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Popularity issue persisting after 0.5 release

#50
In my opinion a good game is easy to get into, yet hard to master. Take chess for example: every halfway intelligent person can learn the rules within a few hours but becoming a grandmaster can take decades. As for video games, quake 3 for example is easier to get into because the weaponselection just makes sense. In every situation one weapon is dominant, and you want to make sure to got that weapon when you enter that situation. Close range: shotgun or rocketlauncher, midrange: lightning gun, longrange: railgun, spamming doorways: granade launcher or plasma or rl. That's easy to understand for everyone who has ever played a fps before. Still, experienced players dominate there too. What makes the game skillful is situational awareness, tactics, movement and raw aiming skills and not some obscure weapon system. No matter what you do or how you justify it, Joe Average who switches weapons using the mousewheel will always be overwhelmed and in some way frustrated by those countless options he has in xonotic.
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RE: Popularity issue persisting after 0.5 release - by asyyy - 10-19-2011, 09:37 AM

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