Here's a view that doesn't suck:
What my rival spammer (lol only 62 posts, I have 190) is saying is that an eye-mounted camera on the player models would drastically improve the look and feel of Xonotic and would actually allow easy implementation of an idea I had about realistically held weapons. There would be some annoyance implementing this though. Because there is no spine-deformation at the moment and the player wouldn't sway the weapon in the direction (up, down, left, right) they look at. The only work-around I can think of for the camera part would be to put it on a rail that arcs as you look up or down, but that in itself sounds like a pain and you'd still have the swaying issue. I can't really imagine locking the camera to the eyes part being annoying, but implementing proper animation or that camera rail sounds like a bitch. Still it is something that would be cool because the added feel would make the game feel more intense since other slower kids games (Riddick in particular) use that crap to make you think they're intense.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.