05-22-2021, 09:58 AM
(This post was last modified: 05-26-2021, 10:20 AM by stingray300k.)
I'm new to mapping and trying get a "forcefield-style" effect (right now: a brush textured with effects_forcefield/forcefield1_a) to move linearly upon activation of a trigger. This effect should be permeable for players, so I've made the brush into a func_clientillusionary entity. From what I understand, the standard way of getting it to move is to place a func_door (with lip adjusted to the distance one wants it to travel) and make the entity that should be moved follow it using misc_follow. I've tried this for other entities and it worked fine for some of them (e.g. trigger_hurt), but it doesn't seem to work for func_clientillusionary. In NetRadiant's description of misc_follow, it says "Will not work with all entities", so where can I find a list of which entities it will work with? Also any suggestions on what else to use instead of func_clientillusionary would be appreciated!
Thanks in advance!
A minimal reproducible example .map file is attached (just rename from .txt to .map).
Thanks in advance!
A minimal reproducible example .map file is attached (just rename from .txt to .map).