The problem:
If we actually manage to get a complete singpleplayer mode (story campaign and bot matches, but mainly bot matches) in Xonotic, there's going to be loads of new maps and textures. This'll make the download size of the Xonotic package pretty big
The solution:
Have a sort of "library" of singleplayer maps online. The story campaign can be split into several "chapters", which the player can download individually. Also, there could be different packs of bot matches e.g. beginner pack contains easy matches while insanity pack contains nearly impossible matches.
Benefits:
* The initial download size/time of Xonotic can be reduced
* People who aren't interested in the story campaign can go straight to bot matches or multiplayer
* Experienced players don't have to play through the easy matches to get to the difficult ones.
* Makes contributing and playing easier - we won't have to wait for a new version of the game to contribute or play new content.
If we actually manage to get a complete singpleplayer mode (story campaign and bot matches, but mainly bot matches) in Xonotic, there's going to be loads of new maps and textures. This'll make the download size of the Xonotic package pretty big
The solution:
Have a sort of "library" of singleplayer maps online. The story campaign can be split into several "chapters", which the player can download individually. Also, there could be different packs of bot matches e.g. beginner pack contains easy matches while insanity pack contains nearly impossible matches.
Benefits:
* The initial download size/time of Xonotic can be reduced
* People who aren't interested in the story campaign can go straight to bot matches or multiplayer
* Experienced players don't have to play through the easy matches to get to the difficult ones.
* Makes contributing and playing easier - we won't have to wait for a new version of the game to contribute or play new content.
AKA [~] John Smith on Nexuiz