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Alternative Sounds + Effect info

#1
Are there any alternative soundpacks available for Xonotic?
I'm mainly interested in jump/grunting sounds and pain/damage taking sounds. Preferably something more meaty like quakes sounds.

Same applies to weapon sounds also, any alternative weapon sounds?

Is it possible to change explosion colour also via the effectinfo? I presume radius of explosion etc can also be changed?

I'm modifying my movie configs and want to try some new settings out.
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

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#2
The color and radius of explosions can indeed be changed from effectinfo, it should be fairly easy to work out from looking at the effects (e.g. explosion_medium).

Some servers have alternative weapon sounds, can't remember their names off hand though.

The game comes with some other player sounds, try swapping the player model's .sounds files around in xonotic-data.pk3/models/player.
[Image: 230.jpg]
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#3
I will check out the other model sounds, is there any freely available sounds for such noises, any sites you can think of?

I may ask you when im back home on Sunday Mario for help with the effectinfo Smile
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

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#4
hi kojn^

on our server I use differnet minstanex sound (because the orginal sound is a bit loud - http://dev.xonotic.org/issues/1139)

Here a old effectinfo.txt which was shipped on former nexuiz server (dunno it is helpful 4 you):
Code:
// item respawn effect // flare particle and light // used in qcsrc/server/bots.qc: //te_wizspike(start) // used in qcsrc/server/bots.qc: te_wizspike(org) // used in qcsrc/server/bots.qc: //te_wizspike(e.origin) // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint) // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin) effect TE_WIZSPIKE countabsolute 1 type static color 0x63F2EA 0x63f2EA size 20 20 alpha 128 128 128 lightradius 200 lightradiusfade 200 lightcolor 0.4 0.9 0.9 // cloud of particles which expand rapidly and then slow to form a ball effect TE_WIZSPIKE count 100 type static color 0x63F2EA 0x63f2EA size 2 2 alpha 64 64 64 airfriction 2 liquidfriction 2 originjitter 16 16 16 velocityjitter 32 32 32 // laser impact // decal // used in qcsrc/server/bots.qc: //te_knightspike(end) // used in qcsrc/server/bots.qc: te_knightspike(start) // used in qcsrc/server/bots.qc: te_knightspike(org) // used in qcsrc/server/bots.qc: te_knightspike(org) // used in qcsrc/server/w_seeker.qc: te_knightspike(org2) effect TE_KNIGHTSPIKE countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 16 16 16 lightradius 200 lightradiusfade 1000 lightcolor 4 0.2 0.2 // flare effect effect TE_KNIGHTSPIKE countabsolute 1 type static tex 39 39 color 0xFF2010 0xFF2010 alpha 256 256 1024 size 24 24 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect effect TE_KNIGHTSPIKE count 256 type spark color 0x800000 0xFF8020 alpha 256 256 1024 size 4 4 //bounce 1.5 airfriction 6 liquidfriction 6 //originjitter 32 32 32 velocityjitter 256 256 256 // machinegun bullet impact // bullet impact decal // used nowhere in code effect TE_SPIKE countabsolute 1 type decal tex 56 59 size 5 5 alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact effect TE_SPIKE count 8 type smoke tex 0 8 color 0x101010 0x101010 size 3 3 sizeincrease 3 alpha 255 255 256 originjitter 0 0 0 velocityjitter 8 8 8 // dust/smoke staying at the impact effect TE_SPIKE count 1 type smoke tex 0 8 color 0x505050 0x505050 size 4 4 sizeincrease 4 alpha 255 255 128 originjitter 0 0 0 velocityjitter 0 0 0 // bouncing sparks effect TE_SPIKE count 20 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 256 256 gravity 1 bounce 1.5 velocityoffset 0 0 80 velocityjitter 64 64 64 // electro combo explosion // decal // used nowhere in code effect TE_SPIKEQUAD countabsolute 1 type decal tex 59 59 size 64 64 alpha 256 256 0 originjitter 34 34 34 lightradius 400 lightradiusfade 200 lightcolor 2 2.5 3 // flare effect effect TE_SPIKEQUAD countabsolute 1 type static tex 38 38 color 0x80C0FF 0x80C0FF size 48 48 alpha 256 256 128 // large sparks effect TE_SPIKEQUAD count 20 type static color 0x2030FF 0x80C0FF size 32 32 alpha 256 256 256 //gravity 1 bounce 1.5 airfriction 4 liquidfriction 16 //velocityoffset 0 0 120 velocityjitter 512 512 512 // quake effect // decal // used nowhere in code effect TE_SUPERSPIKE countabsolute 1 type decal tex 56 59 size 3 3 alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact effect TE_SUPERSPIKE count 8 type smoke tex 0 8 color 0x101010 0x101010 size 3 3 sizeincrease 3 alpha 255 255 256 originjitter 0 0 0 velocityjitter 8 8 8 // dust/smoke staying at the impact effect TE_SUPERSPIKE count 1 type smoke tex 0 8 color 0x505050 0x505050 size 4 4 sizeincrease 4 alpha 255 255 128 originjitter 0 0 0 velocityjitter 0 0 0 // sparks that disappear on impact effect TE_SUPERSPIKE count 30 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 // quake effect // decal // used nowhere in code effect TE_SUPERSPIKEQUAD countabsolute 1 type decal tex 56 59 size 3 3 alpha 256 256 0 originjitter 6 6 6 lightradius 100 lightradiusfade 500 lightcolor 0.15 0.15 1.5 // dust/smoke drifting away from the impact effect TE_SUPERSPIKEQUAD count 8 type smoke tex 0 8 color 0x101010 0x101010 size 3 3 sizeincrease 3 alpha 255 255 256 originjitter 0 0 0 velocityjitter 8 8 8 // dust/smoke staying at the impact effect TE_SUPERSPIKEQUAD count 1 type smoke tex 0 8 color 0x505050 0x505050 size 4 4 sizeincrease 4 alpha 255 255 128 originjitter 0 0 0 velocityjitter 0 0 0 // sparks that disappear on impact effect TE_SUPERSPIKEQUAD count 30 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 // shotgun pellet impact // decal // used in qcsrc/server/bots.qc: //te_gunshot(org) // used in qcsrc/server/bots.qc: te_gunshot(org) // used in qcsrc/server/bots.qc: te_gunshot(org) // used in qcsrc/server/bots.qc: // te_gunshot(org) // used in qcsrc/server/bots.qc: //te_gunshot(end) effect TE_GUNSHOT countabsolute 1 type decal tex 56 59 size 3 3 alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact effect TE_GUNSHOT count 4 type smoke tex 0 8 color 0x101010 0x101010 size 3 3 sizeincrease 3 alpha 128 128 64 originjitter 0 0 0 velocityjitter 8 8 8 // dust/smoke staying at the impact effect TE_GUNSHOT count 1 type