Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Modelling props - how to start?

#1
Completely new in the world of video game mapping, modding and contributing in general and a bit intimidated by how good everyone seems to be here! I am working on the first map I am planning to maybe release (if it passes the beta stage proving to be fun) and I've gone just beyond the basic layout part into simple cosmetics - I've realized that some areas are very empty! Therefore I want to fill them up with some props. I've used some crates which are easy but here we go for the harder ones: And the question is: How do I start? Big Grin I've searched a bit for tutorials but couldn't find any - can someone pinpoint me to some? In my case I want to make some vases (the map is not sci-fi, I am thinking of retexturing it later but if it stays as it is thematically, vases seem like an easy and good choice). So how does one make a vase or other simple props in NetRadiant?
Reply

#2
Radiant isn't exactly a modelling application, but vases are doable from patch cylinders:
   

.zip   zzvase.zip (Size: 1.94 KB / Downloads: 1)
Reply

#3
It's generally preferable to make props in a proper modelling tool (such as Blender) and export them to .obj or .ase, which can be imported via misc_gamemodel or misc_clientmodel entities. This way they can also have LOD, and they aren't compiled into the map geometry (better for both .bsp size and performance).
[Image: 230.png]
Reply

#4
@Mario do misc_gamemodel / misc_clientmodel cast/receive shadows/light?
Reply



Possibly Related Threads...
Thread Author Replies Views Last Post
  Some map props! (Version 1) Mario 4 831 04-15-2017, 06:50 AM
Last Post: Mario
  CTS Start/Checkpoint/Finish Antares* 3 959 11-25-2016, 05:28 AM
Last Post: Antares*
  Small modelling problem ThePWTULN 4 3,030 06-01-2011, 06:36 AM
Last Post: ThePWTULN

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-