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Alternative Sounds + Effect info

#1
Are there any alternative soundpacks available for Xonotic?
I'm mainly interested in jump/grunting sounds and pain/damage taking sounds. Preferably something more meaty like quakes sounds.

Same applies to weapon sounds also, any alternative weapon sounds?

Is it possible to change explosion colour also via the effectinfo? I presume radius of explosion etc can also be changed?

I'm modifying my movie configs and want to try some new settings out.
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

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#2
The color and radius of explosions can indeed be changed from effectinfo, it should be fairly easy to work out from looking at the effects (e.g. explosion_medium).

Some servers have alternative weapon sounds, can't remember their names off hand though.

The game comes with some other player sounds, try swapping the player model's .sounds files around in xonotic-data.pk3/models/player.
[Image: 230.png]
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#3
I will check out the other model sounds, is there any freely available sounds for such noises, any sites you can think of?

I may ask you when im back home on Sunday Mario for help with the effectinfo Smile
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

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#4
hi kojn^

on our server I use differnet minstanex sound (because the orginal sound is a bit loud - http://dev.xonotic.org/issues/1139)

Here a old effectinfo.txt which was shipped on former nexuiz server (dunno it is helpful 4 you):
Code:
// item respawn effect
// flare particle and light
// used in qcsrc/server/bots.qc:        //te_wizspike(start)
// used in qcsrc/server/bots.qc:                te_wizspike(org)
// used in qcsrc/server/bots.qc:    //te_wizspike(e.origin)
// used in qcsrc/server/bots.qc:        //te_wizspike(e.nearestwaypoint.wpnearestpoint)
// used in qcsrc/server/havocbot.qc:            //    te_wizspike(newgoal.origin)
effect TE_WIZSPIKE
countabsolute 1
type static
color 0x63F2EA 0x63f2EA
size 20 20
alpha 128 128 128
lightradius 200
lightradiusfade 200
lightcolor 0.4 0.9 0.9
// cloud of particles which expand rapidly and then slow to form a ball
effect TE_WIZSPIKE
count 100
type static
color 0x63F2EA 0x63f2EA
size 2 2
alpha 64 64 64
airfriction 2
liquidfriction 2
originjitter 16 16 16
velocityjitter 32 32 32

// laser impact
// decal
// used in qcsrc/server/bots.qc:        //te_knightspike(end)
// used in qcsrc/server/bots.qc:            te_knightspike(start)
// used in qcsrc/server/bots.qc:                        te_knightspike(org)
// used in qcsrc/server/bots.qc:        te_knightspike(org)
// used in qcsrc/server/w_seeker.qc:    te_knightspike(org2)
effect TE_KNIGHTSPIKE
countabsolute 1
type decal
tex 47 47
size 24 24
alpha 256 256 0
originjitter 16 16 16
lightradius 200
lightradiusfade 1000
lightcolor 4 0.2 0.2
// flare effect
effect TE_KNIGHTSPIKE
countabsolute 1
type static
tex 39 39
color 0xFF2010 0xFF2010
alpha 256 256 1024
size 24 24
// sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
effect TE_KNIGHTSPIKE
count 256
type spark
color 0x800000 0xFF8020
alpha 256 256 1024
size 4 4
//bounce 1.5
airfriction 6
liquidfriction 6
//originjitter 32 32 32
velocityjitter 256 256 256

// machinegun bullet impact
// bullet impact decal
// used nowhere in code
effect TE_SPIKE
countabsolute 1
type decal
tex 56 59
size 5 5
alpha 256 256 0
originjitter 6 6 6
// dust/smoke drifting away from the impact
effect TE_SPIKE
count 8
type smoke
tex 0 8
color 0x101010 0x101010
size 3 3
sizeincrease 3
alpha 255 255 256
originjitter 0 0 0
velocityjitter 8 8 8
// dust/smoke staying at the impact
effect TE_SPIKE
count 1
type smoke
tex 0 8
color 0x505050 0x505050
size 4 4
sizeincrease 4
alpha 255 255 128
originjitter 0 0 0
velocityjitter 0 0 0
// bouncing sparks
effect TE_SPIKE
count 20
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 0 256 256
gravity 1
bounce 1.5
velocityoffset 0 0 80
velocityjitter 64 64 64

// electro combo explosion
// decal
// used nowhere in code
effect TE_SPIKEQUAD
countabsolute 1
type decal
tex 59 59
size 64 64
alpha 256 256 0
originjitter 34 34 34
lightradius 400
lightradiusfade 200
lightcolor 2 2.5 3
// flare effect
effect TE_SPIKEQUAD
countabsolute 1
type static
tex 38 38
color 0x80C0FF 0x80C0FF
size 48 48
alpha 256 256 128
// large sparks
effect TE_SPIKEQUAD
count 20
type static
color 0x2030FF 0x80C0FF
size 32 32
alpha 256 256 256
//gravity 1
bounce 1.5
airfriction 4
liquidfriction 16
//velocityoffset 0 0 120
velocityjitter 512 512 512

// quake effect
// decal
// used nowhere in code
effect TE_SUPERSPIKE
countabsolute 1
type decal
tex 56 59
size 3 3
alpha 256 256 0
originjitter 6 6 6
// dust/smoke drifting away from the impact
effect TE_SUPERSPIKE
count 8
type smoke
tex 0 8
color 0x101010 0x101010
size 3 3
sizeincrease 3
alpha 255 255 256
originjitter 0 0 0
velocityjitter 8 8 8
// dust/smoke staying at the impact
effect TE_SUPERSPIKE
count 1
type smoke
tex 0 8
color 0x505050 0x505050
size 4 4
sizeincrease 4
alpha 255 255 128
originjitter 0 0 0
velocityjitter 0 0 0
// sparks that disappear on impact
effect TE_SUPERSPIKE
count 30
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 0 256 768
gravity 1
bounce -1
velocityoffset 0 0 80
velocityjitter 64 64 64

// quake effect
// decal
// used nowhere in code
effect TE_SUPERSPIKEQUAD
countabsolute 1
type decal
tex 56 59
size 3 3
alpha 256 256 0
originjitter 6 6 6
lightradius 100
lightradiusfade 500
lightcolor 0.15 0.15 1.5
// dust/smoke drifting away from the impact
effect TE_SUPERSPIKEQUAD
count 8
type smoke
tex 0 8
color 0x101010 0x101010
size 3 3
sizeincrease 3
alpha 255 255 256
originjitter 0 0 0
velocityjitter 8 8 8
// dust/smoke staying at the impact
effect TE_SUPERSPIKEQUAD
count 1
type smoke
tex 0 8
color 0x505050 0x505050
size 4 4
sizeincrease 4
alpha 255 255 128
originjitter 0 0 0
velocityjitter 0 0 0
// sparks that disappear on impact
effect TE_SUPERSPIKEQUAD
count 30
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 0 256 768
gravity 1
bounce -1
velocityoffset 0 0 80
velocityjitter 64 64 64

// shotgun pellet impact
// decal
// used in qcsrc/server/bots.qc:            //te_gunshot(org)
// used in qcsrc/server/bots.qc:                    te_gunshot(org)
// used in qcsrc/server/bots.qc:                    te_gunshot(org)
// used in qcsrc/server/bots.qc:                    //    te_gunshot(org)
// used in qcsrc/server/bots.qc:        //te_gunshot(end)
effect TE_GUNSHOT
countabsolute 1
type decal
tex 56 59
size 3 3
alpha 256 256 0
originjitter 6 6 6
// dust/smoke drifting away from the impact
effect TE_GUNSHOT
count 4
type smoke
tex 0 8
color 0x101010 0x101010
size 3 3
sizeincrease 3
alpha 128 128 64
originjitter 0 0 0
velocityjitter 8 8 8
// dust/smoke staying at the impact
effect TE_GUNSHOT
count 1
type smoke
tex 0 8
color 0x505050 0x505050
size 4 4
sizeincrease 4
alpha 128 128 64
originjitter 0 0 0
velocityjitter 0 0 0
// bouncing sparks
effect TE_GUNSHOT
count 10
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 0 64 64
gravity 1
bounce 1.5
velocityoffset 0 0 80
velocityjitter 64 64 64

// crylink impact effect
// decal
// used nowhere in code
effect TE_GUNSHOTQUAD
countabsolute 1
type decal
tex 47 47
size 8 8
alpha 256 256 0
originjitter 12 12 12
//lightradius 100
//lightradiusfade 300
//lightcolor 0.5 0.5 0.5
// purple flare effect
effect TE_GUNSHOTQUAD
countabsolute 1
type static
tex 39 39
color 0x504060 0x504060
size 8 8
alpha 256 256 512
// purple sparks
effect TE_GUNSHOTQUAD
count 12
type spark
color 0xA040C0 0xFFFFFF
size 1 1
alpha 128 128 384
gravity 1
bounce 1.5
velocityoffset 0 0 80
velocityjitter 128 128 128