smoke tex 0 8 color 0x505050 0x505050 size 4 4 sizeincrease 4 alpha 128 128 64 originjitter 0 0 0 velocityjitter 0 0 0 // bouncing sparks effect TE_GUNSHOT count 10 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 64 64 gravity 1 bounce 1.5 velocityoffset 0 0 80 velocityjitter 64 64 64 // crylink impact effect // decal // used nowhere in code effect TE_GUNSHOTQUAD countabsolute 1 type decal tex 47 47 size 8 8 alpha 256 256 0 originjitter 12 12 12 //lightradius 100 //lightradiusfade 300 //lightcolor 0.5 0.5 0.5 // purple flare effect effect TE_GUNSHOTQUAD countabsolute 1 type static tex 39 39 color 0x504060 0x504060 size 8 8 alpha 256 256 512 // purple sparks effect TE_GUNSHOTQUAD count 12 type spark color 0xA040C0 0xFFFFFF size 1 1 alpha 128 128 384 gravity 1 bounce 1.5 velocityoffset 0 0 80 velocityjitter 128 128 128 // mortar/hagar explosion (smaller than rocket) // decal // used in qcsrc/server/cl_client.qc: te_explosion(org) effect TE_EXPLOSION countabsolute 1 type decal tex 8 16 size 48 48 alpha 256 256 0 originjitter 40 40 40 lightradius 350 lightradiusfade 700 lightcolor 4 2 0.5 // flare effect effect TE_EXPLOSION countabsolute 1 type static tex 35 37 color 0x404040 0x404040 size 48 48 alpha 192 192 64 // fire effect which expands then slows effect TE_EXPLOSION notunderwater count 128 type static tex 48 55 color 0x902010 0xFFD080 size 16 16 alpha 128 128 256 bounce 1.5 airfriction 4 liquidfriction 4 originjitter 8 8 8 velocityjitter 256 256 256 // underwater bubbles effect TE_EXPLOSION underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // bouncing sparks effect TE_EXPLOSION notunderwater count 32 type spark color 0x903010 0xFFD030 size 2 2 alpha 256 256 384 gravity 1 airfriction 0.2 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 // quake effect // decal // used nowhere in code effect TE_EXPLOSIONQUAD countabsolute 1 type decal tex 8 16 size 48 48 alpha 256 256 0 originjitter 40 40 40 lightradius 350 lightradiusfade 700 lightcolor 4 2 8 // smoke cloud effect TE_EXPLOSIONQUAD notunderwater count 32 type smoke color 0x202020 0x404040 tex 0 8 size 12 12 alpha 32 32 64 velocityjitter 48 48 48 // underwater bubbles effect TE_EXPLOSIONQUAD underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // sparks which go through walls effect TE_EXPLOSIONQUAD notunderwater count 128 type spark color 0x903010 0xFFD030 size 1 1 alpha 0 256 512 gravity 1 airfriction 0.2 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 // quake effect // decal // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin) effect TE_TAREXPLOSION countabsolute 1 type decal tex 8 16 size 48 48 alpha 256 256 0 originjitter 40 40 40 lightradius 600 lightradiusfade 1200 lightcolor 1.6 0.8 2 // smoke cloud effect TE_TAREXPLOSION notunderwater count 32 type smoke color 0x202020 0x404040 tex 0 8 size 12 12 alpha 32 32 64 velocityjitter 48 48 48 // underwater bubbles effect TE_TAREXPLOSION underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // sparks which go through walls effect TE_TAREXPLOSION notunderwater count 128 type spark color 0x903010 0xFFD030 size 1 1 alpha 0 256 512 gravity 1 airfriction 0.2 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 // bloody impact effect indicating damage // used nowhere in code effect TE_BLOOD count 0.333 type blood tex 24 32 size 8 8 alpha 256 256 64 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 1 // sparks (quake effect) // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32) // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK" effect TE_SPARK count 1 type spark tex 40 40 color 0x8f4333 0xfff31b size 0.4 0.6 alpha 64 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 velocitymultiplier 1 // nex impact // decal // used in qcsrc/server/bots.qc: te_plasmaburn(org) effect TE_PLASMABURN countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 16 16 16 lightradius 200 lightradiusfade 400 lightcolor 1 1 1 // flare effect effect TE_PLASMABURN countabsolute 1 type static tex 37 37 color 0x80C0FF 0x80C0FF size 8 8 alpha 256 256 512 // small sparks which form a sphere as they slow down effect TE_PLASMABURN count 256 type spark color 0x2030FF 0x80C0FF size 1 2 alpha 256 256 1024 bounce 2 airfriction 8 liquidfriction 8 velocityjitter 128 128 128 // quake effect // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5) // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5) effect TE_SMALLFLASH lightradius 200 lightradiusfade 1000 lightcolor 2 2 2 // quake effect // used nowhere in code effect TE_FLAMEJET count 1 type smoke color 0x6f0f00 0xe3974f size 4 4 alpha 64 128 384 gravity -1 bounce 1.1 airfriction 1 liquidfriction 4 velocityjitter 128 128 128 velocitymultiplier 1 // quake effect // used nowhere in code effect TE_LAVASPLASH count 64 type alphastatic color 0x6f0f00 0xe3974f size 12 12 alpha 256 256 256 gravity 0.05 originoffset 0 0 32 originjitter 128 128 32 velocityoffset 0 0 256 velocityjitter 128 128 0 // player teleport effect // used nowhere in code effect TE_TELEPORT count 112 type static color 0xA0A0A0 0xFFFFFF size 10 10 alpha 64 128 256 airfriction 1 liquidfriction 4 originoffset 0 0 28 originjitter 16 16 28 velocityjitter 0 0 256 // nex beam // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos) // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos) effect TE_TEI_G3 countabsolute 1 type beam tex 60 60 color 0xFFFFFF 0xFFFFFF size 4 4 alpha 128 128 256 // experimental effect TE_TEI_G3 trailspacing 2 type static color 0x202020 0x404040 size 1 1 alpha 256 256 512 airfriction -4 //liquidfriction -4 velocityjitter 8 8 8 type smoke // smoke effect // used nowhere in code effect TE_TEI_SMOKE count 0.333 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 1 // rocket explosion (bigger than mortar and hagar) // decal // used nowhere in code effect TE_TEI_BIGEXPLOSION countabsolute 1 type decal tex 8 16 size 72 72 alpha 256 256 0 originjitter 40 40 40 lightradius 500 lightradiusfade 500 lightcolor 4 2 0.5 // flare effect effect TE_TEI_BIGEXPLOSION countabsolute 1 type static tex 35 37 color 0x404040 0x404040 size 72 72 alpha 192 192 64 // fire effect effect TE_TEI_BIGEXPLOSION notunderwater count 256 type static tex 48 55 color 0x902010 0xFFD080 size 16 16 alpha 128 128 256 bounce 1.5 airfriction 4 liquidfriction 4 originjitter 8 8 8 velocityjitter 512 512 512 // underwater bubbles effect TE_TEI_BIGEXPLOSION underwater count 64 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 144 144 144 // bouncing