07-26-2010, 12:02 AM
(07-24-2010, 07:04 AM)DiaboliK Wrote: Irritant: I'm unsure if you implemented the skeletal system code in Alien Arena or someone else did, but if you could give me some insight on the sort of rig you used or any hints as to how you implemented that would be great. If you could take a look at this rig: http://dev.xonotic.org/attachments/downl...gnis.blend and see if it would work properly with code that would be very helpful.
Yes, I wrote the code and animated all the new models in AA. I had a look at the Ignis model you linked, and that is pretty much the identical rig I use to animate my models.
In order to have the models bend at the waist when looking up and down, you'll need to actually modifiy the engine so that it can accomodate this. Darkplaces handles the animation a little differently than Alien Arena's CRX engine does, so I don't know if the code I wrote would provide much help or not. That code can be viewed in http://svn.icculus.org/alienarena/trunk/...iew=markup in the GL_AnimateIQMFrame function.
I also noticed that when looking at the Ignis run animations, they look like they are going backwards, which could be causing some of the weirdness in movement as well.