// mortar/hagar explosion (smaller than rocket)
// decal
// used in qcsrc/server/cl_client.qc:    te_explosion(org)
effect TE_EXPLOSION
countabsolute 1
type decal
tex 8 16
size 48 48
alpha 256 256 0
originjitter 40 40 40
lightradius 350
lightradiusfade 700
lightcolor 4 2 0.5
// flare effect
effect TE_EXPLOSION
countabsolute 1
type static
tex 35 37
color 0x404040 0x404040
size 48 48
alpha 192 192 64
// fire effect which expands then slows
effect TE_EXPLOSION
notunderwater
count 128
type static
tex 48 55
color 0x902010 0xFFD080
size 16 16
alpha 128 128 256
bounce 1.5
airfriction 4
liquidfriction 4
originjitter 8 8 8
velocityjitter 256 256 256
// underwater bubbles
effect TE_EXPLOSION
underwater
count 32
type bubble
tex 62 62
color 0x404040 0x808080
size 3 3
alpha 128 256 64
gravity -0.125
bounce 1.5
liquidfriction 0.25
originjitter 16 16 16
velocityjitter 96 96 96
// bouncing sparks
effect TE_EXPLOSION
notunderwater
count 32
type spark
color 0x903010 0xFFD030
size 2 2
alpha 256 256 384
gravity 1
airfriction 0.2
bounce 1.5
liquidfriction 0.8
velocityoffset 0 0 80
velocityjitter 256 256 256

// quake effect
// decal
// used nowhere in code
effect TE_EXPLOSIONQUAD
countabsolute 1
type decal
tex 8 16
size 48 48
alpha 256 256 0
originjitter 40 40 40
lightradius 350
lightradiusfade 700
lightcolor 4 2 8
// smoke cloud
effect TE_EXPLOSIONQUAD
notunderwater
count 32
type smoke
color 0x202020 0x404040
tex 0 8
size 12 12
alpha 32 32 64
velocityjitter 48 48 48
// underwater bubbles
effect TE_EXPLOSIONQUAD
underwater
count 32
type bubble
tex 62 62
color 0x404040 0x808080
size 3 3
alpha 128 256 64
gravity -0.125
bounce 1.5
liquidfriction 0.25
originjitter 16 16 16
velocityjitter 96 96 96
// sparks which go through walls
effect TE_EXPLOSIONQUAD
notunderwater
count 128
type spark
color 0x903010 0xFFD030
size 1 1
alpha 0 256 512
gravity 1
airfriction 0.2
liquidfriction 0.8
velocityoffset 0 0 80
velocityjitter 256 256 256

// quake effect
// decal
// used in qcsrc/server/keyhunt.qc:    te_tarexplosion(lostkey.origin)
effect TE_TAREXPLOSION
countabsolute 1
type decal
tex 8 16
size 48 48
alpha 256 256 0
originjitter 40 40 40
lightradius 600
lightradiusfade 1200
lightcolor 1.6 0.8 2
// smoke cloud
effect TE_TAREXPLOSION
notunderwater
count 32
type smoke
color 0x202020 0x404040
tex 0 8
size 12 12
alpha 32 32 64
velocityjitter 48 48 48
// underwater bubbles
effect TE_TAREXPLOSION
underwater
count 32
type bubble
tex 62 62
color 0x404040 0x808080
size 3 3
alpha 128 256 64
gravity -0.125
bounce 1.5
liquidfriction 0.25
originjitter 16 16 16
velocityjitter 96 96 96
// sparks which go through walls
effect TE_TAREXPLOSION
notunderwater
count 128
type spark
color 0x903010 0xFFD030
size 1 1
alpha 0 256 512
gravity 1
airfriction 0.2
liquidfriction 0.8
velocityoffset 0 0 80
velocityjitter 256 256 256

// bloody impact effect indicating damage
// used nowhere in code
effect TE_BLOOD
count 0.333
type blood
tex 24 32
size 8 8
alpha 256 256 64
bounce -1
airfriction 1
liquidfriction 4
velocityjitter 64 64 64
velocitymultiplier 1


// sparks (quake effect)
// used in qcsrc/server/antilag.qc:        te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
// used in qcsrc/server/g_triggers.qc:    self.mdl = "TE_SPARK"
effect TE_SPARK
count 1
type spark
tex 40 40
color 0x8f4333 0xfff31b
size 0.4 0.6
alpha 64 256 768
gravity 1
bounce -1
velocityoffset 0 0 80
velocityjitter 64 64 64
velocitymultiplier 1

// nex impact
// decal
// used in qcsrc/server/bots.qc:        te_plasmaburn(org)
effect TE_PLASMABURN
countabsolute 1
type decal
tex 47 47
size 24 24
alpha 256 256 0
originjitter 16 16 16
lightradius 200
lightradiusfade 400
lightcolor 1 1 1
// flare effect
effect TE_PLASMABURN
countabsolute 1
type static
tex 37 37
color 0x80C0FF 0x80C0FF
size 8 8
alpha 256 256 512
// small sparks which form a sphere as they slow down
effect TE_PLASMABURN
count 256
type spark
color 0x2030FF 0x80C0FF
size 1 2
alpha 256 256 1024
bounce 2
airfriction 8
liquidfriction 8
velocityjitter 128 128 128

// quake effect
// used in qcsrc/server/bots.qc:    //te_smallflash((e.absmin + e.absmax) * 0.5)
// used in qcsrc/server/bots.qc:        //te_smallflash((e.absmin + e.absmax) * 0.5)
effect TE_SMALLFLASH
lightradius 200
lightradiusfade 1000
lightcolor 2 2 2

// quake effect
// used nowhere in code
effect TE_FLAMEJET
count 1
type smoke
color 0x6f0f00 0xe3974f
size 4 4
alpha 64 128 384
gravity -1
bounce 1.1
airfriction 1
liquidfriction 4
velocityjitter 128 128 128
velocitymultiplier 1

// quake effect
// used nowhere in code
effect TE_LAVASPLASH
count 64
type alphastatic
color 0x6f0f00 0xe3974f
size 12 12
alpha 256 256 256
gravity 0.05
originoffset 0 0 32
originjitter 128 128 32
velocityoffset 0 0 256
velocityjitter 128 128 0

// player teleport effect
// used nowhere in code
effect TE_TELEPORT
count 112
type static
color 0xA0A0A0 0xFFFFFF
size 10 10
alpha 64 128 256
airfriction 1
liquidfriction 4
originoffset 0 0 28
originjitter 16 16 28
velocityjitter 0 0 256

// nex beam
// used in qcsrc/server/w_minstanex.qc:    trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
// used in qcsrc/client/particles.qc:        trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos)
effect TE_TEI_G3
countabsolute 1
type beam
tex 60 60
color 0xFFFFFF 0xFFFFFF
size 4 4
alpha 128 128 256
// experimental
effect TE_TEI_G3
trailspacing 2
type static
color 0x202020 0x404040
size 1 1
alpha 256 256 512
airfriction -4
//liquidfriction -4
velocityjitter 8 8 8
type smoke

// smoke effect
// used nowhere in code
effect TE_TEI_SMOKE
count 0.333
type smoke
color 0x202020 0x404040
tex 0 8
size 5 5
alpha 256 256 512
originjitter 1.5 1.5 1.5
velocityjitter 6 6 6
velocitymultiplier 1

// rocket explosion (bigger than mortar and hagar)
// decal
// used nowhere in code
effect TE_TEI_BIGEXPLOSION
countabsolute 1
type decal
tex 8 16
size 72 72
alpha 256 256 0
originjitter 40 40 40
lightradius 500
lightradiusfade 500
lightcolor 4 2 0.5
// flare effect
effect TE_TEI_BIGEXPLOSION
countabsolute 1
type static
tex 35 37
color 0x404040 0x404040
size 72 72
alpha 192 192 64
// fire effect
effect TE_TEI_BIGEXPLOSION
notunderwater
count 256
type static
tex 48 55
color 0x902010 0xFFD080
size 16 16
alpha 128 128 256
bounce 1.5
airfriction 4
liquidfriction 4
originjitter 8 8 8
velocityjitter 512 512 512
// underwater bubbles
effect TE_TEI_BIGEXPLOSION
underwater
count 64
type bubble
tex 62 62
color 0x404040 0x808080
size 3 3
alpha 128 256 64
gravity -0.125
bounce 1.5
liquidfriction 0.25
originjitter 16 16 16
velocityjitter 144 144 144
// bouncing sparks
effect TE_TEI_BIGEXPLOSION
notunderwater
count 128
type spark
color 0x903010 0xFFD030
size 2 2
alpha 256 256 384
gravity 1
airfriction 0.2
bounce 1.5
liquidfriction 0.8
velocityoffset 0 0 80
velocityjitter 384 384 384