sparks effect TE_TEI_BIGEXPLOSION notunderwater count 128 type spark color 0x903010 0xFFD030 size 2 2 alpha 256 256 384 gravity 1 airfriction 0.2 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 384 384 384 // electro explosion // decal // used nowhere in code effect TE_TEI_PLASMAHIT countabsolute 1 type decal tex 59 59 size 32 32 alpha 256 256 0 originjitter 20 20 20 lightradius 200 lightradiusfade 600 lightcolor 2.4 4.8 8 // flare effect effect TE_TEI_PLASMAHIT countabsolute 1 type static tex 38 38 color 0x80C0FF 0x80C0FF size 32 32 alpha 256 256 512 // cloud of bouncing sparks effect TE_TEI_PLASMAHIT count 1 type spark color 0x2030FF 0x80C0FF size 2 4 alpha 256 256 1024 //gravity 1 bounce 1.5 //velocityoffset 0 0 120 velocityjitter 512 512 512 ////////////////////////////////////////////////// // New effects in 2.4 ////////////////////////////////////////////////// // bloody impact effect indicating damage // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10) // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16) effect blood count 0.333 type blood tex 24 32 size 3 8 alpha 256 256 64 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 5 //blood mist effect blood countabsolute 1 type alphastatic tex 0 8 size 25 30 alpha 100 256 400 color 0x000000 0x420000 originjitter 11 11 11 // player teleport effect // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1) // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1) effect teleport count 1000 type spark tex 40 40 color 0x807aff 0x4463d5 size 1 3 alpha 0 256 100 //gravity 1 bounce 1.5 originjitter 1 1 1 velocityjitter 1000 1000 1500 velocitymultiplier 0.5 airfriction 2 stretchfactor 0.6 // normal super gory blood trail (used by gibs) // used nowhere in code effect TR_BLOOD trailspacing 16 type blood color 0xFFFFFF 0xFFFFFF tex 24 32 size 8 8 alpha 384 384 192 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 0.5 // thinner blood trail (used by quake zombies) // used nowhere in code effect TR_SLIGHTBLOOD trailspacing 32 type blood color 0xFFFFFF 0xFFFFFF tex 24 32 size 8 8 alpha 384 384 192 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 0.5 // func_stardust effect, used in some maps to indicate teleporters // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE effect EF_STARDUST count 75 type static color 0xfff368 0xfff368 size 1.0 2.0 alpha 64 128 128 gravity -0.1 airfriction 0.2 liquidfriction 0.8 originjitter 16 16 64 velocityjitter 32 32 0 //lightradius 200 //lighttime 0 //lightcolor 0.4 0.9 0.9 // flare particle and light // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1) // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1) effect item_respawn countabsolute 1 type static color 0x63F2EA 0x63f2EA size 32 32 alpha 128 128 128 // cloud of particles which expand rapidly and then slow to form a ball effect item_respawn count 256 type spark tex 41 41 color 0x63F2EA 0x63f2EA size 2 2 alpha 256 256 1280 //originjitter 24 24 24 velocityjitter 256 256 256 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1) effect jumppad_activate lightradius 200 lightradiusfade 2000 lightcolor 2 2 2 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) effect laser_muzzleflash count 1 type smoke color 0xFFFFFF 0xFFFFFF tex 0 8 size 5 5 alpha 64 64 128 airfriction 12 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 3 0.1 0.1 // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1) // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1) effect laser_impact countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 16 16 16 lightradius 200 lightradiusfade 500 lightcolor 8 0.4 0.4 // flare effect effect laser_impact countabsolute 1 type static tex 39 39 color 0xFF2010 0xFF2010 alpha 256 256 1024 size 24 24 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect effect laser_impact count 256 type spark color 0x800000 0xFF8020 alpha 256 256 1024 size 4 4 //bounce 1.5 airfriction 6 liquidfriction 6 //originjitter 32 32 32 velocityjitter 256 256 256 effect laser_impact count 8 type smoke tex 48 55 color 0x800000 0xFF8020 size 12 12 alpha 128 256 256 originjitter 1 1 1 velocitymultiplier 0.01 velocityjitter 16 16 16 sizeincrease 6 // used in qcsrc/server/w_campingrifle.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1) // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo")) // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo")) effect shotgun_muzzleflash count 3 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 sizeincrease 12 velocitymultiplier 0.05 effect shotgun_muzzleflash count 10 type spark tex 40 40 color 0xFFFDD9 0xff5a00 size 2 2 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 444 444 444 velocitymultiplier 1.7 gravity 0.3 airfriction 5 // shotgun pellet impact // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1) effect shotgun_impact countabsolute 1 type decal tex 56 59 size 3 3 alpha 256 256 0 originjitter 6 6 6 //lightradius 30 //lightradiusfade 90 //lightcolor 1 1 1 // dust/smoke drifting away from the impact effect shotgun_impact count 5 type smoke tex 0 8 color 0xFFFFFF 0xA37443 size 7 7 alpha 0 64 32 originjitter 1 1 1 airfriction 7 liquidfriction 16 velocityjitter 100 100 100 sizeincrease 12 velocitymultiplier 0.25 // dust/smoke staying at the impact effect shotgun_impact count 1 type smoke tex 0 8 color 0xFFFFFF 0xFFFFFF size 17 17 alpha 64 64 32 sizeincrease 4 // sparks effect shotgun_impact notunderwater count 20 type spark tex 40 40 color 0xFDFFD9 0xFDFFD9 size 0.6 0.6 alpha 256 256 768 gravity 1 bounce 1 airfriction 5 originjitter 1 1 1 velocityjitter 400 400 400 velocitymultiplier 0.1 // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) effect uzi_muzzleflash count 2 type static color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 1 1 1 velocitymultiplier 0.03 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 gravity -0.1 effect uzi_muzzleflash count 20 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 2 2 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 12 // decal // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1) // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1) // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1) effect machinegun_impact countabsolute 1 type decal tex 56 59 size 5 5 alpha 256 256 0 originjitter 6 6 6 lightradius 80 lightradiusfade 800 lightcolor 6 3.6 0.6 // dust/smoke drifting away from the impact effect machinegun_impact count 5 type smoke tex 0 8 color 0xFFFFFF 0xA37443 size 7 7 