One of crylink's defining features was that all projectiles explode as soon as one touches an enemy (=linkexplode). At some point this got disabled and its damage was changed, this is an attempt to restore linkexplode. Note that the WTWRP servers in EU have always been using linkexplode no matter the official default so if you play there this is no change for you.
Full timeline of changes:
2016-12-31 6ad814437131a61319de9098e07e1a7cb58b4a06 (on Mirio/balance, by Mario, merged into master a couple hours later) linkexplode disabled
2016-04-30 206a6183e94e41e41a8c5db4a0d43469763df4c3 (on Mirio/balance) damage 11->10
2016-02-07 bac64fabd29370fda09e3a4dd6b043a8bb6ffc0d (on Mirio/balance) damage 10->11
2016-02-03 7b2356deb93bff61ff1acf35f55a791517f6b467 (on Mario/balance_v2, merged into master 2016-02-21) linkexplode disabled
2015-12-28 8b4c7b7a86255bc0cff6ae5a74cf2931701b6fe7 (fist commit on Mirio/balance) damage 12->10
2012-02-17 55632e2d4a8f819a11b6151e63b8a19973a77ee5 (by Samual, merged to master 2 days later) damage 10->12
So it appears there were two branches (partially in parallel) suggesting nerfing crylink (Mario's by disabling linkexplode, Mirio's by reducing damage) and they somehow got both merged. I am not sure this was intentional. I didn't follow the discussions about the changes but it appears at least some people were against to the point of running modified configs on servers.
I'd like to officially reenable linkexplode in master as this is what's being used on EU servers and crylink it still not particularly popular - there is no point making it even weaker. According to bones_was_here, this was also tested on Australian servers recently and players like it.
Feedback welcome.
(Note this is not about the crylink secondary changes which are also in testing balance.)
Full timeline of changes:
2016-12-31 6ad814437131a61319de9098e07e1a7cb58b4a06 (on Mirio/balance, by Mario, merged into master a couple hours later) linkexplode disabled
2016-04-30 206a6183e94e41e41a8c5db4a0d43469763df4c3 (on Mirio/balance) damage 11->10
2016-02-07 bac64fabd29370fda09e3a4dd6b043a8bb6ffc0d (on Mirio/balance) damage 10->11
2016-02-03 7b2356deb93bff61ff1acf35f55a791517f6b467 (on Mario/balance_v2, merged into master 2016-02-21) linkexplode disabled
2015-12-28 8b4c7b7a86255bc0cff6ae5a74cf2931701b6fe7 (fist commit on Mirio/balance) damage 12->10
2012-02-17 55632e2d4a8f819a11b6151e63b8a19973a77ee5 (by Samual, merged to master 2 days later) damage 10->12
So it appears there were two branches (partially in parallel) suggesting nerfing crylink (Mario's by disabling linkexplode, Mirio's by reducing damage) and they somehow got both merged. I am not sure this was intentional. I didn't follow the discussions about the changes but it appears at least some people were against to the point of running modified configs on servers.
I'd like to officially reenable linkexplode in master as this is what's being used on EU servers and crylink it still not particularly popular - there is no point making it even weaker. According to bones_was_here, this was also tested on Australian servers recently and players like it.
Feedback welcome.
(Note this is not about the crylink secondary changes which are also in testing balance.)