03-24-2010, 12:42 PM
This is somewhat drastic, but awesome.
Portions of the level(or the whole thing) would be generated procedurally from a random seed. This would provide an almost infinite number of variations of a single level. This could be completely independent of the normal levels/it's own objective based game type. Though, this might be suited to a different game, it could be enough to really boost Xonotic to the light of day. It's an idea I've been mulling for a while. It just needs to be incorporated seamlessly. Tell me what you think.
Portions of the level(or the whole thing) would be generated procedurally from a random seed. This would provide an almost infinite number of variations of a single level. This could be completely independent of the normal levels/it's own objective based game type. Though, this might be suited to a different game, it could be enough to really boost Xonotic to the light of day. It's an idea I've been mulling for a while. It just needs to be incorporated seamlessly. Tell me what you think.