either way, just figured I'd ask.
This is getting kind of wordy, so, see you guys in-game!