04-17-2014, 10:39 AM
Thank you guys for kind words. Mircea: I do agree. Xonotic needs some fresh air in level designing and this can be achived providing we have a high quality textures other then metallic ones and also by bringing up level designers from different games who can adopt their designing style into Xonotic's. This can be done by organizing mapping competitions and adding extra conditions to them: Like style change or custom textures (?)
Other problem occures: Huge texture base cgtextures can't be used for Xonotic because its not GPL therfefore we are stuck with old ones unless some pro texture maker comes in and decides to release his/her work under GPL.
Frostwyrm: Im not sure about the crystal texture either. What would be ok for you?
Other problem occures: Huge texture base cgtextures can't be used for Xonotic because its not GPL therfefore we are stuck with old ones unless some pro texture maker comes in and decides to release his/her work under GPL.
Frostwyrm: Im not sure about the crystal texture either. What would be ok for you?
My maps:
ErbiumlCrystalCave|Distortion|SilentSiege |Catharsis|Spatium|Imprisoned|Cubes|SpiderCtf
My portfolio: conradjustin.com
ErbiumlCrystalCave|Distortion|SilentSiege |Catharsis|Spatium|Imprisoned|Cubes|SpiderCtf
My portfolio: conradjustin.com