// electro explosion
// decal
// used nowhere in code
effect TE_TEI_PLASMAHIT
countabsolute 1
type decal
tex 59 59
size 32 32
alpha 256 256 0
originjitter 20 20 20
lightradius 200
lightradiusfade 600
lightcolor 2.4 4.8 8
// flare effect
effect TE_TEI_PLASMAHIT
countabsolute 1
type static
tex 38 38
color 0x80C0FF 0x80C0FF
size 32 32
alpha 256 256 512
// cloud of bouncing sparks
effect TE_TEI_PLASMAHIT
count 1
type spark
color 0x2030FF 0x80C0FF
size 2 4
alpha 256 256 1024
//gravity 1
bounce 1.5
//velocityoffset 0 0 120
velocityjitter 512 512 512









//////////////////////////////////////////////////
// New effects in 2.4
//////////////////////////////////////////////////



// bloody impact effect indicating damage
// used in qcsrc/client/gibs.qc:    pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
// used in qcsrc/client/gibs.qc:            pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
effect blood
count 0.333
type blood
tex 24 32
size 3 8
alpha 256 256 64
bounce -1
airfriction 1
liquidfriction 4
velocityjitter 64 64 64
velocitymultiplier 5
//blood mist
effect blood
countabsolute 1
type alphastatic
tex 0 8
size 25 30
alpha 100 256 400
color 0x000000 0x420000
originjitter 11 11 11


// player teleport effect
// used in qcsrc/server/t_teleporters.qc:        pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
// used in qcsrc/server/t_teleporters.qc:        pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
effect teleport
count 1000
type spark
tex 40 40
color 0x807aff 0x4463d5
size 1 3
alpha 0 256 100
//gravity 1
bounce 1.5
originjitter 1 1 1
velocityjitter 1000 1000 1500
velocitymultiplier 0.5
airfriction 2
stretchfactor 0.6



// normal super gory blood trail (used by gibs)
// used nowhere in code
effect TR_BLOOD
trailspacing 16
type blood
color 0xFFFFFF 0xFFFFFF
tex 24 32
size 8 8
alpha 384 384 192
bounce -1
airfriction 1
liquidfriction 4
velocityjitter 64 64 64
velocitymultiplier 0.5



// thinner blood trail (used by quake zombies)
// used nowhere in code
effect TR_SLIGHTBLOOD
trailspacing 32
type blood
color 0xFFFFFF 0xFFFFFF
tex 24 32
size 8 8
alpha 384 384 192
bounce -1
airfriction 1
liquidfriction 4
velocityjitter 64 64 64
velocitymultiplier 0.5



// func_stardust effect, used in some maps to indicate teleporters
// used in qcsrc/server/g_triggers.qc:    self.effects = EF_STARDUST
// used in qcsrc/server/portals.qc:    portal.effects = EF_STARDUST | EF_BLUE
effect EF_STARDUST
count 75
type static
color 0xfff368 0xfff368
size 1.0 2.0
alpha 64 128 128
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 16 16 64
velocityjitter 32 32 0
//lightradius 200
//lighttime 0
//lightcolor 0.4 0.9 0.9


// flare particle and light
// used in qcsrc/server/t_items.qc:    //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
// used in qcsrc/server/t_items.qc:    pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
effect item_respawn
countabsolute 1
type static
color 0x63F2EA 0x63f2EA
size 32 32
alpha 128 128 128
// cloud of particles which expand rapidly and then slow to form a ball
effect item_respawn
count 256
type spark
tex 41 41
color 0x63F2EA 0x63f2EA
size 2 2
alpha 256 256 1280
//originjitter 24 24 24
velocityjitter 256 256 256



// used in qcsrc/server/t_jumppads.qc:            pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
effect jumppad_activate
lightradius 200
lightradiusfade 2000
lightcolor 2 2 2



// used in qcsrc/server/w_hlac.qc:    pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_hlac.qc:    pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_laser.qc:    pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect laser_muzzleflash
count 1
type smoke
color 0xFFFFFF 0xFFFFFF
tex 0 8
size 5 5
alpha 64 64 128
airfriction 12
originjitter 1.5 1.5 1.5
velocityjitter 6 6 6
velocitymultiplier 0.01
lightradius 200
lightradiusfade 2000
lightcolor 3 0.1 0.1



// decal
// used in qcsrc/client/damage.qc:                pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
// used in qcsrc/client/damage.qc:                pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
effect laser_impact
countabsolute 1
type decal
tex 47 47
size 24 24
alpha 256 256 0
originjitter 16 16 16
lightradius 200
lightradiusfade 500
lightcolor 8 0.4 0.4
// flare effect
effect laser_impact
countabsolute 1
type static
tex 39 39
color 0xFF2010 0xFF2010
alpha 256 256 1024
size 24 24
// sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
effect laser_impact
count 256
type spark
color 0x800000 0xFF8020
alpha 256 256 1024
size 4 4
//bounce 1.5
airfriction 6
liquidfriction 6
//originjitter 32 32 32
velocityjitter 256 256 256
effect laser_impact
count 8
type smoke
tex 48 55
color 0x800000 0xFF8020
size 12 12
alpha 128 256 256
originjitter 1 1 1
velocitymultiplier 0.01
velocityjitter 16 16 16
sizeincrease 6



// used in qcsrc/server/w_campingrifle.qc:    pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1)
// used in qcsrc/server/w_shotgun.qc:    pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
// used in qcsrc/server/w_shotgun.qc:    pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
effect shotgun_muzzleflash
count 3
type smoke
color 0x202020 0x404040
tex 0 8
size 5 5
alpha 256 256 512
originjitter 1.5 1.5 1.5
velocityjitter 6 6 6
velocitymultiplier 0.01
lightradius 200
lightradiusfade 2000
lightcolor 2 1.5 0.2
sizeincrease 12
velocitymultiplier 0.05
effect shotgun_muzzleflash
count 10
type spark
tex 40 40
color 0xFFFDD9 0xff5a00
size 2 2
alpha 0 128 1024
originjitter 1 1 1
velocityjitter 444 444 444
velocitymultiplier 1.7
gravity 0.3
airfriction 5



// shotgun pellet impact
// decal
// used in qcsrc/client/damage.qc:                pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1)
effect shotgun_impact
countabsolute 1
type decal
tex 56 59
size 3 3
alpha 256 256 0
originjitter 6 6 6
//lightradius 30
//lightradiusfade 90
//lightcolor 1 1 1
// dust/smoke drifting away from the impact
effect shotgun_impact
count 5
type smoke
tex 0 8
color 0xFFFFFF 0xA37443
size 7 7
alpha 0 64 32
originjitter 1 1 1
airfriction 7
liquidfriction 16
velocityjitter 100 100 100
sizeincrease 12
velocitymultiplier 0.25
// dust/smoke staying at the impact
effect shotgun_impact
count 1
type smoke
tex 0 8
color 0xFFFFFF 0xFFFFFF
size 17 17
alpha 64 64 32
sizeincrease 4
// sparks
effect shotgun_impact
notunderwater
count 20
type spark
tex 40 40
color 0xFDFFD9 0xFDFFD9
size 0.6 0.6
alpha 256 256 768
gravity 1
bounce 1
airfriction 5
originjitter 1 1 1
velocityjitter 400 400 400
velocitymultiplier 0.1



// used in qcsrc/server/w_uzi.qc:    pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect uzi_muzzleflash
count 2
type static
color 0x202020 0x404040
tex 0 8
size 5 5
alpha 256 256 512
originjitter 1.5 1.5 1.5
velocityjitter 1 1 1
velocitymultiplier 0.03
lightradius 200
lightradiusfade 2000
lightcolor 2 1.5 0.2
gravity -0.1
effect uzi_muzzleflash
count 20
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
size 2 2
alpha 0 128 1024
originjitter 1 1 1
velocityjitter 300 300 300
velocitymultiplier 0.5
airfriction 12


// decal
// used in qcsrc/server/cl_client.qc:    //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
// used in qcsrc/client/damage.qc:                pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
// used in qcsrc/client/damage.qc:                pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
effect machinegun_impact
countabsolute 1
type decal
tex 56 59
size 5 5
alpha 256 256 0
originjitter 6 6 6
lightradius 80
lightradiusfade 800
lightcolor 6 3.6 0.6
// dust/smoke drifting away from the impact
effect machinegun_impact
count 5
type smoke
tex 0 8
color 0xFFFFFF 0xA37443
size 7 7
alpha 0 64 32
originjitter 1 1 1
airfriction 7
liquidfriction 16
velocityjitter 100 100 100
sizeincrease 12
velocitymultiplier 0.25
// dust/smoke staying at the impact
effect machinegun_impact
count 1
type smoke
tex 0 8
color 0xFFFFFF 0xFFFFFF
size 17 17
alpha 64 64 32
sizeincrease 4
// sparks
effect machinegun_impact
notunderwater
count 20
type spark
tex 40 40
color 0xFDFFD9 0xFDFFD9
size 0.3 0.3
alpha 256 256 768
gravity 1
bounce 1
airfriction 5
originjitter 1 1 1
velocityjitter 400 400 400
velocitymultiplier 0.1



