01-13-2019, 03:32 PM
Hi all!
I consider myself a heavy user in terms of tweaking and so on (i was a hobby programmer long ago)
The last days i managed to create a separate /data_xxx/ sub directory, use it as "game" and with it's own default.cfg, maps and so on...
And now my question - is there any autoload.cfg that will be run each time a map is loaded? - until now i was unable to "fix" the invasion gametype, i always have to set g_invation to 1 and restart with every new map.
Question 2: i managed to download a lot of player models from the repository, pack them together in 1 pk3, can choose them as player model, but on bots approx 80% of them only "show up" while "show all players as my model" and not via the bot text setting - only ubot, renamon and the ponies work as expected... Any idea how tho fix that?
Question 3: The Invasion-Monsters (although as dumb as a brick) can "navigate" in unknown terrain, while ai bots are glued in place while missing waypoints, this is really looking ridiculous alltogether,
can't the monsters moving code not be used as fallback level for moving?
Greets, Dan
I consider myself a heavy user in terms of tweaking and so on (i was a hobby programmer long ago)
The last days i managed to create a separate /data_xxx/ sub directory, use it as "game" and with it's own default.cfg, maps and so on...
And now my question - is there any autoload.cfg that will be run each time a map is loaded? - until now i was unable to "fix" the invasion gametype, i always have to set g_invation to 1 and restart with every new map.
Question 2: i managed to download a lot of player models from the repository, pack them together in 1 pk3, can choose them as player model, but on bots approx 80% of them only "show up" while "show all players as my model" and not via the bot text setting - only ubot, renamon and the ponies work as expected... Any idea how tho fix that?
Question 3: The Invasion-Monsters (although as dumb as a brick) can "navigate" in unknown terrain, while ai bots are glued in place while missing waypoints, this is really looking ridiculous alltogether,
can't the monsters moving code not be used as fallback level for moving?
Greets, Dan