alpha 0 64 32 originjitter 1 1 1 airfriction 7 liquidfriction 16 velocityjitter 100 100 100 sizeincrease 12 velocitymultiplier 0.25 // dust/smoke staying at the impact effect machinegun_impact count 1 type smoke tex 0 8 color 0xFFFFFF 0xFFFFFF size 17 17 alpha 64 64 32 sizeincrease 4 // sparks effect machinegun_impact notunderwater count 20 type spark tex 40 40 color 0xFDFFD9 0xFDFFD9 size 0.3 0.3 alpha 256 256 768 gravity 1 bounce 1 airfriction 5 originjitter 1 1 1 velocityjitter 400 400 400 velocitymultiplier 0.1 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) effect grenadelauncher_muzzleflash count 3 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 airfriction 12 velocityjitter 20 20 20 velocitymultiplier 0.03 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 effect grenadelauncher_muzzleflash count 30 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 3 3 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 12 // hagar trail // smoke // used nowhere in code effect TR_GRENADE trailspacing 6 type alphastatic color 0x303030 0x000000 tex 0 8 size 1 2 bounce 1 sizeincrease 2 alpha 100 200 280 originjitter 1 1 1 velocityjitter 1 1 1 velocitymultiplier -0.02 //gravity -0.11 // fire effect TR_GRENADE notunderwater trailspacing 2 type static color 0xffdf72 0x811200 tex 48 55 size 1 2 sizeincrease -15 alpha 100 144 988 airfriction 8 velocityjitter 32 32 32 velocitymultiplier -1.0 // bubbles effect TR_GRENADE underwater trailspacing 8 type bubble tex 62 62 color 0x404040 0x808080 size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 // mortar trail // smoke // used nowhere in code effect TR_KNIGHTSPIKE // used for MF_TRACER2 notunderwater trailspacing 5 type alphastatic color 0x303030 0x000000 tex 0 8 size 3 3 bounce 1 sizeincrease 11 alpha 100 200 400 originjitter 2 2 2 velocityjitter 3 3 3 velocitymultiplier -0.02 gravity -0.11 //marker effect TR_KNIGHTSPIKE // used for MF_TRACER2 type alphastatic color 0x666666 0x000000 tex 62 62 size 1 1 sizeincrease -0.1 trailspacing 1 alpha 256 256 720 // bubbles effect TR_KNIGHTSPIKE // used for MF_TRACER2 underwater trailspacing 16 type bubble tex 62 62 color 0x404040 0x808080 size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1) effect grenade_explode countabsolute 1 type decal tex 8 16 size 48 48 alpha 256 256 0 originjitter 40 40 40 lightradius 250 lightradiusfade 400 lightcolor 8 4 1 // fire effect which expands then slows effect grenade_explode notunderwater count 80 type static tex 48 55 color 0xe03f00 0x5e0000 size 16 26 sizeincrease 20 alpha 128 228 356 bounce 4.5 airfriction 8 liquidfriction 8 originjitter 8 8 8 velocityjitter 256 256 256 // fire effect which make brigt dot inside effect grenade_explode notunderwater count 30 type static tex 48 55 color 0xe03f00 0xffdf92 size 6 16 sizeincrease 40 alpha 228 328 756 bounce 1 airfriction 8 liquidfriction 8 originjitter 8 8 8 velocityjitter 256 256 256 // smoke effect grenade_explode type alphastatic notunderwater tex 0 8 count 20 size 20 40 sizeincrease 34 alpha 500 600 556 velocityjitter 256 256 256 airfriction 5 color 0x000000 0x111111 bounce 6 // underwater bubbles effect grenade_explode underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // bouncing sparks effect grenade_explode notunderwater count 16 type spark color 0x903010 0xFFD030 size 2 2 tex 40 40 alpha 256 256 384 gravity 1 airfriction 0.2 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) effect electro_muzzleflash count 1 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 effect electro_muzzleflash count 30 type spark tex 31 31 color 0xD9FDFF 0xD9FDFF size 3 3 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 12 // electro trail // glowing vapor trail // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to) effect TR_NEXUIZPLASMA trailspacing 2 type static color 0x283880 0x283880 size 3 3 tex 62 62 alpha 256 256 968 //velocityjitter 16 16 16 lightradius 90 lighttime 0 lightcolor 1.5 3 6 velocitymultiplier -0.1 // bright sparks effect TR_NEXUIZPLASMA trailspacing 6 count 3 type snow tex 42 42 color 0x629dff 0x0018ff size 2 4 sizeincrease -20 alpha 444 512 1866 bounce 1 velocityoffset 0 0 15 airfriction 12 originjitter 1 1 1 velocityjitter 50 50 50 // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1) effect electro_impact countabsolute 1 type decal tex 59 59 size 32 32 alpha 256 256 0 originjitter 20 20 20 lightradius 250 lightradiusfade 250 lightcolor 3.125 4.375 10 // flare effect effect electro_impact countabsolute 1 type static tex 38 38 color 0x80C0FF 0x80C0FF size 12 32 alpha 256 256 512 // cloud of bouncing sparks effect electro_impact count 60 type smoke tex 42 42 color 0x629dff 0x0018ff size 36 36 sizeincrease -50 alpha 256 256 1024 bounce 2 gravity -0.3 airfriction 6 originjitter 1 1 1 velocityjitter 512 512 512 // inner cloud of smoke effect electro_impact count 60 type smoke color 0x629dff 0x0018ff tex 0 8 size 20 24 sizeincrease 50 alpha 200 256 512 airfriction 30 originjitter 20 20 20 velocityjitter 320 320 320 // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1) effect electro_ballexplode countabsolute 1 type decal tex 59 59 size 32 32 alpha 256 256 0 originjitter 20 20 20 lightradius 250 lightradiusfade 250 lightcolor 3.125 4.375 10 // flare effect effect electro_ballexplode countabsolute 1 type static tex 38 38 color 0x80C0FF 0x80C0FF size 32 32 alpha 256 256 512 // cloud of bouncing sparks effect electro_ballexplode count 128 type spark tex 41 41 color 0xFDFFD9 0xFDFFD9 size 16 16 alpha 256 256 1024 bounce 2 //airfriction 2 originjitter 1 1 1 velocityjitter 512 512 512 // inner cloud of smoke effect electro_ballexplode count 16 type smoke color 0x202020 0x404040 tex 0 8 size 24 24 alpha 256 256 512 originjitter 20 20 20 velocityjitter 32 32 32 // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1) effect electro_combo countabsolute 1 type decal tex 59 59 size 64 64 alpha 256 256 0 originjitter 34 34 34 lightradius 400 lightradiusfade 300 lightcolor 4 5 6 // flare effect effect electro_combo countabsolute 1 type static tex 38 38 color 0x80C0FF 0x80C0FF size 48 48 alpha 128 128 64 // large sparks effect electro_combo count 20 type static color 0x2030FF 0x80C0FF size 32 32 alpha 256 256 256 bounce 2 airfriction 6 liquidfriction 16 //velocityoffset 0 0 120 velocityjitter 512 512 512 effect electro_combo count 64 type spark tex 41 41 color 0xFDFFD9 0xFDFFD9 size 16 16 alpha 444 512 866 bounce 2 //airfriction 2 originjitter 1 1 1 velocityjitter 