06-14-2012, 05:21 AM
(This post was last modified: 06-14-2012, 05:22 AM by rocknroll237.)
Quote:Texturing of the OK weapons & players is unlikely
Hopefully, when the community gets bigger someone can give it a go.
Quote:There could be a per-client option not to use team spawning in the future, not quite decided yet.
Having a client-side option to spawn either with the team or back at base sounds great!
Quote:There is .5 seconds of spawnshieldtime in overkill. Any more makes the team spawning far to powerful.
Selecting where you spawn will kill the need to have a longer spawn shield, as you can always choose a different spawn point if one becomes too hectic.
Quote:And that [splash damage] is not enough?
Yeah, about the splash damage... Well I feel that on some maps the RPC isn't nearly as good as the chain gun and that whenever I miss someone or spend too much time hanging around trying to predict where the projectile's going, someone always manages to frag me. Perhaps it needs a speed boost?
I'll give it a go in a match and get back to you soon(ish).
In tight corridors, the RPC is great, so I guess it works well on certain maps.