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Controlfactor v3

#1
Just wanted to say a big well done to Tzork for creating a truly epic map: Controlfactor v3.

The quality is outstanding and I think that it should merged (maybe after a few changes to some of the textures and the location of the jump pads).

Download it here.
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#2
How old is this map? Smile
[Image: 21.png]
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#3
Well it has been on the map compile server for 8 days, but that is all I know.
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#4
controlfactor_v2r3 was compiled on Nov 21 2006
I don't have an older version.
[Image:http://i.imgur.com/4XODR.png]640K ought to be enough for anybody.
     ― Linux Torvalds
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#5
Still, it's sweeeet. Tongue
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#6
_v3 is a recompile of _v2r3 with Xonotic textures & models. A more "Xonotified" version is in the works.
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#7
Great, I still think it's one of the best CTF maps.
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#8
Sorry to bump, but it would be great to see someone update this even further. It's an incredible map!
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#9
Any screenshots?
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#10
(07-12-2012, 06:16 AM)machine! Wrote: Any screenshots?

http://beta.xonotic.org/autobuild-bsp/co...f3ccced7f/
[Image:http://i.imgur.com/4XODR.png]640K ought to be enough for anybody.
     ― Linux Torvalds
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#11
Thanks Mr B!

That map looks awesome, is it for ctf?
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#12
(07-12-2012, 07:13 AM)machine! Wrote: That map looks awesome, is it for ctf?

yes

(02-07-2012, 01:40 PM)Mr. Bougo Wrote: controlfactor_v2r3 was compiled on Nov 21 2006
I don't have an older version.

the oldest post i have found http://archive.alienTRAP.org/forum/viewt...trolfactor

nearly 6 years ago
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#13
read the old forum post ... someone said this "ARE YOU NUTTS??? Did you know that map is 15 . 7 MB? " ...

... yeah um...
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#14
Game file sizes have become a joke!

I recently downloaded a 4/5gb patch for BF3! 5 years ago, an whole game could be that big!
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#15
hutty, if it's using stock textures, what's the normal size for a map now?
[Image:http://i.imgur.com/4XODR.png]640K ought to be enough for anybody.
     ― Linux Torvalds
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