512 512 512 // inner cloud of smoke effect electro_combo count 0.25 type smoke color 0x202020 0x404040 tex 0 8 size 24 24 alpha 256 256 256 originjitter 20 20 20 velocityjitter 32 32 32 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots) // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots) effect crylink_muzzleflash count 1 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 128 128 256 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 effect crylink_muzzleflash count 10 type spark tex 40 40 color 0xA080C0 0xA080C0 size 3 3 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 200 200 200 velocitymultiplier 0.3 airfriction 12 // crylink impact effect // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1) effect crylink_impact countabsolute 1 type decal tex 47 47 size 8 8 alpha 256 256 0 originjitter 12 12 12 //lightradius 60 //lightradiusfade 300 //lightcolor 3.2 0.4 4 // purple flare effect effect crylink_impact countabsolute 1 type static tex 39 39 color 0x504060 0x504060 size 8 8 alpha 256 256 512 // purple sparks effect crylink_impact count 20 type spark tex 41 41 color 0xA040C0 0xA040C0 bounce 2 size 4 4 alpha 256 256 1024 velocityjitter 256 256 256 // purple splash effect crylink_impact count 3 type static color 0xE070FF 0xE070FF size 8 8 alpha 256 256 512 velocityjitter 8 8 8 // purple splash effect crylink_impact count 3 type static color 0xE070FF 0xE070FF size 8 8 alpha 256 256 1024 velocityjitter 32 32 32 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1) effect nex_muzzleflash count 10 type smoke color 0x202020 0x404040 tex 0 8 size 16 16 alpha 128 128 192 originjitter 4 4 4 velocityjitter 24 24 24 velocitymultiplier 0.02 lightradius 100 lightradiusfade 200 //EDIT - DOUBLED - FASTER lightcolor 2 2.5 3 effect nex_muzzleflash count 150 type spark tex 41 41 color 0xD9FDFF 0xD9FDFF size 3 3 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 600 600 600 velocitymultiplier 0.5 airfriction 9 //// nex beam //effect nex_beam //countabsolute 1 //type beam //tex 60 60 //color 0xFFFFFF 0xFFFFFF //size 6 6 //alpha 128 128 192 // nex beam: ring smoke // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos) effect nex_beam trailspacing 32 color 0x1680A0 0x1680A0 size 4 4 tex 32 32 alpha 64 128 64 airfriction 5 sizeincrease 2 type static // nex beam: drifting smoke effect nex_beam trailspacing 6 color 0x5080A0 0x5080A0 size 1 1 tex 0 8 alpha 32 64 32 airfriction 9 sizeincrease 8 velocityjitter 64 64 64 type static // nex beam: bright core effect nex_beam trailspacing 6 color 0x80CDFF 0x80CDFF size 4 4 //tex 48 55 alpha 256 256 1280 type static //sparks effect nex_beam trailspacing 8 color 0x1680A0 0x1680A0 size 1 1 tex 63 63 alpha 64 128 80 airfriction 5 gravity -0.01 type snow // nex impact // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1) // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1) effect nex_impact countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 16 16 16 lightradius 100 //EDIT - HALVED lightradiusfade 500 //EDIT - DOUBLED (FASTER) lightcolor 4 6 8 // shockwave effect nex_impact countabsolute 1 type static tex 34 34 size 16 16 alpha 100 100 300 sizeincrease 200 // flare effect effect nex_impact countabsolute 1 type static tex 37 37 color 0x80C0FF 0x80C0FF size 8 8 alpha 256 256 256 // small sparks which form a sphere as they slow down //effect nex_impact //count 256 //type spark //color 0x2030FF 0x80C0FF //size 1 2 //alpha 256 256 512 //bounce 2 //airfriction 8 //liquidfriction 8 //velocityjitter 384 384 384 // small sparks which glow brightly but live briefly effect nex_impact count 128 type spark tex 41 41 color 0xD9FDFF 0xD9FDFF size 4 4 alpha 0 128 512 bounce 2 velocityjitter 600 600 600 velocitymultiplier 0.5 airfriction 9 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) effect hagar_muzzleflash count 4 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 effect hagar_muzzleflash count 30 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 3 3 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 12 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1) effect hagar_bounce count 4 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 256 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 60 lightradiusfade 300 lightcolor 2 1.5 0.2 effect hagar_bounce count 30 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 3 3 alpha 0 256 256 gravity 1 bounce 1.5 originjitter 1 1 1 velocityjitter 600 600 600 velocitymultiplier 0.5 airfriction 12 // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1) // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1) // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1) effect hagar_explode countabsolute 1 type decal tex 8 16 size 28 38 alpha 256 256 0 originjitter 40 40 40 lightradius 250 lightradiusfade 400 lightcolor 8 4 1 // fire effect which make bright dot inside effect hagar_explode notunderwater count 12 type smoke tex 48 55 color 0xffe955 0xff5a00 size 16 26 sizeincrease 5 alpha 128 256 456 bounce 1.5 airfriction 8 liquidfriction 8 originjitter 8 8 8 velocityjitter 156 156 156 // fire effect which expands then slows effect hagar_explode notunderwater count 24 type static tex 48 55 color 0x8f0d00 0xff5a00 size 20 26 sizeincrease 15 alpha 128 256 456 bounce 1.5 airfriction 12 liquidfriction 8 originjitter 8 8 8 velocityjitter 256 256 256 // smoke effect hagar_explode type alphastatic notunderwater tex 0 8 count 20 size 20 40 sizeincrease 20 alpha 500 600 556 velocityjitter 244 244 244 airfriction 5 color 0x000000 0x111111 bounce 2 // underwater bubbles effect hagar_explode underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // bouncing sparks effect hagar_explode notunderwater count 16 type spark color 0x903010 0xFFD030 size 2 2 tex 40 40 alpha 256 256 384 gravity 1 airfriction 0.2 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) effect rocketlauncher_muzzleflash count 20 type smoke color 0x202020 0x404040 tex 0 8 size 1 1 sizeincrease 20 alpha 256 256 256 airfriction 2 originjitter 1.5 1.5 1.5 velocityjitter 40 40 40 velocitymultiplier -0.13 //lightradius 200 //lightradiusfade 2000 //lightcolor 2 1.5 0.2 effect rocketlauncher_muzzleflash count 30 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 3 3 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 12 // rocket trail // smoke // used nowhere in code effect TR_ROCKET trailspacing 5 type alphastatic color 0x000000 0x666666 tex 0 8 size 1 4 bounce 1 sizeincrease 11 alpha 200 300 