// used in qcsrc/server/w_grenadelauncher.qc:    pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_grenadelauncher.qc:    pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_porto.qc:    //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect grenadelauncher_muzzleflash
count 3
type smoke
color 0x202020 0x404040
tex 0 8
size 5 5
alpha 256 256 512
originjitter 1.5 1.5 1.5
airfriction 12
velocityjitter 20 20 20
velocitymultiplier 0.03
lightradius 200
lightradiusfade 2000
lightcolor 2 1.5 0.2
effect grenadelauncher_muzzleflash
count 30
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
size 3 3
alpha 0 128 1024
originjitter 1 1 1
velocityjitter 300 300 300
velocitymultiplier 0.5
airfriction 12



// hagar trail
// smoke
// used nowhere in code
effect TR_GRENADE
trailspacing 6
type alphastatic
color 0x303030 0x000000
tex 0 8
size 1 2
bounce 1
sizeincrease 2
alpha 100 200 280
originjitter 1 1 1
velocityjitter 1 1 1
velocitymultiplier -0.02
//gravity -0.11
// fire
effect TR_GRENADE
notunderwater
trailspacing 2
type static
color 0xffdf72 0x811200
tex 48 55
size 1 2
sizeincrease -15
alpha 100 144 988
airfriction 8
velocityjitter 32 32 32
velocitymultiplier -1.0
// bubbles
effect TR_GRENADE
underwater
trailspacing 8
type bubble
tex 62 62
color 0x404040 0x808080
size 1 1
alpha 256 256 256
gravity -0.125
bounce 1.5
liquidfriction 4
velocityjitter 16 16 16



// mortar trail
// smoke
// used nowhere in code
effect TR_KNIGHTSPIKE // used for MF_TRACER2
notunderwater
trailspacing 5
type alphastatic
color 0x303030 0x000000
tex 0 8
size 3 3
bounce 1
sizeincrease 11
alpha 100 200 400
originjitter 2 2 2
velocityjitter 3 3 3
velocitymultiplier -0.02
gravity -0.11
//marker
effect TR_KNIGHTSPIKE // used for MF_TRACER2
type alphastatic
color 0x666666 0x000000
tex 62 62
size 1 1
sizeincrease -0.1
trailspacing 1
alpha 256 256 720
// bubbles
effect TR_KNIGHTSPIKE // used for MF_TRACER2
underwater
trailspacing 16
type bubble
tex 62 62
color 0x404040 0x808080
size 1 1
alpha 256 256 256
gravity -0.125
bounce 1.5
liquidfriction 4
velocityjitter 16 16 16



// decal
// used in qcsrc/client/damage.qc:                pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
effect grenade_explode
countabsolute 1
type decal
tex 8 16
size 48 48
alpha 256 256 0
originjitter 40 40 40
lightradius 250
lightradiusfade 400
lightcolor 8 4 1
// fire effect which expands then slows
effect grenade_explode
notunderwater
count 80
type static
tex 48 55
color 0xe03f00 0x5e0000
size 16 26
sizeincrease 20
alpha 128 228 356
bounce 4.5
airfriction 8
liquidfriction 8
originjitter 8 8 8
velocityjitter 256 256 256
// fire effect which make brigt dot inside
effect grenade_explode
notunderwater
count 30
type static
tex 48 55
color 0xe03f00 0xffdf92
size 6 16
sizeincrease 40
alpha 228 328 756
bounce 1
airfriction 8
liquidfriction 8
originjitter 8 8 8
velocityjitter 256 256 256
// smoke
effect grenade_explode
type alphastatic
notunderwater
tex 0 8
count 20
size 20 40
sizeincrease 34
alpha 500 600 556
velocityjitter 256 256 256
airfriction 5
color 0x000000 0x111111
bounce 6
// underwater bubbles
effect grenade_explode
underwater
count 32
type bubble
tex 62 62
color 0x404040 0x808080
size 3 3
alpha 128 256 64
gravity -0.125
bounce 1.5
liquidfriction 0.25
originjitter 16 16 16
velocityjitter 96 96 96
// bouncing sparks
effect grenade_explode
notunderwater
count 16
type spark
color 0x903010 0xFFD030
size 2 2
tex 40 40
alpha 256 256 384
gravity 1
airfriction 0.2
bounce 1.5
liquidfriction 0.8
velocityoffset 0 0 80
velocityjitter 256 256 256



// used in qcsrc/server/w_electro.qc:    pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_electro.qc:    pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect electro_muzzleflash
count 1
type smoke
color 0x202020 0x404040
tex 0 8
size 5 5
alpha 256 256 512
originjitter 1.5 1.5 1.5
velocityjitter 6 6 6
velocitymultiplier 0.01
lightradius 200
lightradiusfade 2000
lightcolor 2 1.5 0.2
effect electro_muzzleflash
count 30
type spark
tex 31 31
color 0xD9FDFF 0xD9FDFF
size 3 3
alpha 0 128 1024
originjitter 1 1 1
velocityjitter 300 300 300
velocitymultiplier 0.5
airfriction 12



// electro trail
// glowing vapor trail
// used in qcsrc/client/projectile.qc:            trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to)
effect TR_NEXUIZPLASMA
trailspacing 2
type static
color 0x283880 0x283880
size 3 3
tex 62 62
alpha 256 256 968
//velocityjitter 16 16 16
lightradius 90
lighttime 0
lightcolor 1.5 3 6
velocitymultiplier -0.1
// bright sparks
effect TR_NEXUIZPLASMA
trailspacing 6
count 3
type snow
tex 42 42
color 0x629dff 0x0018ff
size 2 4
sizeincrease -20
alpha 444 512 1866
bounce 1
velocityoffset 0 0 15
airfriction 12
originjitter 1 1 1
velocityjitter 50 50 50



// decal
// used in qcsrc/client/damage.qc:                        pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
effect electro_impact
countabsolute 1
type decal
tex 59 59
size 32 32
alpha 256 256 0
originjitter 20 20 20
lightradius 250
lightradiusfade 250
lightcolor 3.125 4.375 10
// flare effect
effect electro_impact
countabsolute 1
type static
tex 38 38
color 0x80C0FF 0x80C0FF
size 12 32
alpha 256 256 512
// cloud of bouncing sparks
effect electro_impact
count 60
type smoke
tex 42 42
color 0x629dff 0x0018ff
size 36 36
sizeincrease -50
alpha 256 256 1024
bounce 2
gravity -0.3
airfriction 6
originjitter 1 1 1
velocityjitter 512 512 512
// inner cloud of smoke
effect electro_impact
count 60
type smoke
color 0x629dff 0x0018ff
tex 0 8
size 20 24
sizeincrease 50
alpha 200 256 512
airfriction 30
originjitter 20 20 20
velocityjitter 320 320 320

// decal
// used in qcsrc/client/damage.qc:                    pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
effect electro_ballexplode
countabsolute 1
type decal
tex 59 59
size 32 32
alpha 256 256 0
originjitter 20 20 20
lightradius 250
lightradiusfade 250
lightcolor 3.125 4.375 10
// flare effect
effect electro_ballexplode
countabsolute 1
type static
tex 38 38
color 0x80C0FF 0x80C0FF
size 32 32
alpha 256 256 512
// cloud of bouncing sparks
effect electro_ballexplode
count 128
type spark
tex 41 41
color 0xFDFFD9 0xFDFFD9
size 16 16
alpha 256 256 1024
bounce 2
//airfriction 2
originjitter 1 1 1
velocityjitter 512 512 512
// inner cloud of smoke
effect electro_ballexplode
count 16
type smoke
color 0x202020 0x404040
tex 0 8
size 24 24
alpha 256 256 512
originjitter 20 20 20
velocityjitter 32 32 32



// decal
// used in qcsrc/client/damage.qc:                        pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
effect electro_combo
countabsolute 1
type decal
tex 59 59
size 64 64
alpha 256 256 0
originjitter 34 34 34
lightradius 400
lightradiusfade 300
lightcolor 4 5 6
// flare effect
effect electro_combo
countabsolute 1
type static
tex 38 38
color 0x80C0FF 0x80C0FF
size 48 48
alpha 128 128 64
// large sparks
effect electro_combo
count 20
type static
color 0x2030FF 0x80C0FF
size 32 32
alpha 256 256 256
bounce 2
airfriction 6
liquidfriction 16
//velocityoffset 0 0 120
velocityjitter 512 512 512
effect electro_combo
count 64
type spark
tex 41 41
color 0xFDFFD9 0xFDFFD9
size 16 16
alpha 444 512 866
bounce 2
//airfriction 2
originjitter 1 1 1
velocityjitter 512 512 512
// inner cloud of smoke
effect electro_combo
count 0.25
type smoke
color 0x202020 0x404040
tex 0 8
size 24 24
alpha 256 256 256
originjitter 20 20 20
velocityjitter 32 32 32



