I have a warpzone on the ceiling and a few bots spawned to test things out.
Currently they want to huddle and twirl at the autogenerated (yellow) waypoints instead of going off somewhere else because I assume they'd like to go through the warpzone (a similar thing happens on the map Hyperspace).
I tried covering the warpzone entirely with AI do not enter. But they seem to insist attempting to go through. I don't exactly want to block off the entire room because the Mega spawns there (and there's a spawnpoint on it).
I figure this could be resolved if I could delete the yellow waypoints, but navwaypoint_remove doesn't seem to do the trick.
Are there other options to make them stop idling there besides specifying the spawnpoint as player only and blocking off the entire room as donotenter for the bots?
Currently they want to huddle and twirl at the autogenerated (yellow) waypoints instead of going off somewhere else because I assume they'd like to go through the warpzone (a similar thing happens on the map Hyperspace).
I tried covering the warpzone entirely with AI do not enter. But they seem to insist attempting to go through. I don't exactly want to block off the entire room because the Mega spawns there (and there's a spawnpoint on it).
I figure this could be resolved if I could delete the yellow waypoints, but navwaypoint_remove doesn't seem to do the trick.
Are there other options to make them stop idling there besides specifying the spawnpoint as player only and blocking off the entire room as donotenter for the bots?