05-06-2017, 04:09 PM
(This post was last modified: 05-06-2017, 04:12 PM by BuddyFriendGuy.
Edit Reason: re-org paragraphs
)
I specifically remember one CTF game in which -z- used a lot of team chat functions. I'm trying to learn to do that too.
By default, the menu provides the a few team chat messages, such as Need Help, Defending, etc. All these messages come with a waypoint sprite, which contains weapon and health info.
I'd like to bind them to different keys but can't figure out how.
1. Call I call the menu function directly?
I understand I can repeat what's in the menu:
But I'm wondering whether I can save the repetition by calling it directly.
2. Is there a way to emit a key sequence so I can do something like
This would also be a good way to quickly switch grenade type.
3. Is there a way to place a waypoint sprite with information?
The sprite just says "HERE". Is it possible to include information?
By default, the menu provides the a few team chat messages, such as Need Help, Defending, etc. All these messages come with a waypoint sprite, which contains weapon and health info.
I'd like to bind them to different keys but can't figure out how.
1. Call I call the menu function directly?
I understand I can repeat what's in the menu:
Code:
] alias say_msg_need_help "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)
] bind H "say_msg_need_help; g_waypointsprite_team_helpme; cmd voice needhelp"
2. Is there a way to emit a key sequence so I can do something like
Code:
]bind H send_key "F8 2 0 5"
// open menu; team chat; continue(next page); defending
This would also be a good way to quickly switch grenade type.
3. Is there a way to place a waypoint sprite with information?
The sprite just says "HERE". Is it possible to include information?