// used in qcsrc/server/w_crylink.qc:    pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
// used in qcsrc/server/w_crylink.qc:    pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
effect crylink_muzzleflash
count 1
type smoke
color 0x202020 0x404040
tex 0 8
size 5 5
alpha 128 128 256
originjitter 1.5 1.5 1.5
velocityjitter 6 6 6
velocitymultiplier 0.01
lightradius 200
lightradiusfade 2000
lightcolor 2 1.5 0.2
effect crylink_muzzleflash
count 10
type spark
tex 40 40
color 0xA080C0 0xA080C0
size 3 3
alpha 0 128 1024
originjitter 1 1 1
velocityjitter 200 200 200
velocitymultiplier 0.3
airfriction 12



// crylink impact effect
// decal
// used in qcsrc/client/damage.qc:                    pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1)
effect crylink_impact
countabsolute 1
type decal
tex 47 47
size 8 8
alpha 256 256 0
originjitter 12 12 12
//lightradius 60
//lightradiusfade 300
//lightcolor 3.2 0.4 4
// purple flare effect
effect crylink_impact
countabsolute 1
type static
tex 39 39
color 0x504060 0x504060
size 8 8
alpha 256 256 512
// purple sparks
effect crylink_impact
count 20
type spark
tex 41 41
color 0xA040C0 0xA040C0
bounce 2
size 4 4
alpha 256 256 1024
velocityjitter 256 256 256
// purple splash
effect crylink_impact
count 3
type static
color 0xE070FF 0xE070FF
size 8 8
alpha 256 256 512
velocityjitter 8 8 8
// purple splash
effect crylink_impact
count 3
type static
color 0xE070FF 0xE070FF
size 8 8
alpha 256 256 1024
velocityjitter 32 32 32



// used in qcsrc/server/w_minstanex.qc:    pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/client/particles.qc:    pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
effect nex_muzzleflash
count 10
type smoke
color 0x202020 0x404040
tex 0 8
size 16 16
alpha 128 128 192
originjitter 4 4 4
velocityjitter 24 24 24
velocitymultiplier 0.02
lightradius 100
lightradiusfade 200 //EDIT - DOUBLED - FASTER
lightcolor 2 2.5 3
effect nex_muzzleflash
count 150
type spark
tex 41 41
color 0xD9FDFF 0xD9FDFF
size 3 3
alpha 0 128 1024
originjitter 1 1 1
velocityjitter 600 600 600
velocitymultiplier 0.5
airfriction 9



//// nex beam
//effect nex_beam
//countabsolute 1
//type beam
//tex 60 60
//color 0xFFFFFF 0xFFFFFF
//size 6 6
//alpha 128 128 192
// nex beam: ring smoke
// used in qcsrc/client/particles.qc:        trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos)
effect nex_beam
trailspacing 32
color 0x1680A0 0x1680A0
size 4 4
tex 32 32
alpha 64 128 64
airfriction 5
sizeincrease 2
type static
// nex beam: drifting smoke
effect nex_beam
trailspacing 6
color 0x5080A0 0x5080A0
size 1 1
tex 0 8
alpha 32 64 32
airfriction 9
sizeincrease 8
velocityjitter 64 64 64
type static
// nex beam: bright core
effect nex_beam
trailspacing 6
color 0x80CDFF 0x80CDFF
size 4 4
//tex 48 55
alpha 256 256 1280
type static
//sparks
effect nex_beam
trailspacing 8
color 0x1680A0 0x1680A0
size 1 1
tex 63 63
alpha 64 128 80
airfriction 5
gravity -0.01
type snow

// nex impact
// decal
// used in qcsrc/client/damage.qc:                pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
// used in qcsrc/client/damage.qc:                pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
effect nex_impact
countabsolute 1
type decal
tex 47 47
size 24 24
alpha 256 256 0
originjitter 16 16 16
lightradius 100 //EDIT - HALVED
lightradiusfade 500 //EDIT - DOUBLED (FASTER)
lightcolor 4 6 8
// shockwave
effect nex_impact
countabsolute 1
type static
tex 34 34
size 16 16
alpha 100 100 300
sizeincrease 200


// flare effect
effect nex_impact
countabsolute 1
type static
tex 37 37
color 0x80C0FF 0x80C0FF
size 8 8
alpha 256 256 256
// small sparks which form a sphere as they slow down
//effect nex_impact
//count 256
//type spark
//color 0x2030FF 0x80C0FF
//size 1 2
//alpha 256 256 512
//bounce 2
//airfriction 8
//liquidfriction 8
//velocityjitter 384 384 384
// small sparks which glow brightly but live briefly
effect nex_impact
count 128
type spark
tex 41 41
color 0xD9FDFF 0xD9FDFF
size 4 4
alpha 0 128 512
bounce 2
velocityjitter 600 600 600
velocitymultiplier 0.5
airfriction 9

// used in qcsrc/server/w_hagar.qc:    pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_hagar.qc:    pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_seeker.qc:    pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect hagar_muzzleflash
count 4
type smoke
color 0x202020 0x404040
tex 0 8
size 5 5
alpha 256 256 512
originjitter 1.5 1.5 1.5
velocityjitter 6 6 6
velocitymultiplier 0.01
lightradius 200
lightradiusfade 2000
lightcolor 2 1.5 0.2
effect hagar_muzzleflash
count 30
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
size 3 3
alpha 0 128 1024
originjitter 1 1 1
velocityjitter 300 300 300
velocitymultiplier 0.5
airfriction 12



// used in qcsrc/server/w_hagar.qc:        pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
effect hagar_bounce
count 4
type smoke
color 0x202020 0x404040
tex 0 8
size 5 5
alpha 256 256 256
originjitter 1.5 1.5 1.5
velocityjitter 6 6 6
velocitymultiplier 0.01
lightradius 60
lightradiusfade 300
lightcolor 2 1.5 0.2
effect hagar_bounce
count 30
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
size 3 3
alpha 0 256 256
gravity 1
bounce 1.5
originjitter 1 1 1
velocityjitter 600 600 600
velocitymultiplier 0.5
airfriction 12



// decal
// used in qcsrc/client/damage.qc:                pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
// used in qcsrc/client/damage.qc:                        pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
// used in qcsrc/client/damage.qc:                        pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
effect hagar_explode
countabsolute 1
type decal
tex 8 16
size 28 38
alpha 256 256 0
originjitter 40 40 40
lightradius 250
lightradiusfade 400
lightcolor 8 4 1
// fire effect which make bright dot inside
effect hagar_explode
notunderwater
count 12
type smoke
tex 48 55
color 0xffe955 0xff5a00
size 16 26
sizeincrease 5
alpha 128 256 456
bounce 1.5
airfriction 8
liquidfriction 8
originjitter 8 8 8
velocityjitter 156 156 156
// fire effect which expands then slows
effect hagar_explode
notunderwater
count 24
type static
tex 48 55
color 0x8f0d00 0xff5a00
size 20 26
sizeincrease 15
alpha 128 256 456
bounce 1.5
airfriction 12
liquidfriction 8
originjitter 8 8 8
velocityjitter 256 256 256

// smoke
effect hagar_explode
type alphastatic
notunderwater
tex 0 8
count 20
size 20 40
sizeincrease 20
alpha 500 600 556
velocityjitter 244 244 244
airfriction 5
color 0x000000 0x111111
bounce 2

// underwater bubbles
effect hagar_explode
underwater
count 32
type bubble
tex 62 62
color 0x404040 0x808080
size 3 3
alpha 128 256 64
gravity -0.125
bounce 1.5
liquidfriction 0.25
originjitter 16 16 16
velocityjitter 96 96 96
// bouncing sparks
effect hagar_explode
notunderwater
count 16
type spark
color 0x903010 0xFFD030
size 2 2
tex 40 40
alpha 256 256 384
gravity 1
airfriction 0.2
bounce 1.5
liquidfriction 0.8
velocityoffset 0 0 80
velocityjitter 256 256 256



