Thank you, PoVoq, aa, -z-. Here is another sample. Did you guys know that you have to maximize one netradiant viewport, hide detail brushes, enteties and point camera to the corner of your map to greatly reduce compilation time!? Its about 2 or 3 times faster! This is freak'n ridiculous.
FPS is approx above 200
Now there is a question about the simplicity of the models. I made several and intend to duplicate them all over the map. The variety might be achieved with vegetation, but it won't look as cool as more models.... More models mean worse performance and bigger map's size though. Damn it. Any ideas?
FPS is approx above 200
Now there is a question about the simplicity of the models. I made several and intend to duplicate them all over the map. The variety might be achieved with vegetation, but it won't look as cool as more models.... More models mean worse performance and bigger map's size though. Damn it. Any ideas?
My maps:
ErbiumlCrystalCave|Distortion|SilentSiege |Catharsis|Spatium|Imprisoned|Cubes|SpiderCtf
My portfolio: conradjustin.com
ErbiumlCrystalCave|Distortion|SilentSiege |Catharsis|Spatium|Imprisoned|Cubes|SpiderCtf
My portfolio: conradjustin.com