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[Nexuiz 2.5.2] Endless games - several bugs

#1
Hi ex-Nexuiz people! Smile

I reported a bug in the other forum. Here the post:

Quote:Hi!

I'm doing a very long test of Nexuiz, and I found several problems with interface values:

[Image: mini_144469nexuiz000000.jpg]
Timer is not in DD:HH:MM:SS format.
Player or bot with a number of frag over than 9999 is not correctly displayed.

[Image: mini_778146nexuiz000001.jpg]
The difference of frags between too.

[Image: mini_275356nexuiz000002.jpg]


I'm going on to test...
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#2
This is the sort of thing that I imagine would take a backseat to other issues considering how infrequently players will be playing on a single map for more than 24 hours or racking up >9999 kills.
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#3
Agree with shoeberto. Also, a timer in MM:DD:HH:MM:SS format is really damn weird. Why not indicate years as well? Or decades? How about daylight savings time? Match time should be in hours, minutes, seconds. Or even just minutes and seconds.
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#4
(04-15-2010, 06:01 PM)Roanoke Wrote: Agree with shoeberto. Also, a timer in MMBig GrinD:HH:MM:SS format is really damn weird. Why not indicate years as well? Or decades? How about daylight savings time? Match time should be in hours, minutes, seconds. Or even just minutes and seconds.

Idea Yes, you're right. And this is very usefull for servers which launching one map only. Idea
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#5
Why it that useful for one map server? They can restart that one map on a sane time interval too. I bet theres all sorts of nastyness that can build up over such long time w/o a vm reset. its just not designed to be run that way.
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#6
For testing... Discovering bugs, strange bots behaviour, game stability, etc.
Or special training map, for everyone who wants, in or order to be one of the greatest player of the wooooooooooorrrrrrrrllllllld. Wink
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#7
Another bug discovered! The crosshair is changed by an artefact (like the bug above).

A screenshot:

[Image: mini_376788nexuiz000000.jpg]

No, this is not a useless topic. Wink
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