// used in qcsrc/server/w_rocketlauncher.qc:    pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect rocketlauncher_muzzleflash
count 20
type smoke
color 0x202020 0x404040
tex 0 8
size 1 1
sizeincrease 20
alpha 256 256 256
airfriction 2
originjitter 1.5 1.5 1.5
velocityjitter 40 40 40
velocitymultiplier -0.13
//lightradius 200
//lightradiusfade 2000
//lightcolor 2 1.5 0.2
effect rocketlauncher_muzzleflash
count 30
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
size 3 3
alpha 0 128 1024
originjitter 1 1 1
velocityjitter 300 300 300
velocitymultiplier 0.5
airfriction 12



// rocket trail
// smoke
// used nowhere in code
effect TR_ROCKET
trailspacing 5
type alphastatic
color 0x000000 0x666666
tex 0 8
size 1 4
bounce 1
sizeincrease 11
alpha 200 300 200
lightradius 150
lighttime 0
lightcolor 6 3 1
originjitter 2 2 2
velocityjitter 3 3 3
velocitymultiplier -0.02
//gravity -0.11
// fire
effect TR_ROCKET
notunderwater
trailspacing 2
type static
color 0xffdf72 0x811200
tex 48 55
size 7 7
sizeincrease -30
alpha 100 144 588
airfriction 8
velocityjitter 32 32 32
velocitymultiplier -1.5
// bubbles
effect TR_ROCKET
underwater
trailspacing 8
type bubble
tex 62 62
color 0x404040 0x808080
size 1 1
alpha 256 256 256
gravity -0.125
bounce 1.5
liquidfriction 4
velocityjitter 16 16 16
// sparks
effect TR_ROCKET
trailspacing 10
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
size 1 1
alpha 444 512 1866
//gravity 1
bounce 1
//velocityoffset 0 0 15
airfriction 5
originjitter 1 1 1
velocityjitter 100 100 100
velocitymultiplier -0.31

// rocket explosion (bigger than mortar and hagar)
// decal
// used in qcsrc/server/cl_impulse.qc:                            pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1)
// used in qcsrc/server/cl_player.qc:                pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1)
// used in qcsrc/server/portals.qc:        pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4)
// used in qcsrc/server/steerlib.qc:    pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1)
// used in qcsrc/client/damage.qc:                pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1)
effect rocket_explode
countabsolute 1
type decal
tex 8 16
size 72 72
alpha 256 256 0
originjitter 40 40 40
lightradius 400
lightradiusfade 750
lightcolor 8 4 1
// fire effect
effect rocket_explode
notunderwater
count 64
type static
tex 48 55
color 0x8f0d00 0xff5a00
size 33 44
sizeincrease 45
alpha 200 256 512
bounce 1.5
airfriction 8
liquidfriction 8
originjitter 8 8 8
velocityjitter 512 512 512
// fire effect 2
effect rocket_explode
notunderwater
count 28
type smoke
tex 48 55
color 0xea691b 0xeed05a
size 33 44
sizeincrease 55
alpha 200 256 612
bounce 2.5
airfriction 19
liquidfriction 19
originjitter 8 8 8
velocityjitter 912 912 912
// smoke
effect rocket_explode
type alphastatic
notunderwater
tex 0 8
count 64
size 20 40
sizeincrease 44
alpha 400 500 456
velocityjitter 444 444 444
airfriction 5
color 0x000000 0x111111
bounce 2
// underwater bubbles
effect rocket_explode
underwater
count 64
type bubble
tex 62 62
color 0x404040 0x808080
size 3 3
alpha 128 256 64
gravity -0.125
bounce 1.5
liquidfriction 0.25
originjitter 16 16 16
velocityjitter 144 144 144
// bouncing sparks
effect rocket_explode
notunderwater
count 64
type spark
tex 40 40
color 0xffa800 0xffedaf
size 1 1
sizeincrease 2
alpha 44 256 384
gravity 1
airfriction -1
bounce 1.5
liquidfriction 0.8
velocityoffset 0 0 80
originjitter 16 16 16
velocityjitter 224 224 324



// used in qcsrc/server/g_hook.qc:    pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
effect grapple_muzzleflash
lightradius 160
lightradiusfade 800
lightcolor 1 0 0



// used in qcsrc/server/g_hook.qc:    pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1)
effect grapple_impact
lightradius 160
lightradiusfade 800
lightcolor 1 0 0



// used nowhere in code
effect nex242_misc_laser_beam
countabsolute 1
type beam
tex 60 60
size 1 1
alpha 256 256 64
color 0xff0000 0xff0000
sizeincrease 1

// used nowhere in code
effect nex242_misc_laser_beam_end
count 1
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 128 256 768
gravity 1
bounce -1
velocityjitter 64 64 64
velocitymultiplier 100



// used nowhere in code
effect nex242_misc_laser_beam_fast
countabsolute 1
type beam
tex 60 60
size 1 1
alpha 256 256 640
color 0xff0000 0xff0000
sizeincrease 0.1

// used nowhere in code
effect nex242_misc_laser_beam_fast_end
count 1
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 128 256 768
gravity 1
bounce -1
velocityjitter 64 64 64
velocitymultiplier 100

// additional laser colors (mike)
// used nowhere in code
effect nex242_misc_laser_green_beam
countabsolute 1
type beam
tex 60 60
size 1 1
alpha 256 256 64
color 0x00ff00 0x00ff00
sizeincrease 1

// used nowhere in code
effect nex242_misc_laser_green_beam_end
count 1
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 128 256 768
gravity 1
bounce -1
velocityjitter 64 64 64
velocitymultiplier 100

// used nowhere in code
effect nex242_misc_laser_blue_beam
countabsolute 1
type beam
tex 60 60
size 1 1
alpha 256 256 64
color 0x0000ff 0x0000ff
sizeincrease 1

// used nowhere in code
effect nex242_misc_laser_blue_beam_end
count 1
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 128 256 768
gravity 1
bounce -1
velocityjitter 64 64 64
velocitymultiplier 100

// used nowhere in code
effect nex242_misc_laser_yellow_beam
countabsolute 1
type beam
tex 60 60
size 1 1
alpha 256 256 64
color 0xffff00 0xffff00
sizeincrease 1

// used nowhere in code
effect nex242_misc_laser_yellow_beam_end
count 1
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 128 256 768
gravity 1
bounce -1
velocityjitter 64 64 64
velocitymultiplier 100

// used nowhere in code
effect nex242_misc_laser_cyan_beam
countabsolute 1
type beam
tex 60 60
size 1 1
alpha 256 256 64
color 0x00ffff 0x00ffff
sizeincrease 1

// used nowhere in code
effect nex242_misc_laser_cyan_beam_end
count 1
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 128 256 768
gravity 1
bounce -1
velocityjitter 64 64 64
velocitymultiplier 100

// used nowhere in code
effect nex242_misc_laser_magenta_beam
countabsolute 1
type beam
tex 60 60
size 1 1
alpha 256 256 64
color 0xff00ff 0xff00ff
sizeincrease 1

// used nowhere in code
effect nex242_misc_laser_magenta_beam_end
count 1
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 128 256 768
gravity 1
bounce -1
velocityjitter 64 64 64
velocitymultiplier 100

// used nowhere in code
effect nex242_misc_laser_white_beam
countabsolute 1
type beam
tex 60 60
size 1 1
alpha 256 256 64
color 0xffffff 0xffffff
sizeincrease 1

// used nowhere in code
effect nex242_misc_laser_white_beam_end
count 1
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 128 256 768
gravity 1
bounce -1
velocityjitter 64 64 64
velocitymultiplier 100

// used nowhere in code
effect nex242_misc_laser_black_beam
countabsolute 1
type beam
tex 60 60
size 1 1
alpha 256 256 64
color 0x000000 0x000000
sizeincrease 1

// used nowhere in code
effect nex242_misc_laser_black_beam_end
count 1
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 128 256 768
gravity 1
bounce -1
velocityjitter 64 64 64
velocitymultiplier 100

// used nowhere in code
effect nex242_misc_laser_orange_beam
countabsolute 1
type beam
tex 60 60
size 1 1
alpha 256 256 64
color 0xff6600 0xff6600
sizeincrease 1

// used nowhere in code
effect nex242_misc_laser_orange_beam_end
count 1
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 128 256 768
gravity 1
bounce -1
velocityjitter 64 64 64
velocitymultiplier 100




// bigger crylink impact effect
// decal
// used in qcsrc/client/damage.qc:                    pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1)
effect crylink_impactbig
countabsolute 1
type decal
tex 47 47
size 24 24
alpha 256 256 0
originjitter 12 12 12
//lightradius 200
//lightradiusfade 800
//lightcolor 3.2 0.4 4
// purple flare effect
effect crylink_impactbig
countabsolute 1
type static
tex 39 39
color 0x504060 0x504060
size 24 24
alpha 256 256 512
// purple sparks
effect crylink_impactbig
count 80
type spark
tex 41 41
color 0xA040C0 0xA040C0
bounce 2
size 6 6
alpha 256 256 1024
velocityjitter 512 512 512
// purple splash
effect crylink_impactbig
count 3
type static
color 0xE070FF 0xE070FF
size 16 16
alpha 256 256 512
velocityjitter 32 32 32
// purple splash
effect crylink_impactbig
count 6
type static
color 0xE070FF 0xE070FF
size 16 16
alpha 256 256 1024
velocityjitter 256 256 256

