Create an account


Thread Rating:
  • 19 Vote(s) - 4.37 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Screenshots of what you're doing.

Here a preview of a texturepack I'm working on:

[Image1]
[Image2]
[Image3]
Reply

Very nice! Good job.
Reply

Okay, managed to get some work in on the shotgun I've been working on, hopefully I'll get more time to work on my other weapon concepts. Also, you can blend file for this one on opengameart.org. just search "shotgun" and you'll find it, can't miss it.

.png   shotgun_side.png (Size: 324.27 KB / Downloads: 512)

.png   shotgun_ob.png (Size: 550.62 KB / Downloads: 523)

.png   shotgun_fps.png (Size: 254.99 KB / Downloads: 509)
How long is a piece of string?
Reply

Looking awesome Big Grin
Reply

(03-07-2013, 06:03 AM)anark10n Wrote: Okay, managed to get some work in on the shotgun I've been working on, hopefully I'll get more time to work on my other weapon concepts. Also, you can blend file for this one on opengameart.org. just search "shotgun" and you'll find it, can't miss it.

Hard to hope that awesome model will get to be a Xonotic weapon in master, since other models got abandoned or not accepted for other reasons. But I'll try Smile
Reply

(03-07-2013, 12:03 PM)MirceaKitsune Wrote: Hard to hope that awesome model will get to be a Xonotic weapon in master, since other models got abandoned or not accepted for other reasons. But I'll try Smile

Okay, thanks. Just so you know, the current revision isn't the finished one though as I plan on animating it as well.
How long is a piece of string?
Reply

Amazing model, but there is one problem: Its style fits more some lego game or cartoon-like, rather then Xonotic. It just looks like made of lego pieces (damn I loved playing with lego when I was younger.... but Im afraid nowadays its not the same stuff.)
[Image: lego-1.jpg]
Reply

Great job, although I would agree it doesn't seem to fit Xonotic's overall style. This could probably be easily fix by changing the colors slightly.

Here's some guidelines for modelers and such at the wiki:
http://dev.xonotic.org/projects/xonotic/...stic_Style
http://dev.xonotic.org/projects/xonotic/...rt_Roadmap

It would be sad if such cool model doesn't make it into master.
Reply

That is an awesome model and could easily become the best-looking weapon so far.
The main reason why it has a cartoonish feel is the placeholder texture.

Ultimately, the people who decide how Xonotic looks are the ones who bother to create content.
Personally speaking, if that's the art direction, I'm all for it.
Reply

Yes, I agree with you, I just linked to it so that it could easier get into the game, it seems that some models didn't get into the game while still being very good looking, for example wasen't there a new Crylink model which for some reason couldn't get in game?
Reply

The problem there is just no defined art direction and everybody argues about what is xonotic-like and whats not
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
Reply

We must do something, or we wil end up with Nexuiz effect

ps love lego as well
[Image: 0_e8735_c58a251e_orig]
Reply

What about a working project lead with a clear idea of a direction for xonotic?
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
Reply

That's easily the coolest looking weapon I've seen for the game. To make it fit with the current look of the game, it just needs a minor color change/correction.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....


Oh wait.
Reply

Yep, some less flashy colors and it will be fine.

Is it animated?
Reply

Not animated yet. It's in the plans though, after I come up with a better colour scheme.
How long is a piece of string?
Reply

A map I am messing with.


Attached Files Thumbnail(s)
   

.jpg   aag.jpg (Size: 192.67 KB / Downloads: 285)
[Image: 0_e8735_c58a251e_orig]
Reply

Mapping again Smile

[Image: lemORa5.jpg]
somewhere
Reply

@aa

that looks awesome ... :3

@monad
very ... um ... orange? ...

looks intriguing
Reply

I suddenly want to smash an Apple IIc... MARBLE MADNESS!!!

And that shotgun is looking SICK. Heavy duty, machined parts, looks formidable. I'm not sure why the color is being discussed though, doesn't look like it's textured yet.

