07-02-2010, 03:10 PM
Hi,
I play a lot of minsta CTF. And you always have people aiming at there flag so they can shoot you easily and return the flag.
This is quite annoying, mostly because they get points for killing a flag carrier and returning the flag, while the difficulty of that is very low.
Thats why I propose to calculate the points a players gets when shooting a flag carrier in function of the time.
So when shoots a flag carrier the moment he takes the flag, he doesn't get points at all.
However, if the flag carrier is tricky to shoot and he menages to survive for some time you get a lot of points, because of the difficulty.
Maybe another suggestion is to calculate witch team has won not based on caps but on the compete score of the team. Capturing the enemy flag should give players a lot of points so the game is still centered around CTF. But I'm not sure if thats a good idea.
I play a lot of minsta CTF. And you always have people aiming at there flag so they can shoot you easily and return the flag.
This is quite annoying, mostly because they get points for killing a flag carrier and returning the flag, while the difficulty of that is very low.
Thats why I propose to calculate the points a players gets when shooting a flag carrier in function of the time.
So when shoots a flag carrier the moment he takes the flag, he doesn't get points at all.
However, if the flag carrier is tricky to shoot and he menages to survive for some time you get a lot of points, because of the difficulty.
Maybe another suggestion is to calculate witch team has won not based on caps but on the compete score of the team. Capturing the enemy flag should give players a lot of points so the game is still centered around CTF. But I'm not sure if thats a good idea.