// Zero-violence effects

// impact effect indicating damage
// used in qcsrc/client/gibs.qc:            pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
effect damage_hit
tex 48 55
count 1
type alphastatic
color 0x00FFFF 0xFF00FF
size 16 16
sizeincrease -24
alpha 128 128 192
gravity -0.4
bounce 1.5
airfriction 5
liquidfriction 10
velocityjitter 256 256 256
effect damage_hit
tex 48 55
count 1
type alphastatic
color 0xFF00FF 0xFFFF00
size 16 16
sizeincrease -24
alpha 128 128 192
gravity -0.4
bounce 1.5
airfriction 5
liquidfriction 10
velocityjitter 256 256 256
effect damage_hit
tex 48 55
count 1
type alphastatic
color 0xFFFF00 0x00FFFF
size 16 16
sizeincrease -24
alpha 128 128 192
gravity -0.4
bounce 1.5
airfriction 5
liquidfriction 10
velocityjitter 256 256 256

// effect for removing player model
// "teleport"

// large sparks
// used in qcsrc/client/gibs.qc:            pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
effect damage_dissolve
tex 48 55
count 30
type alphastatic
color 0x00FFFF 0xFF00FF
size 32 32
sizeincrease -16
alpha 256 256 128
gravity -0.4
bounce 1.5
airfriction 3
liquidfriction 6
velocityjitter 512 512 512
effect damage_dissolve
tex 48 55
count 30
type alphastatic
color 0xFF00FF 0xFFFF00
size 32 32
sizeincrease -16
alpha 256 256 128
gravity -0.4
bounce 1.5
airfriction 3
liquidfriction 6
velocityjitter 512 512 512
effect damage_dissolve
tex 48 55
count 30
type alphastatic
color 0xFFFF00 0x00FFFF
size 32 32
sizeincrease -16
alpha 256 256 128
gravity -0.4
bounce 1.5
airfriction 3
liquidfriction 6
velocityjitter 512 512 512

// decal
// used in qcsrc/server/g_triggers.qc:                    self.cnt = particleeffectnum("laser_deadly")
// used in qcsrc/server/g_triggers.qc:            self.cnt = particleeffectnum("laser_deadly")
effect laser_deadly
countabsolute 1
type decal
tex 56 59
size 5 5
alpha 256 256 0
originjitter 6 6 6
// dust/smoke drifting away from the impact
effect laser_deadly
count 0.05 // 50 per second
type smoke
tex 48 55
color 0xFFFFFF 0xFFFFFF
size 3 3
alpha 0 64 64
originjitter 1 1 1
airfriction 7
liquidfriction 16
velocityjitter 15 15 15
sizeincrease 2
velocitymultiplier 20
// sparks
effect laser_deadly
notunderwater
count 0.05 // 50 per second
type spark
tex 40 40
color 0xFDFFD9 0xFDFFD9
size 0.6 0.6
alpha 256 256 768
gravity 1
bounce 1
airfriction 5
originjitter 1 1 1
velocityjitter 100 100 100
velocitymultiplier 100


//torch
//fire
// used nowhere in code
effect torch_small
//notunderwater
count 16
type smoke
tex 48 55
size 1 11
alpha 200 256 512
gravity -0.5
color 0x8f0d00 0xff5a00
//bounce 1
sizeincrease -1
originjitter 5 5 5
velocityjitter 1 1 50
// smoke
effect torch_small
type alphastatic
count 8
tex 0 8
size 5 10
sizeincrease 5
alpha 200 256 200
color 0x000000 0x111111
gravity -0.3
originjitter 3 3 3
velocityjitter 11 11 50
//bounce 1

//fountain01
// used nowhere in code
effect fountain01
count 32
tex 0 8
size 10 15
alpha 0 100 100
gravity 0.6
bounce 1
sizeincrease 20
type snow
bounce 1
originjitter 5 5 5
velocityjitter 81 81 150
color 0x7cbaff 0xcfd1ff
velocitymultiplier 2

// decal
// used in qcsrc/client/damage.qc:                pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
effect hookbomb_explode
count 50
type static
tex 38 38
color 0x807aff 0x4463d5
size 150 200
sizeincrease -160
alpha 0 256 200
//gravity 1
bounce 1.5
originjitter 10 10 10
velocityjitter 550 550 550
//velocitymultiplier -20
airfriction 10
// decal in the air
effect hookbomb_explode
countabsolute 3
type static
tex 38 38
color 0x807aff 0x4463d5
size 160 200
alpha 256 265 100
sizeincrease -60
originoffset 0 0 6
// decal on the ground
effect hookbomb_explode
countabsolute 1
type decal
tex 39 39
size 80 100
alpha 256 256 0
originjitter 6 6 6
// some sparks
effect hookbomb_explode
count 60
type spark
tex 38 38
color 0x807aff 0x4463d5
size 20 30
alpha 256 256 456
sizeincrease -60
gravity 1
bounce 1.5
originjitter 1 1 1
velocityjitter 1900 1900 1300
velocitymultiplier 0.5
airfriction 2


// smoke
// used nowhere in code
effect EF_MGTURRETTRAIL
notunderwater
trailspacing 2
type smoke
color 0xd0d0a0 0xfffff0
tex 0 8
size 6 2
alpha 16 32 16
// bubbles
effect EF_MGTURRETTRAIL
underwater
trailspacing 16
type bubble
tex 62 62
color 0x404040 0x808080
size 1 1
alpha 256 256 256
gravity -0.125
bounce 1.5
liquidfriction 4
velocityjitter 16 16 16

//fire_big
//fire
// used nowhere in code
effect fire_big
//notunderwater
count 52
type smoke
tex 48 55
size 11 31
alpha 200 356 512
gravity -0.5
color 0x8f0d00 0xff5a00
bounce 2
sizeincrease -3
originjitter 33 33 33
velocityjitter 22 22 50
// smoke
effect fire_big
type alphastatic
count 22
tex 0 8
size 22 33
sizeincrease 11
alpha 200 256 200
color 0x000000 0x111111
gravity -0.3
originjitter 44 44 44
velocityjitter 11 11 50
bounce 2

//red_flare
//smoke
// used nowhere in code
effect red_flare
type alphastatic
count 21
tex 0 8
size 1 11
sizeincrease 11
alpha 200 256 160
color 0xff0000 0xdc7171
gravity -0.24
originjitter 2 2 0
velocityjitter 15 15 30
bounce 1

//blue_flare
//smoke
// used nowhere in code
effect blue_flare
type alphastatic
count 21
tex 0 8
size 1 11
sizeincrease 11
alpha 200 256 160
color 0x0000ff 0x7194dc
gravity -0.24
originjitter 2 2 0
velocityjitter 15 15 30
bounce 1

//smoke_ring
//smoke
// used nowhere in code
effect smoke_ring
type smoke
count 90
tex 0 8
size 1 11
sizeincrease 21
gravity 0.1
airfriction 3
alpha 100 156 200
color 0x111111 0x979797
//originjitter 2 2 0
velocityjitter 190 190 50
bounce 1.1
notunderwater

//smoke_large
//smoke
// used nowhere in code
effect smoke_large
type alphastatic
count 50
tex 0 8
size 11 21
sizeincrease 21
gravity -0.15
airfriction 7
alpha 140 256 190
color 0x9e895f 0xffd39b
//originjitter 2 2 0
velocityjitter 390 390 390
bounce 1.1
notunderwater

//sparks
// used nowhere in code
effect sparks
count 30
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
size 1 3
alpha 0 256 256
gravity 1
bounce 1.5
originjitter 1 1 1
velocityjitter 300 300 200
velocitymultiplier 1.5
airfriction 3

//sparks
// used nowhere in code
effect electricity_sparks
count 70
type spark
tex 40 40
color 0x807aff 0x4463d5
size 1 3
alpha 0 256 556
gravity 1
bounce 1.5
originjitter 1 1 1
velocityjitter 300 300 300
velocitymultiplier 0.5
airfriction 3

//steam, it needs direction
// used nowhere in code
effect steam
effect steam
type smoke
count 2
tex 0 8
size 1 3
sizeincrease 7
gravity -0.25
velocitymultiplier 14
airfriction 5
alpha 140 256 190
color 0xfffbdf 0xffffff
//originjitter 2 2 0
velocityjitter 19 19 19
bounce 1.1
notunderwater