Love the 'Alien' look of aa's map too. So much good stuff.
Negative, I am a meat popsicle.
Announcer mic check and forum thread.
http://soundcloud.com/voodoo-electron
Reply

The shotgun model is nice.. But I don't see why it has to be a shotgun, or why the current shotgun model is bad.. I personally love it, it's very distinguishable with the three barrels, never seen that before in any game.

Couldn't the new model be a better replacement for some other weapon? Rocket-launcher, Crylink, Grenade-launcher? It looks kinda too heavy for a shotgun compared to how the other weapons look.
[Image: 4766.png]
[My personal website: AquaNova ] - <> - [Ingame: <PsyX> :::: <-Archer-< :::: ]
Reply

The new one has the triple barrel too, it's closer to the super nailgun from Quake. It would look pretty cool in action, I think. It looks pretty heavy too, seems more believable that that one will do melee damage over the current model. I don't dislike the current model, it's just a little pipe-fitting-y, like plumbing or something. Seems like the current shotgun could stand to look a little hurtier, but that's just me. Anark10n's WIP looks pretty hurty.

(Not that I think we NEED a new weapon but Anark10n's WIP could also work as a needlegun, but a central advantage to those is their effectiveness under water where conventional bullets are pretty useless.)
Negative, I am a meat popsicle.
Announcer mic check and forum thread.
http://soundcloud.com/voodoo-electron
Reply

(04-09-2013, 08:27 AM)bitbomb Wrote: The new one has the triple barrel too, it's closer to the super nailgun from Quake. It would look pretty cool in action, I think. It looks pretty heavy too, seems more believable that that one will do melee damage over the current model. I don't dislike the current model, it's just a little pipe-fitting-y, like plumbing or something. Seems like the current shotgun could look more hurty, but that's just me. Anark10n's WIP looks pretty hurty.

I don't see three barrels, only two ontop, and some triangle hole in the middle, and some other things that seem like barrels (or not), can't really distinguish it easily. I assume third barrel is behind the triangle hole.

You see, the model is so detailed (front part especially) that it looks rather fragile, it's not something you want to use to smash up somebody as the parts could mess up, while the original shotgun looks plain and solid, like something that wouldn't break when cracking some skulls.

Also, it would look pretty impractical to use something that's big as this to slap somebody with.

Besides, if the shotgun already looks this 'big', most of the other weapons like the rocket launcher for example would be kind-of disappointing in looks, unless they all get re-done.

But yeah, that's just how I feel about it, and probably how most others don't feel about it Tongue
[Image: 4766.png]
[My personal website: AquaNova ] - <> - [Ingame: <PsyX> :::: <-Archer-< :::: ]
Reply

It's on a spindle, the third barrel is in firing position. It's hard to see because of the coloration, I didn't see it at first either. It's easiest to see by looking at the triangular orientation at the back of the barrels in the third image, or in the second image, the furniture on the front of the barrels. Otherwise the two barrels on top would make no sense.

And the solid blue/green blocks on the front corners look like they're made to hit stuff with. It would need a little simplification/beefing up but I think it takes some looking at to get past the weapon looking 'framey' and fragile, it's actually fairly solid and has a lot of material to it. The rod on the bottom would probably have to be taken back so the front only consists of striking surfaces. I dunno, that's just the way I see it.
Negative, I am a meat popsicle.
Announcer mic check and forum thread.
http://soundcloud.com/voodoo-electron
Reply

I stand with archer on this one ...

The shotgun could use an updated model ... But I like the current design ...

This model is just so ... complicated
Too complicated with all these little parts and things sticking out with no obvious use...
I suggest Anark10n should use this style for something like the crylink .. Not the humble shotgun
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [NEED HELP] Weapon shader isn't doing as I'm intending to do LegendGuard 0 1,105 04-04-2022, 07:23 AM
Last Post: LegendGuard
  Videos of what you're doing. FruitieX 134 154,751 04-01-2017, 04:50 AM
Last Post: SpiKe

Forum Jump:


Users browsing this thread:
6 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-