Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SUGGESTION] XPM Suggestions

#1
I have a few suggestions for Xonotic Pro Mode. I recently installed q3cpma and after playing it a while I realized that some of it's pro'ish feature could be very nicely integrated in Xonotic's gameplay too.
  • No generating health(forcing you to play VERY defensive when you're low since you now have to pickup items that may reveal your location to your opponent)
  • Don't display seconds in timer(making it more difficult to time megas)
  • Don't display where your teammates are trough walls(forcing better communication in team game modes)
  • Changing armor spawn times to 25 instead(making the gameplay more fast)
  • Increasing strafe jumpings effect slightly
  • Delay after shot (only on nexgun, rl, crylink and sg)

Just some ideas. Making XPM more hardcore will give more room to the casual elements of vanilla Xonotic.
Reply

#2
Out of all these, I think only the no regererating health is the most viable...

Others don't seem to fit in to the gameplay on xonotic?
[Image: 12766.png]
Sucks at weapons
Reply

#3
(01-28-2013, 02:33 PM)kammy Wrote: Out of all these, I think only the no regererating health is the most viable...

Others don't seem to fit in to the gameplay on xonotic?

Well, these for example doesn't even affect gameplay very much, just the raising the skill required to play.

(01-28-2013, 01:15 PM)machine! Wrote:
  • No generating health(forcing you to play VERY defensive when you're low since you now have to pickup items that may reveal your location to your opponent)
  • Don't display seconds in timer(making it more difficult to time megas)
  • Don't display where your teammates are trough walls(forcing better communication in team game modes)
  • Changing armor spawn times to 25 instead(making the gameplay more fast)
  • Increasing strafe jumpings effect slightly
  • Delay after shot (only on nexgun, rl, crylink and sg)
Reply

#4
Tge three first suggestions, are they sane, if I implement it could it get merged if testing is successful?
Reply

#5
if we are to take anything more from cpm, i'd like to try megahealth respawns dependent on the health of the person who picked it up. health regen, movement, and hud options are currently fine imo

any gameplay balance changes like these require lots of testing from good players. i agree that xpm is maybe due for re-evaluation, though.

inb4 balance arguments
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [SUGGESTION] Some "modern" Suggestions (Wipeout Mode, Electro Color) NoClue 1 2,293 10-05-2020, 12:13 PM
Last Post: Mario
  [SUGGESTION] Movement + sound related suggestions Smilecythe 13 10,191 12-13-2017, 05:37 PM
Last Post: Mario
  [SUGGESTION] A couple of suggestions Lee_Stricklin 0 2,388 12-05-2016, 03:56 AM
Last Post: Lee_Stricklin
  [SUGGESTION] minstagib mechanics & suggestions lister 10 8,255 12-01-2016, 02:44 PM
Last Post: lister
  [SUGGESTION] Suggestions for controls and HUD Denterroquet 15 15,453 01-06-2015, 01:10 PM
Last Post: asyyy
  [SUGGESTION] Reversion Balance - Feedback / Suggestions asyyy 0 3,333 10-19-2014, 04:22 PM
Last Post: asyyy
  [SUGGESTION] Reversion is the new XPM? machine! 8 7,995 10-17-2014, 09:11 AM
Last Post: deoxys
Rainbow [SUGGESTION] Suggestions and Question GoregeousGuy 7 9,854 09-25-2014, 12:53 PM
Last Post: Smilecythe
  [SUGGESTION] Bot suggestions rocknroll237 39 36,637 10-01-2012, 05:59 AM
Last Post: Cyber Killer
  [SUGGESTION] My Xonotic suggestions! rocknroll237 49 63,471 09-15-2012, 11:02 AM
Last Post: Morphed

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-