Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
map - WIP - Aggressive Heights

#26
Is the new version up in any servers? Iirc there was a conflict of name and version for example in wtwrp last time I checked. Would love to give this one a go and provide demos.
Reply

#27
Hi Smilecythe, just for info; I have a new version almost ready now - I expect to be able to release it tomorrow evening.
Reply

#28
Beta 4
Download: mvxdm03b4 (link removed)
As requested, the download (pk3) has the beta version tagged on.

Changes
+ Removed the small wall before the MH hole
+ More stone wall re-modelling (should be complete now)
+ Switched the Devastator + Electro
+ Worked on the lighting (possibly finished)
+ Added a small diagonal edge to the small wall near the Machinegun
+ Removed a medium armor in the lower section, replacing it with 5 shards

I'm still looking for comments on Weapon placement Smile

Work to be done.
- Fix environmental sounds - the wind sounds I've added are currently way to quiet for some reason...
- Add the items required for further gameplay modes

Thanks in advance for any and all comments/help
Reply

#29
Spotted a bug at the wall near the shards (old 50a place). It wasn't there before, I know cuz I use that wall to get speed to mega health xD


Attached Files
.zip   bug_mvxdm03b4.zip (Size: 535.01 KB / Downloads: 6)
Reply

#30
Hi Smilecythe, thanks for the info/demo. I have reviewed that section and I have no idea why that is happening. I have been able to fix that one wall by splitting the trim into 2 pieces, why that makes a difference I don't know.
I have now searched around the map and have found several walls with the same problem, like up at the Devastator - being able to walk on trim and not falling as long as you keep "pushing" against the wall.

Anyone know what might be causing this problem?

I have also tried different compile options - makes no difference.
Reply

#31
Beta 5
Download: mvxdm03b5

Changes
+ Split some of the trim to "fix" a wall-walking bug (still have no idea why it happened)
+ Re-textured the trim
+ Added gameplay info for Domination (not tested)
+ Lowered the floor at the lower jumppad

And again ... I'm still looking for comments on Weapon placement Smile

Work to be done.
- Fix environmental sounds - the wind sounds I've added are currently way to quiet for some reason...
- more gameplay modes? Suggestions?

Thanks in advance for any and all comments/help
Reply

#32
Not sure if this map is really big enough for modes like CA and TDM, but here's a couple of teamless modes that would work well:

Keepaway - gametype ka
Last Man Standing - gametype lms
[Image: 230.jpg]
Reply

#33
Just add the gamemodes that don't need special entities (DM, LMS, TDM, FT, KA, KH, CA), so people can play them if they wish to without editing the mapinfo afterwards.
Reply

#34
Release Candidate 1
Download: mvxdm03rc1

Changes
+ Added suggested game modes
+ Minor brush changes (trim walking still happens in some locations, and I still don't know why)

Since no one commented on the weapon placements, I'll assume everyone is okay with them...

Comments
- I'm not really happy with the volume of the ambient sounds, but I'm prepared to leave them as is.
- I'm also not quite sure the lighting is okay - I've tried the "Xonotic approved" builds, but some of the lighting/shadowing doesn't quite look right - again, I'm prepared to leave this if everyone is okay with the current look.

So, if no one finds anything really wrong with this build (or can't find a solution to the trim walking), I'll release this version in about a weeks time.

Thanks in advance for any and all comments/help Smile
Reply

#35
I'm hosting this map (mvxdm03rc1) on bfgpug server for testing.
Reply

#36
Quick question;
What are the console commands to show/hide all the HUD items? I'd like to hide everything for the screenshot I'd like to make...

Thanks in advance
Reply

#37
(01-10-2016, 07:09 AM)munyul Wrote: Quick question;
What are the console commands to show/hide all the HUD items? I'd like to hide everything for the screenshot I'd like to make...

Thanks in advance

Code:
viewsize 120
should hide your HUD.
Reply

#38
Thanks SpiKe!

viewsize 120 hides all the status bars Smile

What hides the weapon? Wink
Reply

#39
I recommend spectating with the following:

cl_hidewaypoints 1
r_letterbox -1
fov 90
[Image: 230.jpg]
Reply

#40
r_drawviewmodel 0

Hides the weapon.
My Xonstats Profile
Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!

Reply

#41
Thanks everyone Smile

@Mario, great tip, works a charm! Cool thanks
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [WIP][DM]ContactII aa 20 16,060 08-05-2024, 06:34 AM
Last Post: Mario
  [WIP] Huq Maddin 11 10,189 08-05-2024, 06:04 AM
Last Post: Mario
  [WIP]Distortion Justin 36 39,656 08-05-2024, 05:38 AM
Last Post: Mario
Bug [WIP] Aquanica Z(Rus) 15 8,888 12-22-2020, 09:03 AM
Last Post: Z(Rus)
  [Duel] bmn1_b2 (WIP) Beemann 11 8,852 05-27-2020, 02:04 PM
Last Post: BuddyFriendGuy
  [DUEL] Graphite (WIP) t0uYK8Ne 15 10,755 05-01-2020, 07:12 PM
Last Post: samiam
  [WIP-b4] KOLOSSUS _para 12 6,610 10-09-2018, 05:13 AM
Last Post: _para
  [WIP] <Island> _para 8 6,158 07-04-2018, 07:34 PM
Last Post: _para
  [WIP] Arena _para 2 2,948 07-04-2018, 09:11 AM
Last Post: _para
Rainbow [RELEASE] Aggressive Heights [DM/Duel] munyul 21 24,009 02-03-2018, 11:41 AM
Last Post: munyul

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-