200 lightradius 150 lighttime 0 lightcolor 6 3 1 originjitter 2 2 2 velocityjitter 3 3 3 velocitymultiplier -0.02 //gravity -0.11 // fire effect TR_ROCKET notunderwater trailspacing 2 type static color 0xffdf72 0x811200 tex 48 55 size 7 7 sizeincrease -30 alpha 100 144 588 airfriction 8 velocityjitter 32 32 32 velocitymultiplier -1.5 // bubbles effect TR_ROCKET underwater trailspacing 8 type bubble tex 62 62 color 0x404040 0x808080 size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 // sparks effect TR_ROCKET trailspacing 10 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 1 1 alpha 444 512 1866 //gravity 1 bounce 1 //velocityoffset 0 0 15 airfriction 5 originjitter 1 1 1 velocityjitter 100 100 100 velocitymultiplier -0.31 // rocket explosion (bigger than mortar and hagar) // decal // used in qcsrc/server/cl_impulse.qc: pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1) // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1) // used in qcsrc/server/portals.qc: pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4) // used in qcsrc/server/steerlib.qc: pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1) // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1) effect rocket_explode countabsolute 1 type decal tex 8 16 size 72 72 alpha 256 256 0 originjitter 40 40 40 lightradius 400 lightradiusfade 750 lightcolor 8 4 1 // fire effect effect rocket_explode notunderwater count 64 type static tex 48 55 color 0x8f0d00 0xff5a00 size 33 44 sizeincrease 45 alpha 200 256 512 bounce 1.5 airfriction 8 liquidfriction 8 originjitter 8 8 8 velocityjitter 512 512 512 // fire effect 2 effect rocket_explode notunderwater count 28 type smoke tex 48 55 color 0xea691b 0xeed05a size 33 44 sizeincrease 55 alpha 200 256 612 bounce 2.5 airfriction 19 liquidfriction 19 originjitter 8 8 8 velocityjitter 912 912 912 // smoke effect rocket_explode type alphastatic notunderwater tex 0 8 count 64 size 20 40 sizeincrease 44 alpha 400 500 456 velocityjitter 444 444 444 airfriction 5 color 0x000000 0x111111 bounce 2 // underwater bubbles effect rocket_explode underwater count 64 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 144 144 144 // bouncing sparks effect rocket_explode notunderwater count 64 type spark tex 40 40 color 0xffa800 0xffedaf size 1 1 sizeincrease 2 alpha 44 256 384 gravity 1 airfriction -1 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 originjitter 16 16 16 velocityjitter 224 224 324 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1) effect grapple_muzzleflash lightradius 160 lightradiusfade 800 lightcolor 1 0 0 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1) effect grapple_impact lightradius 160 lightradiusfade 800 lightcolor 1 0 0 // used nowhere in code effect nex242_misc_laser_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0xff0000 0xff0000 sizeincrease 1 // used nowhere in code effect nex242_misc_laser_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // used nowhere in code effect nex242_misc_laser_beam_fast countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 640 color 0xff0000 0xff0000 sizeincrease 0.1 // used nowhere in code effect nex242_misc_laser_beam_fast_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // additional laser colors (mike) // used nowhere in code effect nex242_misc_laser_green_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0x00ff00 0x00ff00 sizeincrease 1 // used nowhere in code effect nex242_misc_laser_green_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // used nowhere in code effect nex242_misc_laser_blue_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0x0000ff 0x0000ff sizeincrease 1 // used nowhere in code effect nex242_misc_laser_blue_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // used nowhere in code effect nex242_misc_laser_yellow_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0xffff00 0xffff00 sizeincrease 1 // used nowhere in code effect nex242_misc_laser_yellow_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // used nowhere in code effect nex242_misc_laser_cyan_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0x00ffff 0x00ffff sizeincrease 1 // used nowhere in code effect nex242_misc_laser_cyan_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // used nowhere in code effect nex242_misc_laser_magenta_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0xff00ff 0xff00ff sizeincrease 1 // used nowhere in code effect nex242_misc_laser_magenta_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // used nowhere in code effect nex242_misc_laser_white_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0xffffff 0xffffff sizeincrease 1 // used nowhere in code effect nex242_misc_laser_white_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // used nowhere in code effect nex242_misc_laser_black_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0x000000 0x000000 sizeincrease 1 // used nowhere in code effect nex242_misc_laser_black_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // used nowhere in code effect nex242_misc_laser_orange_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0xff6600 0xff6600 sizeincrease 1 // used nowhere in code effect nex242_misc_laser_orange_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // bigger crylink impact effect // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1) effect crylink_impactbig countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 12 12 12 //lightradius 200 //lightradiusfade 800 //lightcolor 3.2 0.4 4 // purple flare effect effect crylink_impactbig countabsolute 1 type static tex 39 39 color 0x504060 0x504060 size 24 24 alpha 256 256 512 // purple sparks effect crylink_impactbig count 80 type spark tex 41 41 color 0xA040C0 0xA040C0 bounce 2 size 6 6 alpha 256 256 1024 velocityjitter 512 512 512 // purple splash effect crylink_impactbig count 3 type static color 0xE070FF 0xE070FF size 16 16 alpha 256 256 512 velocityjitter 32 32 32 // purple splash effect crylink_impactbig count 6 type static color 0xE070FF 0xE070FF size 16 16 alpha 256 256 1024 velocityjitter 256 256 256 // Zero-violence effects // impact effect indicating damage // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16) effect damage_hit tex 48 55 count 1 type alphastatic color 0x00FFFF 0xFF00FF size 16 16 sizeincrease -24 alpha 128 128 192 gravity -0.4 bounce 1.5 airfriction 5 liquidfriction 10 velocityjitter 256 256 256 effect damage_hit tex 48 55 count 1 type alphastatic color 0xFF00FF 0xFFFF00 