08-05-2018, 01:51 AM
So, according to a note at the bottom of This reference page on DarkPlaces particle effects.
The pipe_smoke effect kinda looks a little like what I want, though it's a bit thin, small and short-lived for my tastes. Still, I'm using it as a starting point to define my own effects, so I've tweaked it a bit to have larger particles.
~/.xonotic/data/epsilon-b4_effectinfo.txt
I then define the func_pointparticles as follows:
But it doesn't appear to be working at all. Is there anyone with a bit more experience with this aspect of DarkPlaces / Xonotic particle effects who is able to help out?
Quote:The Engine now appends mapname_effectinfo.txt to effectinfo.txt. In other words you can create additional effects for your map without changing effectinfo.txtSo, I'm trying to define a new particle effect to use. I'm basically after a large fluffy billowing smoke effect to have emitting from this smoke stack:
The pipe_smoke effect kinda looks a little like what I want, though it's a bit thin, small and short-lived for my tastes. Still, I'm using it as a starting point to define my own effects, so I've tweaked it a bit to have larger particles.
~/.xonotic/data/epsilon-b4_effectinfo.txt
Code:
effect big_stack_smoke
type smoke
airfriction -1
alpha 32 64 48
color 0x999999 0x555555
count 8
gravity -0.015000
rotate 0 360 -180 180
sizeincrease 35
size 20 40
tex 0 8
velocityjitter 0 0 5
velocitymultiplier 15
Code:
"classname" "func_pointparticles"
"mdl" "big_stack_smoke"
"impulse" "0.6"
"velocity" "0 0 10"
"type" "smoke"
"count" "12"