Big CTF map. Good for matches with a lot of people.
[LINK REMOVED] Keep reading, new version is out.
It has 8 vehicles and 4 turrets per team.
A strengh will be found at the top of the tower in the middle of the map. It is also a nice place to spot enemies.
Vehicles are mostly for support. They can destroy turrets very fast but they won't have it easy against players.
Some screenshots in this album
http://imgur.com/a/zVcBO
New version is out. Lots of changes, additions and improvements. Thanks to the people from MoN Vehicle server for the feedback.
Link: http://dl.dropbox.com/u/54224716/fortsntower_v2_r2.pk3
Changes:
-Flag is now inside a room, vehicles now won't have it that easy to protect it.
-Racers corridor is longer, now you wont crash as easy when taking the racer at the back.
-Ramps outside are now smoother. Hopefully racers will be able to pass there without crashing so easily.
-Container outside the pipes corridor moved so that racers can pass more freely.
-Added doors to the spiderbots room. Now the hk turret won't attack you inside the enemy base. Only in the spiderbots room.
-Moved the hk turret in the spiderbots room, decreased its health and damage. Now it will only attack you if you try to steal the enemies' spiderbots.
-Removed most of the patches inside the bases (in the chairs). Now you will have a bit more fps.
-Added some hinting in the bases. It will also give you more fps now.
Additions:
-3 jetpacks. One inside the tower, at the bottom. And one on each side floating in the middle of the pipes.
-info_location entities. Now you can use the %l tag in your binds. hey are not perfect but they work ok.
-Several items and weapons added to the tower. Now it will be worth taking a look at it.
-Items added to the top corridor of each base. Now taking that way to the flag room is worth too.
-Items added to the main room of each base. It was also being avoided because it didn't have items at all.
-Some weapons and health items added to the spiderbots corridor. Now players inside vehicles won't have it that easy to kill players on foot in that corridor.
Fixes:
-Added texture to the box outside. No more wallhacks.
-Removed overlapped raptor in both bases. No more uncolored vehicles.
-Some textures fixed and other minor things done.
Link: http://dl.dropbox.com/u/54224716/fortsntower_v2_r2.pk3
[LINK REMOVED] Keep reading, new version is out.
It has 8 vehicles and 4 turrets per team.
A strengh will be found at the top of the tower in the middle of the map. It is also a nice place to spot enemies.
Vehicles are mostly for support. They can destroy turrets very fast but they won't have it easy against players.
Some screenshots in this album
http://imgur.com/a/zVcBO
New version is out. Lots of changes, additions and improvements. Thanks to the people from MoN Vehicle server for the feedback.
Link: http://dl.dropbox.com/u/54224716/fortsntower_v2_r2.pk3
Changes:
-Flag is now inside a room, vehicles now won't have it that easy to protect it.
-Racers corridor is longer, now you wont crash as easy when taking the racer at the back.
-Ramps outside are now smoother. Hopefully racers will be able to pass there without crashing so easily.
-Container outside the pipes corridor moved so that racers can pass more freely.
-Added doors to the spiderbots room. Now the hk turret won't attack you inside the enemy base. Only in the spiderbots room.
-Moved the hk turret in the spiderbots room, decreased its health and damage. Now it will only attack you if you try to steal the enemies' spiderbots.
-Removed most of the patches inside the bases (in the chairs). Now you will have a bit more fps.
-Added some hinting in the bases. It will also give you more fps now.
Additions:
-3 jetpacks. One inside the tower, at the bottom. And one on each side floating in the middle of the pipes.
-info_location entities. Now you can use the %l tag in your binds. hey are not perfect but they work ok.
-Several items and weapons added to the tower. Now it will be worth taking a look at it.
-Items added to the top corridor of each base. Now taking that way to the flag room is worth too.
-Items added to the main room of each base. It was also being avoided because it didn't have items at all.
-Some weapons and health items added to the spiderbots corridor. Now players inside vehicles won't have it that easy to kill players on foot in that corridor.
Fixes:
-Added texture to the box outside. No more wallhacks.
-Removed overlapped raptor in both bases. No more uncolored vehicles.
-Some textures fixed and other minor things done.
Link: http://dl.dropbox.com/u/54224716/fortsntower_v2_r2.pk3