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Little Mexico v1r1

#26
heres a rough grassey , sir , julienstein help me alot too (ty julie!)
its just a rough atm , so , GO ON EVERYONE , PICK IT APART!

hehehhe

http://omploader.org/vNGpoag/mexico.ogg

:^

me plumber!

t
!pad
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#27
(06-08-2010, 01:21 AM)tankmiche Wrote:
(06-07-2010, 11:03 PM)Sepelio Wrote: He has the pms Smile

lol? Big Grin

lmfao I'd never have spotted that.
Hey, want to learn to map? You might want to start here and here!
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#28
(06-08-2010, 10:39 AM)chooksta Wrote: heres a rough grassey , sir , julienstein help me alot too (ty julie!)
its just a rough atm , so , GO ON EVERYONE , PICK IT APART!

hehehhe

http://omploader.org/vNGpoag/mexico.ogg

:^

me plumber!

t
!pad


Oh man, i'd love to frag people to this. The pluck sounding synth sounds a little too harsh or rigid or something, maybe give it a little more sustain in the envelope. Everything else sounds great, I love the glitchy stuff!
This is my laser, this is my gun,
This is for plinking, this is for FUN!

BrFJ: wtf with the jumpad
BrFJ: rofl
vael: oh, you'll wtf with the... a few more times don't worry

[Image: badge.png]
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#29
whoa ! this map is completely new, never seen one like it before in Nexuiz/Xonotic.
I think it will be a good addition as a first impression, I think it's a good idea to have different maps.
but I still have to download and try it first (it's a bit BIG 71 mb !!!).
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#30
(06-08-2010, 10:39 AM)chooksta Wrote: heres a rough grassey , sir , julienstein help me alot too (ty julie!)
its just a rough atm , so , GO ON EVERYONE , PICK IT APART!

http://omploader.org/vNGpoag/mexico.ogg

* tankmiche likes it very much, good job!
Really fits this map.

Edit: wtf "/ me" really works :o

(06-05-2010, 06:19 PM)Roanoke Wrote: Or are there?
[Image: 0j90n4iv84zpom7qiju9_thumb.jpg]

An even worse problem I noticed is the palm in the garden, it's even bigger (you can see the bounding box of the player in red)
[Image: axcjyi13jz88h4cra72j_thumb.jpg]

I think you should add collisions with palms and cactuses too, they're too important to ignore...
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#31
No, adding collision with cacti will slow the map down. Collision with plams should be done, they're not in high-traffic zones.
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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