size 16 16 sizeincrease -24 alpha 128 128 192 gravity -0.4 bounce 1.5 airfriction 5 liquidfriction 10 velocityjitter 256 256 256 effect damage_hit tex 48 55 count 1 type alphastatic color 0xFFFF00 0x00FFFF size 16 16 sizeincrease -24 alpha 128 128 192 gravity -0.4 bounce 1.5 airfriction 5 liquidfriction 10 velocityjitter 256 256 256 // effect for removing player model // "teleport" // large sparks // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) effect damage_dissolve tex 48 55 count 30 type alphastatic color 0x00FFFF 0xFF00FF size 32 32 sizeincrease -16 alpha 256 256 128 gravity -0.4 bounce 1.5 airfriction 3 liquidfriction 6 velocityjitter 512 512 512 effect damage_dissolve tex 48 55 count 30 type alphastatic color 0xFF00FF 0xFFFF00 size 32 32 sizeincrease -16 alpha 256 256 128 gravity -0.4 bounce 1.5 airfriction 3 liquidfriction 6 velocityjitter 512 512 512 effect damage_dissolve tex 48 55 count 30 type alphastatic color 0xFFFF00 0x00FFFF size 32 32 sizeincrease -16 alpha 256 256 128 gravity -0.4 bounce 1.5 airfriction 3 liquidfriction 6 velocityjitter 512 512 512 // decal // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly") // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly") effect laser_deadly countabsolute 1 type decal tex 56 59 size 5 5 alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact effect laser_deadly count 0.05 // 50 per second type smoke tex 48 55 color 0xFFFFFF 0xFFFFFF size 3 3 alpha 0 64 64 originjitter 1 1 1 airfriction 7 liquidfriction 16 velocityjitter 15 15 15 sizeincrease 2 velocitymultiplier 20 // sparks effect laser_deadly notunderwater count 0.05 // 50 per second type spark tex 40 40 color 0xFDFFD9 0xFDFFD9 size 0.6 0.6 alpha 256 256 768 gravity 1 bounce 1 airfriction 5 originjitter 1 1 1 velocityjitter 100 100 100 velocitymultiplier 100 //torch //fire // used nowhere in code effect torch_small //notunderwater count 16 type smoke tex 48 55 size 1 11 alpha 200 256 512 gravity -0.5 color 0x8f0d00 0xff5a00 //bounce 1 sizeincrease -1 originjitter 5 5 5 velocityjitter 1 1 50 // smoke effect torch_small type alphastatic count 8 tex 0 8 size 5 10 sizeincrease 5 alpha 200 256 200 color 0x000000 0x111111 gravity -0.3 originjitter 3 3 3 velocityjitter 11 11 50 //bounce 1 //fountain01 // used nowhere in code effect fountain01 count 32 tex 0 8 size 10 15 alpha 0 100 100 gravity 0.6 bounce 1 sizeincrease 20 type snow bounce 1 originjitter 5 5 5 velocityjitter 81 81 150 color 0x7cbaff 0xcfd1ff velocitymultiplier 2 // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1) effect hookbomb_explode count 50 type static tex 38 38 color 0x807aff 0x4463d5 size 150 200 sizeincrease -160 alpha 0 256 200 //gravity 1 bounce 1.5 originjitter 10 10 10 velocityjitter 550 550 550 //velocitymultiplier -20 airfriction 10 // decal in the air effect hookbomb_explode countabsolute 3 type static tex 38 38 color 0x807aff 0x4463d5 size 160 200 alpha 256 265 100 sizeincrease -60 originoffset 0 0 6 // decal on the ground effect hookbomb_explode countabsolute 1 type decal tex 39 39 size 80 100 alpha 256 256 0 originjitter 6 6 6 // some sparks effect hookbomb_explode count 60 type spark tex 38 38 color 0x807aff 0x4463d5 size 20 30 alpha 256 256 456 sizeincrease -60 gravity 1 bounce 1.5 originjitter 1 1 1 velocityjitter 1900 1900 1300 velocitymultiplier 0.5 airfriction 2 // smoke // used nowhere in code effect EF_MGTURRETTRAIL notunderwater trailspacing 2 type smoke color 0xd0d0a0 0xfffff0 tex 0 8 size 6 2 alpha 16 32 16 // bubbles effect EF_MGTURRETTRAIL underwater trailspacing 16 type bubble tex 62 62 color 0x404040 0x808080 size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 //fire_big //fire // used nowhere in code effect fire_big //notunderwater count 52 type smoke tex 48 55 size 11 31 alpha 200 356 512 gravity -0.5 color 0x8f0d00 0xff5a00 bounce 2 sizeincrease -3 originjitter 33 33 33 velocityjitter 22 22 50 // smoke effect fire_big type alphastatic count 22 tex 0 8 size 22 33 sizeincrease 11 alpha 200 256 200 color 0x000000 0x111111 gravity -0.3 originjitter 44 44 44 velocityjitter 11 11 50 bounce 2 //red_flare //smoke // used nowhere in code effect red_flare type alphastatic count 21 tex 0 8 size 1 11 sizeincrease 11 alpha 200 256 160 color 0xff0000 0xdc7171 gravity -0.24 originjitter 2 2 0 velocityjitter 15 15 30 bounce 1 //blue_flare //smoke // used nowhere in code effect blue_flare type alphastatic count 21 tex 0 8 size 1 11 sizeincrease 11 alpha 200 256 160 color 0x0000ff 0x7194dc gravity -0.24 originjitter 2 2 0 velocityjitter 15 15 30 bounce 1 //smoke_ring //smoke // used nowhere in code effect smoke_ring type smoke count 90 tex 0 8 size 1 11 sizeincrease 21 gravity 0.1 airfriction 3 alpha 100 156 200 color 0x111111 0x979797 //originjitter 2 2 0 velocityjitter 190 190 50 bounce 1.1 notunderwater //smoke_large //smoke // used nowhere in code effect smoke_large type alphastatic count 50 tex 0 8 size 11 21 sizeincrease 21 gravity -0.15 airfriction 7 alpha 140 256 190 color 0x9e895f 0xffd39b //originjitter 2 2 0 velocityjitter 390 390 390 bounce 1.1 notunderwater //sparks // used nowhere in code effect sparks count 30 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 1 3 alpha 0 256 256 gravity 1 bounce 1.5 originjitter 1 1 1 velocityjitter 300 300 200 velocitymultiplier 1.5 airfriction 3 //sparks // used nowhere in code effect electricity_sparks count 70 type spark tex 40 40 color 0x807aff 0x4463d5 size 1 3 alpha 0 256 556 gravity 1 bounce 1.5 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 3 //steam, it needs direction // used nowhere in code effect steam effect steam type smoke count 2 tex 0 8 size 1 3 sizeincrease 7 gravity -0.25 velocitymultiplier 14 airfriction 5 alpha 140 256 190 color 0xfffbdf 0xffffff //originjitter 2 2 0 velocityjitter 19 19 19 bounce 1.1 notunderwater // smoke emiter // used nowhere in code effect smoking count 20 type alphastatic tex 0 8 color 0x292929 0x000000 size 10 40 sizeincrease 5 alpha 100 256 100 gravity -0.1 bounce 1.5 originjitter 10 10 10 velocityjitter 5 5 20 //velocitymultiplier -20 airfriction -1 //golden dust (create it once per second to cover large area in small yellow particles) // used nowhere in code effect goldendust count 50 type snow tex 38 38 color 0xff9600 0xffefb8 size 2 3 sizeincrease -0.3 alpha 256 256 70 //gravity -0.1 bounce 1.5 originjitter 500 500 500 velocityjitter 0.1 0.1 0.1 //velocitymultiplier -20 //airfriction -0.1 // used nowhere in code effect healing_fx count 