Create an account

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SOLVED] Drain missing texture bug, anyone who'll fix it?

Drain has a tiny place with a missing texture above a door.
I'm hoping someone might be willing to fix it.

(See )


Since it is not something you normally see, I think it is exactly as the mapper intended. Its not uncommon to put caulk onto surfaces like that, that only the most exploring players like you will notice.

So I am not sure if this needs "fixing"
[Image: 0_e8735_c58a251e_orig]

Mappers deliberately leave out faces from some brushes players don't/aren't supposed to normally see in hopes to improving performance, shrinking file size, decreasing build time or something like that.

I fixed it. (not in master yet)

cool! thanks.

Caulking areas like that made itself more or less useless when realtime lightning was introduced. Caulking like that can lead to strange lighting artifacts (or at least that was the case in Id Tech 4, can't say with Darkplaces as I haven't tested that part of it yet).
Plus, polies are cheap to render these days so that odd poly you save there aren't going to do any meaningful difference. Actually it can cause slowdowns instead in cases where it messes with the lighting.

Possibly Related Threads…
Thread Author Replies Views Last Post
  howto get list of missing map textures TheGoodGamer 3 3,401 01-09-2018, 08:56 AM
Last Post: Mirio
  Viciious' lair on xonotic anyone? Hanstinator 26 19,561 09-18-2014, 02:33 PM
Last Post: deoxys
  Bloodrage FIX Cortez666 17 15,210 10-13-2012, 07:21 AM
Last Post: Maddin
  Drain Revisited kuniu the frogg 17 14,847 05-16-2012, 01:09 PM
Last Post: W4RP1G
Exclamation Official Shader/Texture Naming Convention divVerent 0 8,245 07-28-2010, 01:02 PM
Last Post: divVerent

Forum Jump:

Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-