08-07-2022, 01:57 PM
I'm currently in the progress of learning some blender and made a simple replacement model for the speed powerup.
This is how it should look with baked normals:
This is how it looked as .obj till i figured out that .obj doensn't support normals. But there are some smooth vertex groups or something... can someone explain how to get that working?
And this is how it looks compiled as .md3. One could think that the normals are wrong. But the model is just fkd in general and no normals are actually visible:
This is how I managed to get textures working for .md3... only the first works tho:
Another thing that come to mind is that the uv-maps seem a bit shifted. But how to fix that?
This is how it should look with baked normals:
This is how it looked as .obj till i figured out that .obj doensn't support normals. But there are some smooth vertex groups or something... can someone explain how to get that working?
And this is how it looks compiled as .md3. One could think that the normals are wrong. But the model is just fkd in general and no normals are actually visible:
This is how I managed to get textures working for .md3... only the first works tho:
Another thing that come to mind is that the uv-maps seem a bit shifted. But how to fix that?