50 type spark tex 40 40 color 0xff0000 0xff0000 size 1 3 sizeincrease -0.05 alpha 256 256 170 gravity -0.1 bounce 1.5 originjitter 5 5 100 velocityjitter 50 50 0 //velocitymultiplier 20 airfriction -0.5 // used nowhere in code effect armorrepair_fx count 50 type spark tex 40 40 color 0x00ff00 0x00ff00 size 1 3 sizeincrease -0.05 alpha 256 256 170 gravity -0.1 bounce 1.5 originjitter 5 5 50 velocityjitter 50 50 0 //velocitymultiplier 20 airfriction -0.5 // used nowhere in code effect ammoregen_fx count 50 type spark tex 40 40 color 0x0000ff 0x0000ff size 1 3 sizeincrease -0.05 alpha 256 256 170 gravity -0.1 bounce 1.5 originjitter 5 5 50 velocityjitter 50 50 0 //velocitymultiplier 20 airfriction -0.5 // red-yellow flame like fx // used nowhere in code effect rage count 5 type smoke tex 35 36 color 0xff0000 0xff7800 size 1 3 sizeincrease 10 gravity -0.06 alpha 256 256 190 originjitter 5 5 5 velocityjitter 25 25 25 airfriction 2 // pieces of glass or ice falling on the floor // used nowhere in code effect iceorglass count 30 type alphastatic tex 44 44 color 0xffffff 0xb2d3e6 size 3 7 //sizeincrease 10 gravity 1.3 alpha 256 256 0 time 1 3 bounce 2 originjitter 30 30 30 velocityjitter 100 100 100 airfriction 3 // cover small area in poison gas, spawn it once per second // used nowhere in code effect poisonfield count 30 type smoke tex 0 8 color 0x00ff00 0x7db843 size 1 1 sizeincrease 30 gravity -0.01 alpha 256 256 50 bounce 1.5 originjitter 333 333 50 velocityjitter 5 5 5 airfriction 1 // cover small area in icy mist, spawn it once per second // used nowhere in code effect icefield count 20 type smoke tex 0 8 color 0x008aff 0x75e7ff size 1 1 sizeincrease 10 gravity -0.01 alpha 256 256 50 bounce 1.5 originjitter 333 333 0 velocityjitter 5 5 30 airfriction 1 effect icefield count 10 type smoke tex 48 55 size 1 1 sizeincrease 10 color 0x008aff 0x75e7ff alpha 256 256 50 gravity -0.001 originjitter 333 333 0 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit ) // flames that go up // used nowhere in code effect firefield count 200 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 1 1 sizeincrease 20 gravity -0.06 alpha 50 256 200 bounce 1.5 originjitter 180 180 0 velocityjitter 5 5 30 airfriction 1 //flames that stay on the ground effect firefield count 100 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 1 1 sizeincrease 40 alpha 50 256 200 originjitter 180 180 0 // smoke effect firefield count 40 type alphastatic tex 0 8 size 1 1 sizeincrease 7 color 0x000000 0x111111 alpha 256 256 70 gravity -0.02 originjitter 180 180 0 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction //fast fire // used nowhere in code effect flamethrower count 6 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 5 5 sizeincrease 20 gravity -0.06 alpha 50 256 250 bounce 1.5 velocityjitter 40 40 11 velocitymultiplier 30 airfriction 1.2 //slowfire effect flamethrower count 5 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 5 5 sizeincrease 20 gravity -0.06 alpha 50 256 200 bounce 1.5 velocityjitter 40 40 40 velocitymultiplier 20 airfriction 1.2 // very slow and small fire effect flamethrower count 3 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 5 5 sizeincrease 10 gravity -0.06 alpha 50 256 200 bounce 1.5 velocityjitter 30 30 30 velocitymultiplier 10 airfriction 0.3 //decreasing fire effect flamethrower count 4 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 20 30 sizeincrease -10 gravity -0.06 alpha 50 256 200 bounce 1.5 velocityjitter 10 10 10 velocitymultiplier 15 airfriction 0.3 //smoke effect flamethrower count 1 type alphastatic tex 0 8 size 5 15 sizeincrease 7 color 0x000000 0x111111 alpha 256 256 90 //gravity -0.2 originjitter 10 10 10 velocitymultiplier 20 velocityoffset 0 0 10 airfriction 1 // port-o-launch trail // glowing vapor trail // used nowhere in code effect TR_WIZSPIKE trailspacing 2 type static color 0x404040 0x404040 size 3 3 tex 62 62 alpha 256 256 968 //velocityjitter 16 16 16 lightradius 90 lighttime 0 lightcolor 1.5 3 6 velocitymultiplier -0.1 // bright sparks effect TR_WIZSPIKE trailspacing 6 count 3 type snow tex 42 42 color 0x404040 0x404040 size 2 4 sizeincrease -20 alpha 444 512 1866 bounce 1 velocityoffset 0 0 15 airfriction 12 originjitter 1 1 1 velocityjitter 50 50 50 // TAG trail // glowing vapor trail // used nowhere in code effect TR_VORESPIKE trailspacing 2 type static color 0x804000 0x804000 size 3 3 tex 62 62 alpha 256 256 968 //velocityjitter 16 16 16 lightradius 90 lighttime 0 lightcolor 1.5 3 6 velocitymultiplier -0.1 // bright sparks effect TR_VORESPIKE trailspacing 6 count 3 type snow tex 42 42 color 0xff8000 0xff8000 size 2 4 sizeincrease -20 alpha 444 512 1866 bounce 1 velocityoffset 0 0 15 airfriction 12 originjitter 1 1 1 velocityjitter 50 50 50 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1) effect flac_explode countabsolute 1 type decal tex 8 16 size 18 28 alpha 256 256 0 originjitter 40 40 40 lightradius 150 lightradiusfade 400 lightcolor 8 4 1 // fire effect which make bright dot inside effect flac_explode notunderwater count 6 type smoke tex 48 55 color 0xffe955 0xff5a00 size 6 16 sizeincrease 5 alpha 128 256 456 bounce 1.5 airfriction 8 liquidfriction 8 originjitter 8 8 8 velocityjitter 156 156 156 // fire effect which expands then slows effect flac_explode notunderwater count 12 type static tex 48 55 color 0x8f0d00 0xff5a00 size 10 16 sizeincrease 15 alpha 128 256 456 bounce 1.5 airfriction 12 liquidfriction 8 originjitter 8 8 8 velocityjitter 256 256 256 // smoke effect flac_explode type alphastatic notunderwater tex 0 8 count 10 size 10 20 sizeincrease 20 alpha 500 600 556 velocityjitter 244 244 244 airfriction 5 color 0x000000 0x111111 bounce 2 // underwater bubbles effect flac_explode underwater count 16 type bubble tex 62 62 color 0x404040 0x808080 size 1 2 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // bouncing sparks effect flac_explode notunderwater count 8 type spark color 0x903010 0xFFD030 size 2 2 tex 40 40 alpha 256 256 384 gravity 1 airfriction 0.2 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 // bullet trail (somewhat like a tracer) // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) effect tr_bullet trailspacing 128 type spark color 0x800000 0xFF8020 alpha 256 256 2560 size 3 3 stretchfactor 0.6 velocitymultiplier 0.7

Also unfa created some sounds: http://dev.xonotic.org/attachments/downl...-Laser.zip

GreetZ Su
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