09-28-2010, 08:12 AM
Hey, I was playing some DMs recently , I had a lot of fun with the MG weapon mowing people down or dying before I make it
And I tought how nice it could be if it could look a little more 'energetical'. As it is a hitscan weapon, it hits instantly, why not instead of shooting a traveling 'sparks' make it shooting little white 'lightnings'?
Just thin white unlit lines that flash for a very short period of time and disappear without a trace. That could look very cool while shooting series (esecially if you're mixing primary and secondary fire modes. Secondary mode's lines should be thicker (remeber that first bullet fired with primary mode is also more powerful and it also should be thicker.
That could look very nice with the frightning stroboscopic bulletstromish feel just above your head Woo!
Would be cool if bloom/HDR would also catch these lines and give them the glow.
What do you think?
And I tought how nice it could be if it could look a little more 'energetical'. As it is a hitscan weapon, it hits instantly, why not instead of shooting a traveling 'sparks' make it shooting little white 'lightnings'?
Just thin white unlit lines that flash for a very short period of time and disappear without a trace. That could look very cool while shooting series (esecially if you're mixing primary and secondary fire modes. Secondary mode's lines should be thicker (remeber that first bullet fired with primary mode is also more powerful and it also should be thicker.
That could look very nice with the frightning stroboscopic bulletstromish feel just above your head Woo!
Would be cool if bloom/HDR would also catch these lines and give them the glow.
What do you think?
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain