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[NEEDS INFO] Broken Entities

#1
Hi guys. I don't seem to be able to get entities to work in NetRadiant. I right click for the entities box, the go to info>info_player_deathmatch, click it but nothing seems to happen. The log box (at the bottom) updates with "entityCreate -class info_player_deathmatch". The entities box (top right) also updates to show the new entity, but nothing appears on the grid nor ingame, (preventing the map from being loaded.)

(Just to be clear 0 entities work, not just spawn points.)



I'm using Ubuntu, with the latest git pull of Xonotic.
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#2
Hit "L" for a list of entities and see if it shows up there.
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#3
(09-12-2010, 10:37 PM)Roanoke Wrote: Hit "L" for a list of entities and see if it shows up there.

It does show up.
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#4
as for broken entities, I'd like to report that the _decal entity is missing from the entities list and documentation, therefore making it harder to create a decal (create a func_group entity, then change classname to _decal).
(08-10-2012, 02:37 AM)Mr. Bougo Wrote: Cloud is the new Web 2.0. It makes no damn sense to me.
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#5
(09-12-2010, 10:42 PM)hellmind Wrote:
(09-12-2010, 10:37 PM)Roanoke Wrote: Hit "L" for a list of entities and see if it shows up there.

It does show up.

Alright, that means it exists...

Select it from the entity list and select the translate tool (w is the hotkey iirc) and zoom out on the 2d view - try to find it (also check to make sure it has coordinates - with it selected in entity list hit "n" for a list of properties).
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#6
(09-13-2010, 05:05 PM)Roanoke Wrote:
(09-12-2010, 10:42 PM)hellmind Wrote:
(09-12-2010, 10:37 PM)Roanoke Wrote: Hit "L" for a list of entities and see if it shows up there.

It does show up.

Alright, that means it exists...

Select it from the entity list and select the translate tool (w is the hotkey iirc) and zoom out on the 2d view - try to find it (also check to make sure it has coordinates - with it selected in entity list hit "n" for a list of properties).

In the properties menu it's value is 0.000000 0.000000 0.000000 not sure if thats coordinates though. And I couldn't find it in the 2D view.

Edit: In the entities properties i see "classname: info_player_deathmatch" and under that "origin -8.000000 16.000000 96.000000"
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#7
Well, what you can do is spawn a working entity and set it's coordinates to that triple and find it, see if there is a spawn - if no that means something is wrong, ./all update ./all compile and try again.
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#8
As for _decal - I did not create it in entities.def as I could never get it working at all, so I thought it depends on an engine feature DarkPlaces does not have.

Can you give me a small example map file with a working _decal?
BRLOGENSHFEGLE (core dumped)

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