The Xoniverse
Planet Dust
... Red planet
Asteroid Field 1337
... Xoylent
--------------------------------------------------------------
remember nexuiz (the classic nexuiz) ...
now ... where did nexuiz classic take place ....
....
...
...
yeah ....
One of the major problems with the nexuiz project was the fragmented art style. Each level is either an attempt at some environment ... or some random assortment of blocks floating in the void (lostspace)
Xonotic was a fresh start ... and an attempt to fix this problem ...
If you compare the player model selection between xonotic and nexuiz it is clear to see that xonotic's character are more focused, they come in pairs, and visually match eachother. When nexuiz's are just random things from random places all mashed together into one game ...
The state of xonotic's maps are not quite so good ...
what I want to do is focus all of the default (and non default) maps into various categories/environments ... with the end goal of having the entire xoniverse well defined with the official maps spanning a small number of well defined environments. (i would go for 5 or 6)
The best environments will be made deeper and stronger by adding new textures ... and turning some of the maps elements into useable props
here is the format for submitting ideas
MapName --> Location Name
... possible prop
... possible prop
or
Location Name
... wishlist texture/prop
... wishlist texture/prop
also for props or things that belong to multiple environments
Xoniverse
... wishlist texture/prop
... wishlist texture/prop
Example -------------
Redplanet --> Planet Dust
... Glass Doors
... Ammo door/boxes
... Railing Segment
... Elevator
Planet Dust
... terrain crater
... flatscreen monitor
Xoniverse
... a better (drivable) forklift
[I will edit this post with pictues/examples/resuts later.]
so ... how would you categorize the maps
Planet Dust
... Red planet
Asteroid Field 1337
... Xoylent
--------------------------------------------------------------
remember nexuiz (the classic nexuiz) ...
now ... where did nexuiz classic take place ....
....
...
...
yeah ....
One of the major problems with the nexuiz project was the fragmented art style. Each level is either an attempt at some environment ... or some random assortment of blocks floating in the void (lostspace)
Xonotic was a fresh start ... and an attempt to fix this problem ...
If you compare the player model selection between xonotic and nexuiz it is clear to see that xonotic's character are more focused, they come in pairs, and visually match eachother. When nexuiz's are just random things from random places all mashed together into one game ...
The state of xonotic's maps are not quite so good ...
what I want to do is focus all of the default (and non default) maps into various categories/environments ... with the end goal of having the entire xoniverse well defined with the official maps spanning a small number of well defined environments. (i would go for 5 or 6)
The best environments will be made deeper and stronger by adding new textures ... and turning some of the maps elements into useable props
here is the format for submitting ideas
MapName --> Location Name
... possible prop
... possible prop
or
Location Name
... wishlist texture/prop
... wishlist texture/prop
also for props or things that belong to multiple environments
Xoniverse
... wishlist texture/prop
... wishlist texture/prop
Example -------------
Redplanet --> Planet Dust
... Glass Doors
... Ammo door/boxes
... Railing Segment
... Elevator
Planet Dust
... terrain crater
... flatscreen monitor
Xoniverse
... a better (drivable) forklift
[I will edit this post with pictues/examples/resuts later.]
so ... how would you categorize the maps