Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to get rid of the line on edge of warpzone?

#1
Hello. I'm playing with warpzones in NetRadiant, but have two problems. First and most important: there is a visible line on edge of warpzone: [Image: h_1427023000_9592044_f04c3923ce.png]
What can be wrong here? Link to bsp and map files.

And second question. Is there any way to make light emiting through warpzone (or maybe simulate it)?
Reply

#2
I dont have access to radiant ATM, but iirc the way its done in glowplant is something like this:
The wapzone surface is extended into the wall to hide the dark outline.
The walls around wapzone is trimmed with dark-ish textures and actual trim ones, hiding the lightmap discrepancies.
You can still spot it if you look real close, but its pretty seamless, but may be good enough. source is in master.
Reply

#3
Thank you for the reply. Setting texture to black hides the line, but extending warpzone surface into a wall didn't make any effect. Also, I've changed skybox in glowplant and my test map. After this line still invisible in glowplant but became visible in test map.
Reply

#4
Its been so long i honestly don't remember the steps, but i do remember it was fiddly to get right. best advice i can give is to study the map source (and perhaps shader/s) for hints.
Reply

#5
Problem is solved by using texture with shader with q3map_surfacelight. It touches line and makes it hard to see.
Reply

#6
Could you post an example of the shader/map/structure? This may be helpful for others. Wink
Reply

#7
(03-24-2015, 05:32 PM)Maddin Wrote: Could you post an example of the shader/map/structure? This may be helpful for others. Wink
Sure, pk3 file here. But there is nothing really interesting, just a lightened texture (shader from effects_beam with removed alpha).
(Reflections should be turned on in settings.)
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Can't get netradiant to work with Xonotic NoClue 2 2,635 06-14-2022, 01:25 PM
Last Post: NoClue
Brick trying to get into mapping, HAALP TheSmasher1992 21 9,204 06-14-2018, 02:04 PM
Last Post: Julius
  Specific case of warpzone rendering item once; after being picked up, never again Antares* 0 2,403 10-03-2017, 08:47 PM
Last Post: Antares*
  Can't Select Warpzone's Patch mesh Antares* 3 2,098 09-02-2017, 06:39 PM
Last Post: Antares*
  [SOLVED] Bots spaz out at teleporter / warpzone on the ceiling Antares* 10 5,056 09-02-2017, 08:24 AM
Last Post: terencehill
  Warpzone Causing QuakeC Crash Antares* 2 2,056 08-27-2017, 01:56 PM
Last Post: Antares*
  What is needed to get started mapping? twitch 5 4,604 01-15-2017, 10:13 PM
Last Post: twitch
  Warpzone issues / troubleshooting Notavi 9 5,432 06-08-2016, 08:04 AM
Last Post: Mario
  Warpzone "seeing the other side" munyul 9 7,012 10-29-2015, 03:53 PM
Last Post: munyul
  Can I Make an Edge Shader? MrDetonia 3 4,600 04-16-2015, 02:30 AM
Last Post: zeeshan002

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-