Create an account

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Per Weapon Effect Brushes?

A while ago when I was making my first maps I thought about designing the level around per-weapon effects.

E.g water that get electro'd or defracts the Vortex's photon beam (I have no idea what the beam actually is, but I've attributed it to being a light based weapon despite the two rails on it conventionally for electromagnetic force pushing the projectile), or reinforced glass that blocks bullets or explosives but light can pass through.
Or at least no-hook surfaces like Thief.

I know in Quake 1 you can zap yourself if you shoot the lightning gun at water, and Xonotic seems to do that just fine.

Some of the pages here are empty.
Xonotic exists for a long time and low player count is the proof that nobody wants to play Xonotic since it is a bad game by default.
- Lyberta, 2017

About stopping bullets, keep in mind that MG, rifle and similar hitscan weapons can penetrate walls, many mappers forget about it and then buttons can be triggered that way that weren't meant to. There are surfaces that stop them - e.g. the forcefields on newtonian-nightmare (but not in all versions of xon - everything here has bugs)

About wiki, yep, there were some renames (some of them mine but i was careful) that broke things. I have the impression that some pages never existed though. You can clone the wiki repo and look among the .md files yourself. If you find some of the missing files, please, ask for access on IRC and fix the links.
[Image: 30381.jpg]

<packer> when i see martin-t's name my blood pressure increases

<[BOT]Hоtdоg> anyone here lives near martin?
<[BOT]Hоtdоg> will pay monies for shooting him

There is the "surfaceparm noimpact" shader's directive.

It makes the surface "immune" to projectiles -including the Hook- and is typically used in skybox shaders.

Possibly Related Threads...
Thread Author Replies Views Last Post
  [NEED HELP] NetRadiant Weapon Respawn 3agle427 3 841 01-05-2019, 06:22 PM
Last Post: 3agle427
  Defining custom particle effect types Notavi 2 998 08-05-2018, 06:31 AM
Last Post: Notavi
  [WIP] Weapon Models DiaboliK 243 185,940 03-26-2013, 09:43 AM
Last Post: hutty
  Inspiration for weapon models Dokujisan 22 33,614 02-10-2013, 07:11 PM
Last Post: deoxys
  [SOLVED] weapon position for new player model soukaina 2 3,099 08-16-2012, 03:48 AM
Last Post: soukaina
Photo New Weapon Models rainerzufalldererste 2 4,270 04-04-2011, 12:35 PM
Last Post: rainerzufalldererste
  zym weapon models? J0linar 2 4,237 03-10-2011, 01:13 PM
Last Post: J0linar
  Where are the new weapon models? Exitium 16 15,748 01-18-2011, 09:36 PM
Last Post: DiaboliK
  Weapon Model: Xon Rifle Oblivion 64 44,263 07-17-2010, 05:27 PM
Last Post: Beefeater
  weapon models theShadow 33 30,110 04-19-2010, 07:34 PM
Last Post: MikeeUSA

Forum Jump:

Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-