// smoke emiter
// used nowhere in code
effect smoking
count 20
type alphastatic
tex 0 8
color 0x292929 0x000000
size 10 40
sizeincrease 5
alpha 100 256 100
gravity -0.1
bounce 1.5
originjitter 10 10 10
velocityjitter 5 5 20
//velocitymultiplier -20
airfriction -1

//golden dust (create it once per second to cover large area in small yellow particles)
// used nowhere in code
effect goldendust  
count 50
type snow
tex 38 38
color 0xff9600 0xffefb8
size 2 3
sizeincrease -0.3
alpha 256 256 70
//gravity -0.1
bounce 1.5
originjitter 500 500 500
velocityjitter 0.1 0.1 0.1
//velocitymultiplier -20
//airfriction -0.1

// used nowhere in code
effect healing_fx
count 50
type spark
tex 40 40
color 0xff0000 0xff0000
size 1 3
sizeincrease -0.05
alpha 256 256 170
gravity -0.1
bounce 1.5
originjitter 5 5 100
velocityjitter 50 50 0
//velocitymultiplier 20
airfriction -0.5

// used nowhere in code
effect armorrepair_fx
count 50
type spark
tex 40 40
color 0x00ff00 0x00ff00
size 1 3
sizeincrease -0.05
alpha 256 256 170
gravity -0.1
bounce 1.5
originjitter 5 5 50
velocityjitter 50 50 0
//velocitymultiplier 20
airfriction -0.5

// used nowhere in code
effect ammoregen_fx
count 50
type spark
tex 40 40
color 0x0000ff 0x0000ff
size 1 3
sizeincrease -0.05
alpha 256 256 170
gravity -0.1
bounce 1.5
originjitter 5 5 50
velocityjitter 50 50 0
//velocitymultiplier 20
airfriction -0.5

// red-yellow flame like fx
// used nowhere in code
effect rage
count 5
type smoke
tex 35 36
color 0xff0000 0xff7800
size 1 3
sizeincrease 10
gravity -0.06
alpha 256 256 190
originjitter 5 5 5
velocityjitter 25 25 25
airfriction 2

// pieces of glass or ice falling on the floor
// used nowhere in code
effect iceorglass
count 30
type alphastatic
tex 44 44
color 0xffffff 0xb2d3e6
size 3 7
//sizeincrease 10
gravity 1.3
alpha 256 256 0
time 1 3
bounce 2
originjitter 30 30 30
velocityjitter 100 100 100
airfriction 3

// cover small area in poison gas, spawn it once per second
// used nowhere in code
effect poisonfield
count 30
type smoke
tex 0 8
color 0x00ff00 0x7db843
size 1 1
sizeincrease 30
gravity -0.01
alpha 256 256 50
bounce 1.5
originjitter 333 333 50
velocityjitter 5 5 5
airfriction 1

// cover small area in icy mist, spawn it once per second
// used nowhere in code
effect icefield
count 20
type smoke
tex 0 8
color 0x008aff 0x75e7ff
size 1 1
sizeincrease 10
gravity -0.01
alpha 256 256 50
bounce 1.5
originjitter 333 333 0
velocityjitter 5 5 30
airfriction 1
effect icefield
count 10
type smoke
tex 48 55
size 1 1
sizeincrease 10
color 0x008aff 0x75e7ff
alpha 256 256 50
gravity -0.001
originjitter 333 333 0


// cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
// flames that go up
// used nowhere in code
effect firefield
count 200
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
size 1 1
sizeincrease 20
gravity -0.06
alpha 50 256 200
bounce 1.5
originjitter 180 180 0
velocityjitter 5 5 30
airfriction 1
//flames that stay on the ground
effect firefield
count 100
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
size 1 1
sizeincrease 40
alpha 50 256 200
originjitter 180 180 0
// smoke
effect firefield
count 40
type alphastatic
tex 0 8
size 1 1
sizeincrease 7
color 0x000000 0x111111
alpha 256 256 70
gravity -0.02
originjitter 180 180 0

//flamethrower, spawn it as fast as you can  20 times per second or more, it needs direction
//fast fire
// used nowhere in code
effect flamethrower
count 6
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
size 5 5
sizeincrease 20
gravity -0.06
alpha 50 256 250
bounce 1.5
velocityjitter 40 40 11
velocitymultiplier 30
airfriction 1.2
//slowfire
effect flamethrower
count 5
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
size 5 5
sizeincrease 20
gravity -0.06
alpha 50 256 200
bounce 1.5
velocityjitter 40 40 40
velocitymultiplier 20
airfriction 1.2
// very slow and small fire
effect flamethrower
count 3
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
size 5 5
sizeincrease 10
gravity -0.06
alpha 50 256 200
bounce 1.5
velocityjitter 30 30 30
velocitymultiplier 10
airfriction 0.3
//decreasing fire
effect flamethrower
count 4
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
size 20 30
sizeincrease -10
gravity -0.06
alpha 50 256 200
bounce 1.5
velocityjitter 10 10 10
velocitymultiplier 15
airfriction 0.3
//smoke
effect flamethrower
count 1
type alphastatic
tex 0 8
size 5 15
sizeincrease 7
color 0x000000 0x111111
alpha 256 256 90
//gravity -0.2
originjitter 10 10 10
velocitymultiplier 20
velocityoffset 0 0 10
airfriction 1

// port-o-launch trail
// glowing vapor trail
// used nowhere in code
effect TR_WIZSPIKE
trailspacing 2
type static
color 0x404040 0x404040
size 3 3
tex 62 62
alpha 256 256 968
//velocityjitter 16 16 16
lightradius 90
lighttime 0
lightcolor 1.5 3 6
velocitymultiplier -0.1
// bright sparks
effect TR_WIZSPIKE
trailspacing 6
count 3
type snow
tex 42 42
color 0x404040 0x404040
size 2 4
sizeincrease -20
alpha 444 512 1866
bounce 1
velocityoffset 0 0 15
airfriction 12
originjitter 1 1 1
velocityjitter 50 50 50

// TAG trail
// glowing vapor trail
// used nowhere in code
effect TR_VORESPIKE
trailspacing 2
type static
color 0x804000 0x804000
size 3 3
tex 62 62
alpha 256 256 968
//velocityjitter 16 16 16
lightradius 90
lighttime 0
lightcolor 1.5 3 6
velocitymultiplier -0.1
// bright sparks
effect TR_VORESPIKE
trailspacing 6
count 3
type snow
tex 42 42
color 0xff8000 0xff8000
size 2 4
sizeincrease -20
alpha 444 512 1866
bounce 1
velocityoffset 0 0 15
airfriction 12
originjitter 1 1 1
velocityjitter 50 50 50

// used in qcsrc/client/damage.qc:                    pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1)
effect flac_explode
countabsolute 1
type decal
tex 8 16
size 18 28
alpha 256 256 0
originjitter 40 40 40
lightradius 150
lightradiusfade 400
lightcolor 8 4 1
// fire effect which make bright dot inside
effect flac_explode
notunderwater
count 6
type smoke
tex 48 55
color 0xffe955 0xff5a00
size 6 16
sizeincrease 5
alpha 128 256 456
bounce 1.5
airfriction 8
liquidfriction 8
originjitter 8 8 8
velocityjitter 156 156 156
// fire effect which expands then slows
effect flac_explode
notunderwater
count 12
type static
tex 48 55
color 0x8f0d00 0xff5a00
size 10 16
sizeincrease 15
alpha 128 256 456
bounce 1.5
airfriction 12
liquidfriction 8
originjitter 8 8 8
velocityjitter 256 256 256

// smoke
effect flac_explode
type alphastatic
notunderwater
tex 0 8
count 10
size 10 20
sizeincrease 20
alpha 500 600 556
velocityjitter 244 244 244
airfriction 5
color 0x000000 0x111111
bounce 2

// underwater bubbles
effect flac_explode
underwater
count 16
type bubble
tex 62 62
color 0x404040 0x808080
size 1 2
alpha 128 256 64
gravity -0.125
bounce 1.5
liquidfriction 0.25
originjitter 16 16 16
velocityjitter 96 96 96
// bouncing sparks
effect flac_explode
notunderwater
count 8
type spark
color 0x903010 0xFFD030
size 2 2
tex 40 40
alpha 256 256 384
gravity 1
airfriction 0.2
bounce 1.5
liquidfriction 0.8
velocityoffset 0 0 80
velocityjitter 256 256 256


// bullet trail (somewhat like a tracer)
// used in qcsrc/server/w_common.qc:                zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
// used in qcsrc/client/projectile.qc:            trailparticles(self, particleeffectnum("tr_bullet"), from, to)
effect tr_bullet
trailspacing 128
type spark
color 0x800000 0xFF8020
alpha 256 256 2560
size 3 3
stretchfactor 0.6
velocitymultiplier 0.7

Also unfa created some sounds: http://dev.xonotic.org/attachments/downl...-Laser.zip

GreetZ Su
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