04-02-2015, 12:47 PM
Though there is a problem:
I have set two UV channels for every model I made (second channel was intended to be lightmap) and now netradiant reads the seconds channel as texture map! You can see the situation on the screenshot. If anyone knows the solution to this: Let me know! I don't want to remake UV from scratch. Is there a way to "tell" radiant which channel shall it use for texturing my models? These are .ASE btw
I have set two UV channels for every model I made (second channel was intended to be lightmap) and now netradiant reads the seconds channel as texture map! You can see the situation on the screenshot. If anyone knows the solution to this: Let me know! I don't want to remake UV from scratch. Is there a way to "tell" radiant which channel shall it use for texturing my models? These are .ASE btw
My maps:
ErbiumlCrystalCave|Distortion|SilentSiege |Catharsis|Spatium|Imprisoned|Cubes|SpiderCtf
My portfolio: conradjustin.com
ErbiumlCrystalCave|Distortion|SilentSiege |Catharsis|Spatium|Imprisoned|Cubes|SpiderCtf
My portfolio: conradjustin.com