07-22-2012, 06:23 AM
(07-22-2012, 12:21 AM)hutty Wrote: 1 ... why no .shader files ?Textures generally dont need any shader files unless you want to add effects to them.
(07-22-2012, 12:21 AM)hutty Wrote: 2 ... 24bit tga textures ... great for quality ... however I imagine that it would take forever to download ...well, its the price you pay for quality
(07-22-2012, 12:21 AM)hutty Wrote: 3 ... why are you not capable of recompiling? are you confused by the mapping setup ... is there not .map file in the pk3?Its a quake 3 map and they nearly never come with a map source. nearly no quake 3 mapper uses an open license for their maps. so you only can decompile and retexture it from a scratch or rebuild it from a scratch. Item or spawn changes can be done by using an ent. file
(07-22-2012, 03:40 AM)Micha Wrote: This looks great. The old version looks like a Quake 2 map, this looks much like Xonotic.its based of the quake 3 version of this map
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s